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  • posted a message on Grixis Delver
    Quote from Ferragamo »
    Regarding F.Mage vs Crumble debate, I've found that mage is better for me. Against decks like Tron we want to present our threat T1/T2 and than tempoing our opponent. Imo Mage coming down a turn earlier and obvious synergy with K Command is more optimal, especially as a lot of Tron variants sometimes bring in Warping Wall.


    Don't you want Molten Rain over Fulminator then since you'rejust firing them off as soon as you play them?
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    Maybe he confused this thread with Grixis Control. They could run all those.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    Personally I'd rather have Izzet Charm as a loot effect. I guess the extra speed could be relevant, but Charm feels more consistent if you're not trying to rush a turn 2 tas. The Sorcery speed is a bit of a downside too, and the other 2 effects on charm are fairly relevant against the entire field.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    Quote from pzbw7z »
    Ceremonious Rejection is worth a thought for Tron, It hits everything in that match-up that Disdainful Stroke hits (at least, I think it does), plus Oblivion Stone and even Expedition Map.


    It hits all their rocks too. My issue with Ceremonious Rejection is that it buys you time but doesn't solve the problem, so if your opponent has already assembled Tron it's slightly better than Countersquall or Mana Leak. You get that one turn and then your opponent untaps and casts another threat you can't deal with. I want to try it on my SB because it's good hate vs Affinity and Eldrazi too, but I want to have it as an addition to other Tron hate as I don't think Rejection itself is enough to win that match.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    Quote from deathstroke99 »
    Now that we are playing with 20 lands. Against decks we usually board in Desolate Lighthouse, do we go 21 lands or do we take out a land for Lighthouse and stick with 20 lands?


    I'm at odds with this too. Like 21 seems like too much, but I don't want to run 20 with Lighthouse in the mainboard because it's super awkward in matchups where you need to be aggressive
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    Quote from ModernEnglish »
    Went 3-1 at FNM last night, running 2 Push in place of the 2 Probes I was on pre-banning. Push did some good work against my round three Burn opponent, and it felt great killing a Thought-Knot Seer for one mana against my round one Eldrazi and Taxes opponent. Other than those two matches I just didn't draw them all that often.

    MVP by far though was Kolaghan's Command, that card plus Snapcaster Mage is just filthy. The highlight of my tournament was in round three game three, against Sun and Moon. His board was Chalice of the Void one one, another Chalice on two, Ensnaring Bridge, and Blood Moon. My board was two flipped Delver of Secrets that I had stuck before the Chalice came down. Over the course of two turns I went Kommand to blow up the Chalice on two, Snap-Kommand to blow up the Chalice on one, Serum Visions into another Kommand to blow up the Bridge and let the Delvers do their thing.

    I'm also curious to hear everyone's thoughts on the best SB options against Affinity. I run into it quite a bit at my LGS and never feel like I have a good plan. I'm currently running 2 Hurkyll's Recall and 2 Rakdos Charm in the board. I like that they're cheap, I like that Hurkyll's is also good against the guy who sometimes brings Lantern Control, and I like that Rakdos Charm is also good grave hate. Affinity can just dump their hand again after a Hurkyll's though, and unless I'm holding a Snapcaster picking off one artifact with Charm isn't usually enough. Should I be looking at things like Vandalblast, Shattering Spree, or ??? Thanks in advance for any ideas!


    Yeah I've never liked recall against them at all. Specially considering we're running red and how bad it is at actually doing anything other than buying you 1 or 2 turns. Decks like Merfolk and U trin are forced to run it because they have no ther choices and need to buy some time early game to get to their llmidgame, but we have absolutely no problem griding them out since half of our deck is removal. I would just add a shatterstorm or a Vandalblast, maybe a cou0le magma sprays if you're still having trouble and call it a day.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    Quote from Steelux »
    Hello guys,
    I am liking a lot this deck, i played it yesterday at my local store for the first time, and there are some questions that came up, i appreciate a little help.

    My local meta is 3x Jund, abzan, ad nauseam, 2 burn , 2 tron, infect, 2 affinity, merfolks, boogles, UR Pyro...

    The list I played yesterday was this one:


    I finish 2-0-2 but im sure i did terrible sideboard:

    1-1 vs Jund
    So my sb plan was to go play control...
    -4 delver
    -2 collective brutality
    +1 desolated
    +1 painful thruth
    +1 Vendilion Clique
    +1 Countersquall
    +1 Kolaghan's Command
    +1 Dispel

    My thoughts:
    Im not sure about the delvers, but definetly taking out collective brutality was a mistake, also the having 2 cliques in such a long game its not that good, but it was another thread since i took out the delvers...
    Q1- So.. what do you guys take out in this matchup?

    2-1 VS infect
    I just put in all removal... take out the thoughtscour+delve guys...
    lost 1 game bc i mulligan to 4...

    1-1 vs jund...
    Again we didnt even started game 3... this is a difficult match, i need to play more the deck to make quicker decisions.

    2-0 vs Norwin- Soul Sisters
    If u know the deck, what to kill and draw the Izzet Staticaster from de sb.. is an easy game


    Questions:
    1- So my question is more like what should i change on my list against my local meta? i like the main.. but i have to optimize the sideboard definetly
    2- In which matches young pyromancer is better? should i consider it?
    3- How do u side against jund.. do i try to race? or take out delver and play control style?
    4- only against infect i mulligan.. but its playing 19 lands enough without Gitaxian?




    For your meta I would probably start by adding more snares to your main and having some sort of land hate on your SB. Fulminator and Molten rain are good against Jund and Abzan, but less effective against Tron. Blood Moon and Crumble to Dust are good against Tron, but mediocre against the midrange decks, so it deoends on where you want to have an edge. Also always add the Explosives vs Jund/Junk. They're really good on 2, or 0 vs Lingering souls.


    YP is really good on matches where you're the beatdown and need to beat the othe deck before they get to the late game. He's great against decks like Tron and Ad nauseam because they won't interact mch with it, so you'll usually flood the board with 5-6 power.


    It's better to play the control roll aga8nst Jund, try grinding them out rather than to kill them. You usually have ebough tools to play the lategame as well as them.


    It looks like your list reassembles Overturf more than Jones. Either way they're both playing 20 lands right now, the only real difference is the addition of Young Pyro on Jones' list. Check them both out see which one fits your playstyle the most.


    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    Quote from GoyF_88 »
    What is the correct number of countermagic in ours deck? ¿5? ¿6?. Now i play with 6 (2x Mana Leak, 2x Spell Snare, 1x Dispel, 1x Countersquall) but with more Lingering souls in battlefield, i dont know if cut one countermagic (Countersquall or Dispel) for 1 Electrolyze more (Have 1 in MD)

    ¿Thoughts?


    I would add a second staticaster or Engineered Explosives to the board if this is the case. Lingering souls is always going to be a hard card to deal with with your MB.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    That 1/1 token was hardly a dealbreaker though. It was good against uninteractive decks because it could add on an extra 3-4 points of DMG when you were racing, but it was mediocre versus decks that could wall you or could just ignore the token. The power of YP to me comes from the ability to drop 4-5 power on the board if unanswered. I don't play him because he could be a 3/2 on 2 bodies on turn 2, but because he could be a 5/4+ on 3+ bodies on turn 3 and after.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    So are we best just taking that match as a loss? It seems like his reasoning was land hate just doesn't do it so I'll just shave the hate from the 75 and hope to dodge it.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    Thanks! It took me years to get the playset, but i finally did. I'm glad I got them sogned before he passed away.



    Overturf has a very good understanding of the format, but makes really odd choices to combat it. I'm not sure that BM is going to do it in this meta.

    His SB choices for Grixis delver are odd to me too. Like I can see the value in adding Cavern to resolve snapcasters, but it seems negligible to me and I don't think it makes a significant difference. In a vacuum a card like Painful Truths seems more powerful against blue mirrors.

    I also don't think Fulminator does the job here either. I completely understand the versatility over Molten Rain and Crumble, but I don't believe that it's worth the inconsistency it adds to your delver flips. I think that matchups like Nahiri Control and Jund are completely fine without them, and that we should focus on playing cards that are better for matches were we have to race the other deck like Eldrazi, Tron, and Titanshift.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    I used to SB a single copy of Lavamancer when my meta was mostly creature decks(Infect, Merfolk, Hatebears,CoCo Elves, Affinity) and I always liked it. I cut the Murderous Cut from the 75 and would shave a single delve creature(Gurmag) when siding him in though.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    I think that Snare is still alive for the most part. For me it was there for general turn 2 plays more than the 2 cmc creatures. So while now snaring an Eidolon or a Goyf isn't as relevant it's still good for Leaks, Terminates, Blazes Atarka commands, charms, skullcracks, Sylvan Scryings, half of affinity, etc.

    I'm not sure you'd still want 4 of them like Owenturf does, but it still answers a lot of spells that we don't ever want to see resolved so I keep 2 on my list.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    Quote from cfusionpm »
    Quote from 02Drop »
    Hi,

    I finished to foil the deck !! Smile

    Looks beautiful! I absolutely love seeing this. Thumbs Up

    Been working on my own too. Different build and missing a few foils though. Plus, with the Git Probe ban, I need to rework it, but this is more or less what I ran beforehand. Foils missing: 4x Scalding Tarn (waiting for reprints), Bloodstained Mire (was in and out of the deck, didn't want to commit), 1x Spell Snare (ran 1 for a long time, recently added second, only had 1 foil), and then some expensive sideboard cards like Blood Moon, AV, and EE. I would get foil Countersqualls, but I LOVE LOVE LOVE the Duel Deck art so much more than the original. And the DD version doesn't come in foil. Frown





    Yay for foil deck threads! I'm just missing 2 Brutalities myself and whatever amount of Fatal Pushes we end up running. $30 bucks a piece seems a bit ridiculous right now though, so I'll wait until those settle down a bit.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    Remand is really good when the format is slow analyze your metagame and add them if all you play against is Midrange or combo decks
    Posted in: Modern Archives - Established
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