Quote from TheOnlyOne652089 »You need to know the game and be intelligent to win with KCI , WotC cannot let that be, everyone needs to be able to understand the game ...
Yea ... thats one way to phrase it, or let us simply call it "Dumb down the game".
If a combo involves more than 2 pieces its just way too complicated, cant let that be.
The reason to see KCI banned is simply to make the game more trivial to consume for the "streaming" of it in digital and events.
Its the kind of deck that appeals to people that play the deck and not so to viewers that barely understand the rules of the game in the first place / even commentators struggle to understand the deck or see whats happening.
They want the game to be more "visual" to the eyes of a newbie, so they look at the board state and assume whats going on.
Its literally dumb down the game , not that its a secret, but its still sad ...
Quote from Neuroticneurok »Do Judge promos actually affect the price of their originals? They don't print these in any great amounts, I'm sure. But perhaps it helps to some degree?
Quote from AnImAr_ »I still hate that you have to tap for these abilities. They would all be so much better. This is a perfect example of why. Instead of the guildmages, I'd just rather taken reimagined charms for the guilds i.e Syndicate Charm or Clan Charm or something along those lines.
Quote from Huaojozu »If only Gates Ablaze were common - that would really enable a 5 color Gate control in Limited.
Quote from CurdBros »My brother and I designed the exact same card as arrester's adominition, however we had it at 2 CMC, not 3. I feel like any time there are spell based mechanics they almost ALWAYS over cost them from a modern point of view (I don't play a lot of standard). I was excited for Rebound and it was way overcosted on every card. I was excited for spell mastery and it stunk for the most part. I was excited for jump-start and it was underwhelming. Not all of the cards with those mechanics were bad, but non really affected modern. Now I was excited to get at least one decently costed addendum card, but again most of them seem overcosted. I figured the bounce spell would be the most "safe" card to push a bit in terms of using addendum because it doesn't fit into every deck, but I was wrong. I think my standards too high because I play modern almost solely. However, it seems like the creature based mechanics are pushed every set and the spell based mechanics get the shaft. I may just have too high of standards because I play modern delver.
With that said, this should be a good limited card and could see some standard play.
Quote from ilovesaprolings »finally a mythic that can be considered for other than limited