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  • 3

    posted a message on Some BFZ Tidbits
    Felidar Sovereign as an intro pack rare is a nice bone from WotC
    Posted in: The Rumor Mill
  • 3

    posted a message on Full spoiler up
    Quote from clan_iraq »
    Yeah that logic makes no sense to me. If creatures were equally powerful with spells, you'd want to have more spells, which are disposable and often cantrip or 2-for-1 and otherwise require less continued investment due to their once-off nature, and less permanents which can serve as mana dumps and get swept by sweepers if you board too many.


    No wonder you consider that logic to make no sense

    You clearly don't understand the value of repeatable damage off a single investment of mana
    Posted in: The Rumor Mill
  • 2

    posted a message on Full spoiler up
    Quote from flyingtiger »
    OK this is going to be a long one, so I'll just preface this by saying:

    TL;DR not only does BFZ disappoint in multiple aspects, the cynicism of using the expedition lands to sell a set and other design decisions are making me feel like the game is no longer being designed for constructed players like me. However, I hope the set becomes the high-water mark for Magic in terms of packs opened, if only to get the game back to a healthier place.

    Long version is below:

    Overall this set is pretty disappointing on multiple levels, and after dwelling on it for a day or so, I think the problems with BFZ are just a symptom of larger issues I have with the direction of the game in general. In some ways, I'm writing this post to order my own thoughts as much as providing my opinion on the rest of the cards.

    First, my overall feelings about BFZ:

    • Most spells feel either overcosted or nerfed, regardless of rarity. Are Akoum Hellkite and Emeria Shepherd broken at 5/5? Normally I'm the first to complain about NWO putting all the power at Rare or Mythic, but this set has precious little power anywhere.
    • Cards from BFZ compare poorly to existing options from Khans, and have parasitic enablers: how narrow are the cards that make Ingest good? How many protection cards are out there, that make Devoid worth paying 1 extra for? In how many other decks can you use cost-reducers like Herald of Kozilek?
    • Many themes from the original Zendikar block (whether fan-favorite, powerful, or both) are basically ignored. To be more specific: Little to no support for Merfolk, Vampires, or arguably Kor, and no thematic cycles like the quests, expeditions, or traps. Landfall, the one iconic returning mechanic, gets a huge nerf.
    • The themes we do get are supported inconsistently at best. Eldrazi Scions are on a handful of cards, which make at most 1-2 tokens each when they ETB. Goblins get a smattering of help, but it's not enough to save Red. Allies' most questionable feature (parasitism) gets fixed, but at the expense of losing their best feature (cheap, individual value). They even split up the enemy manlands!
    • My crackpot theory is that the new dual lands were originally more powerful, enough to be chase rares that would carry the whole set, and so Design was able to mail in the rest of the cards. Then, when Development nerfed them, Wizards had to scramble for something else to sell the set, hence the expedition lands (!!!! shocks and fetches OMGWTFBBQ !!!!).
    • Speaking of the expedition lands, their super-secret-rare distribution makes up for some pretty hacky features. The Devoid frames make no flavor sense, and the execution of the text part of the frame is amateurish enough that at least three better options have surfaced on reddit in the past couple of weeks. Also, while some of the art looks great, other pieces look the same regardless of which direction is pointing up, or seem like they were completed during a 60-minute Photoshop speedpaint.

    Now, some thoughts on the direction of the game as a whole:

    • By not moving the needle on power level, Wizards seems to want NWO to carry over to the Khans-BFZ Standard environment as well, beyond just Limited. Anyone who wants to play something other than grindy midrange games of just creatures bashing into each other should look elsewhere.
    • I understand the need for some sets and blocks to represent a power-down, but this does not seem to be a temporary thing. The arrogance in MaRo's tumblr post on how counterspells are a negative play experience is shockingly casual, and clearly demonstrates that he believes himself to be the ultimate, infallible arbiter on the "appropriate" way to play the game. TBQH running Siege Rhinos or Thragtusks into each other is a negative play experience for me, but my opinion clearly doesn't count.
    • As I referred to earlier, the expedition lands are the latest in a series of cynical cash-grab cards inserted into an otherwise lackluster set in order to boost sales. Wizards itself seems to be under the gun from Hasbro, as apparently Magic Origins represented the SECOND price increase from Wizards this year.

    Now, would you expect me to want the set to tank? Quite the opposite! I sincerely hope that Wizards' wish is fulfilled in that BFZ becomes the most-opened set of all time by a country mile...and holds that title forever.

    Wizards and Hasbro seem to be pursuing a strategy of churning through new players by luring them in with a lottery ticket in every pack. This is happening at the expense of longtime players like me, who get the distinct feeling that the game is no longer being designed for them, the repeat customer. When enough players get burnt out from this, only then will the falling sales give R&D a wake up call to start showing some of that creativity MaRo can never shut up about.

    The only thing about a bazillion BFZ packs being opened that makes me happy is the fact that it will tank prices on everything and crush the scummy #mtgfinance speculators that are a cancer on the game. I sincerely hope all the hoarders of 10,000 copies of Daybreak Ranger get wiped off the face of the earth.


    NWO has been a thing ever since the original Zendikar so clearly you have no idea what you are talking about

    That is why your opinion, as you stated, doesn't count: it is uninformed and wrong
    Posted in: The Rumor Mill
  • 2

    posted a message on Full spoiler up
    Quote from Anteaterking »
    I think people complaining about sets or cards should read Sam Stoddard's articles (and MaRo's during spoiler season, even if you can't stomach him the rest of the time). A lot of these questions get answered in the M Files and in the other articles.

    "Why don't Allies do the +1/+1 thing anymore?" has been asked a lot. From the most recent Latest Developments article:

    "What we tried to do differently with the Allies in Battle for Zendikar was to make their rally triggers less about permanent +1/+1 counters, as they had been in the original Zendikar block. As much as possible, we wanted for players to have really powerful game-enders like Tajaru Warcaller, but when the game just comes down to playing Allies on turns one through five and each time permanently boosting them, basically asking your opponent to have a Wrath or not, we found that the gameplay was very repetitive no matter which combination of Allies you chose to put in your deck."


    Not only that but some people on here *****ed and moaned endlessly about R&D abusing +1/+1 counters

    And now those same people ***** and moan about them not being there
    Posted in: The Rumor Mill
  • 1

    posted a message on Full spoiler up
    Quote from flyingtiger »
    Quote from Barook »
    Quote from ThyLordQ »
    And finally, the biggest thing that I've been seeing, especially from MaRo's most recent tumblr posts is that, the placement of BFZ on their new block chart caused problems.
    They went from three sets to two, and that caused a lot of condensing, and that caused space issues. When you design more than you have room for, problems happen.

    If you condense 3 sets into 2, shouldn't there be more good cards instead of less? Born from the Gods suffered because they put all the good stuff into Journey into Nyx.

    The set is bad and they know it's bad, that's why they put those ugly, half-baked Expedition lands in last minute to have a seller which the masses are going to gobble up anyway, regardless of quality.


    No because a set only has room for so many good cards

    Because according to so many on here anything good in Limited only is not actually good


    OK, then why even design for constructed formats at all? Why even have a Standard when Block exists? Why even allow Modern and EDH to be sanctioned at FNM? So much of the game already revolves around Limited...even Modern Masters, which are REPRINT sets, have to be draftable. I understand that not 100% of any given set can be good in Limited and constructed, but for BFZ that percentage has got to be in the low single digits.


    Considering this kind of reaction is common when a set releases I will reserve judgement

    It's certainly possible that due to the switch to the 2 set blocks BFZ block might suffer for it but we don't know yet

    And so much of the game revolves around Limited because it's the main driver of sales of packs (and it's awesome)
    Posted in: The Rumor Mill
  • 1

    posted a message on Full spoiler up
    Quote from jar75 »
    Quote from Yamahako »
    Quote from vandertroll »
    Quote from Yamahako »
    Quote from vandertroll »
    I'm starting to believe that the reason they didn't bump Dispel to uncommon or awaken rare is because of the uselesness and small number of instants in this set.


    There are 31 instants in this set. What would be a "normal" number of instants in a set?



    How many of them are playble?




    All of them... the only magic card that can't be played is Evermind. Don't make other people do your work for you. Why don't you identify which ones you feel aren't playable - in what formats - and why? You stated there were a small number of instants in this set - there aren't. It appears that sorcery and instant spells were played with in this set so that some traditional spells were switched from one type to another (instant ramp spell, instant land destruction, etc.)

    But the instant ramp spell will be played in standard. It's nuts. In limited Dispel will be solid because there are instants you have to stop. In standard Dispel will be useful because there are lots of good instants in Origins and Kahns block. Other formats already have it.

    Dispel is awful in limited. It's completely unplayable.


    It's a sideboard card

    Hardly unplayable: if your opponent has an awesome instant speed removal spell then you might side it in and blow your opponent out

    I think I'm starting to get a grasp of why so many posters on here suck at Limitedand therefore think it's all luck based
    Posted in: The Rumor Mill
  • 1

    posted a message on Full spoiler up
    Quote from Darkbrew »
    stoneforge is a tutor. what in this set tutors?

    bring to light one of the few cards that has modern playerd interested. a vanilla 8 10 for 8 isnt suddenly going to become insane unless they stop printing removal... which is possible!


    Why do you care about what people are thinking about playing?

    You likely just netdeck so people discussing what could be run doesn't matter, it's all about what is run

    And, at this time, no BFZ card id being run anywhere

    Also nice moving of the goal post there "this tutor was bad" "uh no, it could tutor thing X and Y when it was printed and those cards are still insane" "yeah well there's no tutor in BFZ" NEWFLASH: there are things that allow you to search your library in this set. Again, you should really try to READ THE CARDS instead of just reading decklists.

    You need to improve your game
    Posted in: The Rumor Mill
  • 11

    posted a message on What's the deal with BFZ?
    You constructed-only players usually get around 15-20 cards a set to play with.

    Until someone makes a new deck that does well at a few GPs. Then you all make that same deck and start whining about card prices because everyone is netdecking the same deck as you.

    Should I go get this same thread that was made for every set release this site has been around for?
    Posted in: New Card Discussion
  • 1

    posted a message on Beastcaller Expert
    He's an ally that taps for any colour with haste

    I think the five colour deck is taking shape
    Posted in: The Rumor Mill
  • 2

    posted a message on Scour From Existence
    Wow

    Instant speed, colourless, exile a permanent?!

    Talk about awesome!
    Posted in: The Rumor Mill
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