Quote from PyreDream »Indulgent Tormentor - kind of a punisher card, but it avoids the Desecration Demon problem because you get both the punishment and the creature. Is it correct to run this at 360, d'you think?
Quest for the Gravelord - kind of puzzling because uncommon creatures already seem efficient enough to avoid jumping through hoops for this one, no?
Hoarding Dragon - seems borderline at best.
Shower of Coals - how good is this really at hitting three relevant targets? Looks like that's the only scenario worth including it for.
Lust for War - I know it's popular here, just wondering if it would shine more in a fast meta or a slower one.
Roar of the Wurm - paying seven for a vanilla 6/6, really? I guess when you reach that kind of mana it actually represents two fatties, but I'm fairly certain the only reason to include this is so you can cheat it into the grave to cast it off the flashback.
Weaver of Lightning - overly defensive statline, but I wonder how well spells-matter works at peasant level and if this is a big help.
Baleful Ammit - ends up as a bad 3/2 lifelinker for three, or ends up killing/nerfing one of your early game dorks. Is either scenario worth playing this?
Quote from Oracletext »I used to run a Glissa deck, and my favorite thing to do was recur Memory Jar. It beats the hell out of bringing back baubles.
Also, Forbidden Orchard is great at fixing your mana and generating easily disposable bodies against opponents that don't run very many creatures.
Quote from LenryHewis »What an asinine comment...
Sadly, it seems like most of the suggestions here are for a casual meta as opposed to a go big or go home meta, which is unfortunately the meta this deck has to survive in.
Interruption is not useless, but when four people are all trying to combo off on turns 2-4 it is always beneficial to be the one relying on others to provide the necessary hatred to prevent the game from ending as opposed to being the person that wasted a card and a turn's worth of mana without progressing their win-con.