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  • posted a message on Azami, Lady of Scrolls That Never End
    I'm a huge fan of merrow levitator. He does cost four mana but he's essentially a glimpse of nature for blue in this deck. Every time you cast a blue spell he untaps to draw a card. It drastically increases the power of mystical and personal tutor and adds a cantrip to every spell you play.
    I also like alhammarets archive a lot as it churns through your deck incredibly fast
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Duel Commander]] Nin, The Pain Artist [updated 4/27/14]
    My list is actually somewhat similar although I play future sight, consecrated sphinx, aetherling, spellskite dismiss and dispel. Spellskite is great for blocking, protecting Nin as well as shackles and being able to shoot for 3 repeatedly for tons of cards. Sphinx is the single most oppressive card ever to fight against in that it almost completely eliminates your opponents ability to out advantage you. Aetherling makes great use of cavern of souls and beats those black control decks that lose so much life drawing extra cards and casting thoughtseize effects. Future sight is great once resolved but that can be tricky sometimes. It's really a pet card so I won't cut it but it is questionable for how much it costs.
    Posted in: 1 vs 1 Commander
  • posted a message on [[SCD]] Force of Will (So what exactly does this card do for the format now?)
    Quote from avasatu
    FoW was played alot in winning Zur lists. But we should definitely ban it because it's really powerful and you can't see it coming, not to mention it's a free counter!


    This has to be trolling from a known hater of the format. Force is powerful when saving you from a killing stroke like natural order or blood moon or resolved phyrexian arena etc. it's terrible in grinding games like many DC games are. It has ups and downs but by no means is it OP.
    Posted in: 1 vs 1 Commander
  • posted a message on Edric Tap em Down n Swing!
    You're definitely missing opposition. Busted card is busted
    Posted in: 1 vs 1 Commander
  • posted a message on [[MCD]] Warrior's Oath, Last Chance, Final Fortune
    I don't know your list but I would recommend things that make repeatable threats and so as to not have to overextend. Try bitter blossom, koth, maybe even goblin assault. Plus things like jitte, sword of fire and ice and skullclamp make all your creatures into threats, more cards or both. That should help tremendously against wrath decks
    Posted in: 1 vs 1 Commander
  • posted a message on [[Duel Commander]] Geist of Saint Traft
    In this matchup you are the aggro deck. Your job is to pressure talrand and try to maneuver with your cheap counterspells and removal forcing talrand to play reactive lay rather than sit and wait building up free counters and finding cavern. You have a few trumps like jitte and sword of fire and ice and jace he has to be weary of but other than that it's a straightforward match of trying to resolve talrand and keep him in play since the drakes take care of geist anyway. Mother of runes and stoneforge are really problematic too.
    Posted in: 1 vs 1 Commander
  • posted a message on Grand Arbiter Vs Zur
    You should have pestermite, eladamri, lord of leaves and opposition in the list. Wonder is also fairly strong with forbid and survival if that's something you wanna try. Aether vial is solid in the blue heavy meta and stag is great against Geist and doran.
    Posted in: 1 vs 1 Commander
  • posted a message on [[Duel Commander]] Karador 1v1 trying to beomce competitive [Previously: Playing around counter spells?]
    Play doran. Vendilion clique is not particularly good against it. Or Radha, jenara, Nin, and karador can all give it some fits. Clique is not a bad match up for any deck with cheap removal and a good threat density. Especially anything with red.
    Posted in: 1 vs 1 Commander
  • posted a message on [French] How fast does my non-control deck need to be?
    When you see people referencing this format as a fast format they typically don't literally mean you die very fast. They mean if you don't interact in the early game you fall very far behind very fast and might as well be dead. For example:
    Your opponent leads with turn one mother of runes into turn two stoneforge mystic searching up jitte, followed by turn three gaea's cradle, sylvan library put jitte into play.

    If you don't interact quickly with a start like that you begin to fall very far behind to multiple threats that have you nowhere close to actually dead but rather provide advantage and create a board state you won't be able to make ground on very effectively.
    Posted in: 1 vs 1 Commander
  • posted a message on [540][Powered] wtwlf123's Cube
    So I've been having an issue with some of the niche cards like goblin welder I'm particular. I'm just not completely sure how to build with it and find it is often a last pick sitting in sideboards. What other cards do you actively look for when trying to play welder? What synergies do you want to fit him in a deck that isn't built around him specifically?
    Posted in: Cube Lists
  • posted a message on [[SCD]] Chandra, Pyromaster
    Seems good in something like Olivia control or maelstrom wanderer. Maybe even Radha
    Posted in: 1 vs 1 Commander
  • posted a message on [[Duel Commander]] Nin, the Pain Artist
    @popole4ever- what changes would you make to that list? I added spellskite and dispel as they both seemed very necessary
    Posted in: 1 vs 1 Commander
  • posted a message on [[Duel Commander]] Karrthus,French EDH Jund Midrange
    I think you're missing birthing pod and I like skeletal scrying a lot
    Posted in: 1 vs 1 Commander
  • posted a message on [[Duel Commander]] Nin, the Pain Artist
    http://forums.mtgsalvation.com/showthread.php?t=375316

    Try improving upon this rather than porting a multiplayer list to a really competitive 1v1 format. You'll find a drastic improvement in your number of games won.
    It's also easier on us to posters to help fix a base list than revamp a suboptimal one
    Posted in: 1 vs 1 Commander
  • posted a message on [Competitive] Karador, Centaur Reanimator
    Your game plan is cavern elesh norn and they can't win. It's hard but doable
    Posted in: 1 vs 1 Commander
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