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  • posted a message on Modern Horizons/Art Series
    Quote from Kman »
    And you didnt read the points on why its a premium type set.
    Modern Horizons - 24 cards over $7.00
    War of the Spark - 13 cards over $5.00
    Modern Horizons - approx set value $575
    War of the Spark - approx set value $287
    Plus you get the Bonuses (Tokens, Art series, Full Art Snow Land) NOT included in the value adjustment

    Either buy it or don't


    I would counter
    Modern Horizons - cardboard
    War of the Spark - cardboard
    Modern Horizons - a lot of cardboard
    War of the Spark - a lot of cardboard
    Plus you get the Bonuses (extra carboard) NOT included in the value adjustment

    my point is it shouldn't reflect theoretical secondary market prices since they control supply. It should reflect projected demand combined with cost of development. It is a "premium" set because it's not modern legal and so they expect sales to be lower, but it still cost just as much to design and play test so they have to raise the price. Card prices reflect pack prices, not the other way around.
    Posted in: The Rumor Mill
  • posted a message on Echo of Eons (Andrea Mengucci)
    Quote from the n00b king »
    No offence, but y'all out to lunch on this card. Like every iteration before it, it looks big and flashy. Starts out at 40$ (please don't buy these at 40$) and then quickly fades into obscurity. I guess you can make this "good" if you're playing Narset, but we already are able to do this and that deck isn't breaking anything right now.

    It's a cool card, sure. But this is way more EDH staple than Modern bomb. If everyone sees it like that, then coolio.

    I would be shocked if this ever becomes anything in modern. But i *could* see a resurgence of High Tide in legacy (well not really because how many people can afford 4 x Candelabras?).

    10$ mythic, at most, before the end of the year. You heard it here first folks.


    Sure it's a little hyped and probably hot garbage in modern (except maybe as a 1 of in gifts storm), but comander demand is real and it also looks very good for legacy between led and entomb it will enable some explosive storm plays. I highly doubt mythics from this set will be $10 just because of the comander and casual demand alone combined with reduced supply.
    Posted in: The Rumor Mill
  • posted a message on Shenangigans (Brad Nelson preview
    Not as good as ancient grudge, but it's not bad. Seems pretty good in edh.
    Posted in: The Rumor Mill
  • posted a message on Twisted Reflection and Vesperlark
    Quote from Ryperior74 »
    Aaaaand the baby reveilark can target Carrion Feeder in modern now

    The good old feeder is now modern legal!

    Nope. Carrion feeder isn't modern legal unfortunately. It can target phantasmal image though, which makes an infinite combo with altar of dementia.

    Edit: I stand corrected carrion feeder is now modern legal.
    Posted in: The Rumor Mill
  • posted a message on Eladamri's Call
    Not format breaking, but I expect it to push some decks into tier 1.5 or even tier 1. It works well with aethervial since those decks have mana to spare. Remember, glittering wish has seen play off and on and this is significantly stronger.
    Posted in: The Rumor Mill
  • posted a message on Green lifegain storm card (Weather the Storm?)
    Am I the only person who is upset about this being common? I really like the card, but pauper doesn't need another storm card. I guess it doesn't win the game?
    Posted in: The Rumor Mill
  • posted a message on Wrenn And Six - Tom Ross SCG preview
    this seems like a very good control card. The colors are sort of awkward, but +1 card advantage a turn for 2 mana is very powerful. The ultimate is very meh, but a 2 mana walker with a game winning ult would be busted. The -1 is actually very relevant, in modern and legacy as it picks off bob, hierarch, and other utility creatures as well as a lili of the veil after she minuses. I can definitely see this finding it's way into legacy lands. It's not going to rock the format or anything, but it doesn't hurt to have options.
    Posted in: The Rumor Mill
  • posted a message on Mox Tantalite Twitch TV stream
    Quote from Diarmuid »
    Free mana for 0 always ended up good, no matter the restrictions.


    Not true. Unknown Shores hasn't been seeing play.


    Quote from Manite »

    Yeah, I can picture the arguments:

    Chrome Mox - "You have to exile a card, and risk getting 2-for-1ed. Total jank."
    Mox Opal - "You have to get three whole artifacts on the battlefield. Unplayable garbage."
    Mox Amber - "You need to have a legendary creature or planeswalker on the battlefield. Jaaaaank."
    Mox Tantalite - "You have to wait three whole turns!? JAAAAAANK!"

    I wonder how many players deride Lotus Bloom for the same reason.


    Mox amber is jank, It sees zero serious play. Occasionally it posts results, but pros don't show up to tournaments with mox amber decks. Only a few people were down on mox opal. I pretty sure I remember people losing their minds over it being busted. And noone thought chrome mox was bad. Mox diamond was almost the same card and was generally recognized as being good.

    As another user pointed out, fast mana is what is good, 3 turns for 1 mana is not above curve in modern and this isn't going to be legal in standard. Best case scenario you have multiple in your opening hand and end up with 5-6 mana on turn 4, but lotus bloom already does this as a single card. You don't need 6+ mana for multiple turns to win and if you are using this to get to anything less than 5 mana on turn 4, you are just playing a bad land.
    Lotus is the only card in modern that can put you up 3 mana by turn 4 in a single card. There are dozens of cards that can put you up 1 mana by turn 4.
    Posted in: The Rumor Mill
  • posted a message on MTG-JP Spoiler: Hexdrinker (Green Mythic)
    Seems like a good anticontrol card. It puts on early pressure and lets you use your mana efficiently. Protection from instants basically means removal is dead against it, and then you can level it up more if they have colonnade up to block. There are likely better options for fighting control, but I'm a sucker for the level up mechanic.
    Posted in: The Rumor Mill
  • posted a message on Mox Tantalite Twitch TV stream
    I could see this in a janky 4-5 color grind deck where they need color fixing and have time to spare... maybe... it's just sooooo slow that it's going to be worse than a land in most situations.
    Posted in: The Rumor Mill
  • posted a message on Bazaar Trademage
    Really cool card. I don't expect modern play out of it because 3 mana is too much for a graveyard based deck. Maybe a 3/4 for 3 is good enough for a coco deck? I will have fun with it in casual and draft for sure.
    Posted in: The Rumor Mill
  • posted a message on Kotaku preview - Giver of Runes
    Quote from darrenhabib »
    I cannot express how much worse this is than Mother of Runes. The thing with MoR is that she makes it impossible to cast your targeted removal, because she can just neutralize it. This doesn't shut off removal as you can target her.

    I guarantee you once any hype has settled down, this will not be making it into any serious constructed decks in any format. Save your pennies on any hype girls and boys.


    I agree mostly, in fact that's what I thought at first, but I think the card deserves a little more credit. A lot of modern decks rely on creatures to win and this has a huge impact on combat. Otherwise there are still a few decks that would play a flag bearer for 1 mana. In rare cases you can do a mom impression with two of these out. It's definitely not mom though. Mom would have been pretty busted. I predict this will see fringe play.
    Posted in: The Rumor Mill
  • posted a message on Goblin Aristocrats
    I have tried something similar on arena, but settled on goblin tribal with a black splash for Judith. I have found Vanquisher's Banner wins more games than any other card. I am interested if the aristocrat style deck works better after war of the spark.
    Posted in: Deck Creation (Standard)
  • posted a message on Green Flying Help
    Colonnade can be covered with field of ruin, but banslayer is going to need a real answer. I like crushing canopy as a sideboard card if you need to kill big fliers. If you are dying to baneslayers and colonades your issue might be sweepers and counterspells. Usually those cards are used as ways to win the game after they have killed all of your stuff.
    Posted in: Magic General
  • posted a message on Green Flying Help
    In modern, raking canopy is a good one as it shuts down archlight Phoenix. (Also it adds devotion) Is this something that would go in a sideboard or do you want to put it in the maindeck?
    Posted in: Magic General
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