- knto
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Oct 2, 2015knto posted a message on The Magic Street Journal: Wizards Always Hurts The Ones They LoveWhile I agree with most of the article, specifically the part about speculation, I think you were a bit off the mark on pucatrade. Obviously it is a business that is intended to make money, but from what I have seen they do so by providing a service. The value of pucapoints is held relatively constant despite new users joining. The reason they offer rewards for inviting is 2 fold: 1 it brings in new players which not only means more people to potentially spend money but also a larger trading pool for all of the users, and 2 It allows for the introduction of more points into the system which is vital to keep it from failing as a micro economy (if there aren't enough points no one can afford cards and so no trading happens. This is a direct result of the price controlling but it is preferable in my mind than opening the market up to speculation). The point that "Pucatrade claims that pucapoints 'are not a virtual currency'" but that it is in fact one is much more accurate. I suspect it mas more to do with the legal implication of a currency than actively deceiving the user base. I regularly trade online and pucatrade has worked out fine for me. If you are looking for rare cards then you're going to have trouble finding them just like a regular trade system, but pucapoints make it a little easier since you don't have to have cards off their wants list. I have used the service to get rid of cards I wasn't using and to get cards that I wanted or needed plenty of times and am satisfied with the service but it is slower than a store and it takes forever to get someone to send you older cards. You can argue that it is run poorly and you could even argue that the service actually hurts the users instead of heloing them but comparing it to bit coin or saying it is a ponzi scheme is just wrong. The only people I know who are even dissatisfied with the service are people who had ridiculous expectation or who felt that trading moderators handled situations badly.Posted in: Articles
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if you're going that route gyre sage is a good bet. It makes increasing savagery much easier to flash back and can get very large on it's own especially since you're runing stangleroot geist and corpsejack menace.
FIX'd
seriously removal is so good these days. You've just been spoiled by path to exiles and lightning bolts. back in the day the best removal you could get was shock and dark banishing. Even as recently as lorwin cribswap was a good card.
Don't give up! If you want to play a competitive singleton format then you're in luck! It's called vintage!
thanks for catching that Son_of_the_Suns
4 Diregraf Ghoul
3 Duskmantle Seer
4 Gravecrawler
4 Blood Artist
4 Geralf's Messenger
3 Bloodthrone Vampire
3 Vampire Nighthawk
4 Knight of Infamy
1 Wight of Precinct Six
4 Drowned Catacomb
4 Watery Grave
2 Dimir Guildgate
10 Swamp
2 Cavern of Souls
Spells (8)
1 Murder
2 Tragic Slip
2 Victim of Night
1 Dead Weight
2 Killing Wave
3 Appetite for Brains
1 Vampire Nighthawk
1 Murder
2 Liliana of the Veil
2 Negate
1 Evil Twin
1 Syncopate
1 Devour Flesh
1 Tormod's Crypt
2 Dimir Charm
The deck plays similar to B/x zombies in some matchups but can be pretty tempo-y after side. The cards that could be changed around are wight of precinct six, dimir charm, tormod's crypt, devour flesh, murder, tragic slip, and dead weight depending on the meta or if you wanted to add more of another card. If reanimator becomes popular in my meta I might add more crypts. Got 3rd place last fnm. I lost to Bant wolfun which took 2nd. Junk reanimator took 1st.
I don't think this is all that bad of an idea to go into. if you run 4 Burning-Tree Emissary, 4 Summoner's Pact, 4 Priest of Urabrask, 4 Cloudstone Curio you can trigger infinite storm with 12 copies of "free" non-artifact creatures to protect against disruption. Run this with Empty the Warrens and goblin bushwacker and even if the infinite combo gets disrupted you can go free creature, free creature, warrens, bushwacker for 20 damage. fabricate or ancient stirrings could work as a tutor. If only summoner's pact didn't count as green....
as far as my thoughts on the deck I feel you are just asking to get blown out by a well placed removal spell by relying on blood throne being in play once harvest resolves. I would go up to 4 blood artist because that card is fantastic and would go down two disciple because their is no reason you should be resolving multiples of it it's just no sphynx's revalation because you don't have the manna to support all the spells you will draw and it requires too much setup which aggro will take advantage of. I think you will be better served by relying on blood artist and essence harvest to do a lot of the legwork allowing you to quickly punish your opponent for tapping out with absurd amounts of damage. you also need some removal because it is important to be able to answer high impact creatures. I would suggest tragic slip or victim of the night. White might also be worth looking into for lingering souls but then you're almost just BW zombies.
The commonly played spot removal spells that he dies to are mizzium mortars, harvest pyre, murder and a morbid tragic slip. Honestly tragic slip is pretty bad and only good as a way to hit aristocrat and 1 drops murder is usually a 1-2 of if in a deck if at all. In my experience opponents either mizzium mortar him harvest pyre him or sometimes use double burn on him. Aside from american control the only deck i have run into that can effectively "remove" Him is jund and that is usually through an olivia steal. Against most decks it also nets you virtual card advantage as they get the card during your turn and they rarely leave mana open for the 1/10 chance of flipping an instant so until your turn ends you are a card up on them.
The real problem with him is that he is awful versus aggro when you're on the draw and bad against draw go style decks.
-0 find a seat of the synod tap to summon sol ring. tap sol ring to summon 2 more sol rings. Tap those sol rings to summon 2 grim monoliths. Turn 2 tap seat of the synod, 3 sol rings, and 2 grim monoliths for u12 then +1 untap both monoliths and tap for 8 more for a total of u20 summon doubling cube then tap to double mana for a total of uu30 use it to summon 2 blightsteel colossus and a Scornful Egotist (or Sundering Titan if you are so inclined)
1-0-3
junk 2-0 I just out paced them and had answer's to thragtusk and loxodon smiter
4 color midrange1-2 It was close every game but I could not deal with huntmaster effectively eventually (by the time i could trigger morbid for tragic slip effectively he had untapped and had 2 resto's in hand)
american control 0-2 unbelievable mana screw. Two games that made it to turn 7 without me seeing a third land. I started with 2 in hand and run 23 in the deck...
R/w sligh 1-2 Lost the last game to a brimstone volley for 5 while i was at 5 and lethal blood artist triggers were on the stack. Blood artist really showed it's stuff in this matchup but boros reckoner showed more stuff. The match seemed slightly in favor of Rw sligh.
next fnm was 4-0
esper spirits 2-1 My removal was too good and his deck was too slow. The one loss was when he resolved a rest in peace.
dega control 2-1 he one win was due to resoling 2 terminus and then ultimating gideon at 1 life while i was at 14. Overall this matchup was favorable as my deck was too resilient.
Naya midrange 2-0 absolutly steam rolled them after siding in apetite for brains. After siding this is a pretty favorable matchup.
Esper control 2-1 My oppenent complained of being stuck on 4 land which admittedly did happen but mostly my treats were too resilient and they didn't run enough terminus. This match up was in my favor but could easily be in theirs depending on both player's sideboards.
last FNM
2-1-1
Junk midrange 2-0 again appetite fore brains quickly turned their turn 3 thragtusk hand into a dead hand. Had very little problem with the deck.
R/w sligh 2-1 just narrowly out-raced them. I was more prepared for reckoner this time but didn't have all the vampire nighthawks for my side.
American control 1-1 This match up was harsh. They had enough card advantige and pillar of flames to deal with me effectively. Most games became a stall match allowing them to sphyx's revalation for reasonable amounts. The last game went into 5 turns and they missplayed leaving them 1 damage short of doing lethal.
American control 1-2 this particular list ran snapcater which let them flash back pillar giving them the edge. The only game i won was do to a 2 gravecrawler hand and Liliana of the veil.
Overall American control was definitely my worst matchup as they can stall me effectively with lillar and boros reconer. It is making me consider curse of echoes as a one of in the sb.
um... Goblin welder? You can run mogg catcher and goblin matron to tutor it up. (plus imperial recruiter if you're made of money)
Basically what I'm saying is if cockatrice is down for good I will likely quit magic after innistrad rotates. So does anyone know of a petition of sorts so I can tell Hasbro this?