Mythics should be what FEELS mythic. Bob doesn't feel mythic, neither does Thoughtseize. Tarmogoyf, Kiki Jiki, Clique feel mythic. Time Stretch feels mythic. A mythic shouldn't be mythic for money reasons, a mythic should be mythic because of that reason- to be MYTHIC.
You realise this isn't a normal set right? Money considerations have to be noted, because Wizards is being careful not to crash prices.
Also, I totally disagree. Tarmogoyf doesn't feel mythic at all, he's just a 4/5+ for 2. Bob on the other hand feels very mythic to me, and I suspect were he printed today he would be mythic.
As I said, I also can let a few (like your all of four examples) slide, but I think those would be rather the exceptions. I haven't gone through the list THAT carefully (and won't, since it's fake) so I can't really analyze the draft format as a whole, but you have to admit there are a whole bunch of cards on that list that don't exactly sounds like "Modern Masters". This is supposed to be a special set, not an extra set with some wanted reprints.
But, at any rate, it's moot point since the list is quite obviously fake.
Huh? Did you read my post? You're talking about limited trash cards, and those are far from it. Sure they're not exactly swimming in value, but they have a valid role in some decks. This is the correct way to go about filling "draft commons" in this set.
Excuse me? Teferi, Architects of Will, Demonic Dread and Elsewhere Flask have all seen Modern play, as well as a few others you mentioned.
But yes, this list is pretty clearly fake considering Bitterblossom is on it.
I didnt think oblivion ring or journey to nowhere couldn't hit emrakul because of the protection from colored spells and the fact that those both target
Um, no, the exile ability of Oblivion Ring and Journey to Nowhere is not a coloured spell.
I am under the idea that there are some cards in the game of Magic that are just too over powered. I think that Sorin Markov is a wonderful card but coming out turn 4 with Sorin and nuking someone's life total is over powered. It makes the game not fun. It doesn't help that there are so many tutors out there either. How does anyone else feel about this?
I totally disagree. What makes Magic fun is that there are answers to nearly everything, even a turn 4 Sorin Markov. And in Commander 10 life isn't very much.
My problem with Cavalry Master is that the 2nd ability doesn't do anything. It's the same as if a creature had "Creatures with Flying have Flying." It really should be gains, rather than 'has'. e.g. If you have an apply, you have an apple.
Um, that's not true. If a card has 2 lots of Flanking on it, it gets the bonus twice. That's what the ability does, hence the reminder text.
Also, I totally disagree. Tarmogoyf doesn't feel mythic at all, he's just a 4/5+ for 2. Bob on the other hand feels very mythic to me, and I suspect were he printed today he would be mythic.
Huh? Did you read my post? You're talking about limited trash cards, and those are far from it. Sure they're not exactly swimming in value, but they have a valid role in some decks. This is the correct way to go about filling "draft commons" in this set.
The mods have done this before for anyone just joining us, see http://forums.mtgsalvation.com/showthread.php?t=404682
But yes, this list is pretty clearly fake considering Bitterblossom is on it.
I totally disagree. What makes Magic fun is that there are answers to nearly everything, even a turn 4 Sorin Markov. And in Commander 10 life isn't very much.
When it's Wurmcoil Engine or Emrakul.