Basically ever since Rise of the Eldrazi I knew I had to make an Eldrazi tribal deck, but there wasn't enough support until BFZ. Now that that EMN is released, I can finally do it (well, I could before, too, but now I can have Emrakul in it along with Ulamog and Kozilek). Here's the list:
I'm trying to use this really useful tool for a Java project of mine, but I seem to be getting a 403 forbidden error when my project tries to connect to it. Is that intentional? This happens when just checking the version information, before downloading anything else.
Also, I think the newest version of this is missing the back side of the Prerelease Events Nissa, Vastwood Seer. At least, when I load it into my program it doesn't see it.
Edit: Just discovered that this is true of the other flip 'walkers in Prerelease Events as well.
Thanks for your help. I've looked at all of those cards, but they seem too unreliable. I don't run enough creatures (let alone infect ones) for Hand of the Praetors, and Virulent Wound doesn't do a lot after early-game. Relic Putrescence could work; I think I'll give that a try (and I realized that I don't have Plague Stinger). Decimator Web isn't actually as bad as you make it sound, since it only has to get a poison counter on each player once and then proliferate takes care of the rest, but you're right that it does take many turns to get more than two opponents poisoned. I guess the only way to really decide is to try it out.
I think the bigger question is, what's the best way to let me survive long enough to get one or two poison counters onto each opponent, then get one or two proliferators onto the battlefield, and spend the next three or four turns proliferating?
The goal of this deck is to win by getting a few poison counters on my opponents and then using the various proliferate effects like Contagion Engine or Inexorable Tide to get them all to 10, preferably without ever attacking (which at this point is only possible using Ichor Rats). Currently it doesn't win very often, but it's my favorite strategy among my decks so I'd like to improve it. Does anyone have any suggestions for cuts or additions? The deck used to be The Mimeoplasm, so I am also open to changing commanders. Would adding white and going pillowfort be a good idea?
Also, the only other card I know of that can realistically get poison counters on opponents without entering combat is Decimator Web. The downside is that it costs 4 to cast and activate, only gets one player, and mills them. The upside is that it adds more ways for me to get around having to attack. Is it worth it to add to this deck?
Hello everyone, I've been lurking around these forums for a few weeks now and I figured I'd make an account so I can actually post. I've been playing Magic since at least Odyssey, but I'm pretty sure I joined during the Invasion block (Planeshift maybe). My first deck ever was the 7th edition black theme deck; I remember thinking Drudge Skeletons and Fallen Angel was the best combo ever and used it to beat my brothers all the time (I still like Drudge Skeletons and variants because of that) until we learned how to play properly. Now I pretty much only play EDH and limited.
The second reason I made an account here is to find people to play with! I just started graduate school at the University of Virginia, so I'm looking for people to play with in the Charlottesville area (particularly in Charlottesville since I don't have a car yet). If you are part of/know of/want to start a group around here, let me know! My email address is [email]alec.roelke@gmail.com[/email], or you can PM me.
10 Progenitus
Eldrazi (30)
1 Prophet of Distortion
2 Fathom Feeder
2 Forerunner of Slaughter
3 Matter Reshaper
3 Eldrazi Displacer
3 Catacomb Sifter
3 Herald of Kozilek
3 Flayer Drone
4 Kozilek's Predator
4 Eyeless Watcher
4 Smothering Abomination
5 Emrakul's Hatcher
6 Conduit of Ruin
6 Oblivion Sower
6 Drowner of Hope
6 Endbringer
6 Sire of Stagnation
6 Brood Monitor
7 World Breaker
8 Lashweed Lurker
9 Artisan of Kozilek
9 Void Winnower
10 Kozilek, Butcher of Truth
10 Spawnsire of Ulamog
10 Ulamog, the Ceaseless Hunger
10 Kozilek, the Great Distortion
11 Pathrazer of Ulamog
11 Ulamog, the Infinite Gyre
12 It That Betrays
13 Emrakul, the Promised End
Non-Eldrazi Creatures (5)
3 Wood Elves
3 Skullwinder
3 Tireless Tracker
3 Eternal Witness
4 Temur Sabertooth
1 Skullclamp
1 Sol Ring
2 Golgari Signet
2 Simic Signet
2 Nim Deathmantle
2 Talisman of Dominance
2 Talisman of Impulse
2 Talisman of Unity
3 Urza's Incubator
3 Ashnod's Altar
4 Birthing Pod
7 Akroma's Memorial
Enchantments (13)
1 Phyrexian Reclamation
1 Vampiric Rites
2 Evolutionary Leap
3 Awakening Zone
3 Fecundity
3 Descendants' Path
4 From Beyond
4 Greater Good
4 Mana Echoes
4 Emrakul's Influence
5 Mirari's Wake
5 Perilous Forays
7 Zendikar Resurgent
Other (2)
8 Ugin, the Spirit Dragon
10 Primal Surge
Lands (36)
0 Badlands
0 Bayou
0 Blood Crypt
0 Bloodstained Mire
0 Breeding Pool
0 Cavern of Souls
0 Command Tower
0 Corrupted Crossroads
0 Eldrazi Temple
0 Eye of Ugin
0 Flooded Strand
0 Forest
0 Gaea's Cradle
0 Marsh Flats
0 Misty Rainforest
0 Murmuring Bosk
0 Overgrown Tomb
0 Polluted Delta
0 Reflecting Pool
0 Sanctum of Ugin
0 Savannah
0 Scalding Tarn
0 Shrine of the Forsaken Gods
0 Steam Vents
0 Stomping Ground
0 Swamp
0 Taiga
0 Temple Garden
0 Tropical Island
0 Tundra
0 Underground Sea
0 Verdant Catacombs
0 Volcanic Island
0 Watery Grave
0 Windswept Heath
0 Wooded Foothills
Basically the goal of this deck is to either combo out with Nim Deathmantle, Ashnod's Altar, and a Spawn/Scion maker or Mana Echoes and Spawnsire of Ulamog while Flayer Drone is on the battlefield or just cast a bunch of big Eldrazi and attack with them. Or do both with Primal Surge.
8/15/2016:
-1 Scrubland
-1 Deepfathom Skulker
+1 Murmuring Bosk
8/21/2016:
-1 Birthing Hulk
8/24/2016:
-1 Pathrazer of Ulamog
-1 Sidisi, Undead Vizier
-1 Rune-Scarred Demon
8/26/2016:
-1 Dread Drone (apparently I don't have one yet)
+1 Pathrazer of Ulamog (I want to keep the Eldrazi count at 30+ for Descendants' Path)
-1 Black Market
Also, I think the newest version of this is missing the back side of the Prerelease Events Nissa, Vastwood Seer. At least, when I load it into my program it doesn't see it.
Edit: Just discovered that this is true of the other flip 'walkers in Prerelease Events as well.
I think the bigger question is, what's the best way to let me survive long enough to get one or two poison counters onto each opponent, then get one or two proliferators onto the battlefield, and spend the next three or four turns proliferating?
1 Wrexial, the Risen Deep
Poisoners:
1 Blighted Agent
1 Corrupted Conscience
1 Viral Drake
1 Ichor Rats
1 Skithiryx, the Blight Dragon
1 Inkmoth Nexus
Proliferators:
1 Tezzeret's Gambit
1 Inexorable Tide
1 Thrummingbird
1 Fuel for the Cause
1 Contagion Clasp
1 Contagion Engine
Other Creatures:
1 Lighthouse Chronologist
1 Phyrexian Metamorph
1 Trinket Mage
1 Myojin of Night's Reach
1 Crypt Ghast
1 Notion Thief
Other Artifacts:
1 Lux Cannon
1 Caged Sun
1 Dimir Signet
1 Darksteel Ingot
1 Scroll Rack
1 Nihil Spellbomb
1 Astral Cornucopia
1 Expedition Map
1 Magistrate's Scepter
1 Sol Ring
1 Sensei's Divining Top
1 Everflowing Chalice
1 Mind Unbound
1 Parallax Tide
1 Rhystic Study
1 Phyrexian Arena
1 Black Market
Planeswalkers:
1 Tezzeret the Seeker
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Jace Beleren
1 Liliana Vess
1 Karn Liberated
Instants:
1 Fact or Fiction
1 Dissipate
1 Counterspell
1 Forbid
1 Blue Sun's Zenith
1 Swan Song
1 Capsize
1 Spell Crumple
1 Cyclonic Rift
1 Mindbreak Trap
1 Negate
1 Brainstorm
1 Hero's Downfall
1 Vampiric Tutor
1 Psychic Strike
Sorceries:
1 Decree of Pain
1 Black Sun's Zenith
1 Sever the Bloodline
1 Damnation
1 Increasing Ambition
1 Demonic Tutor
1 Demonic Collusion
1 Reliquary Tower
1 Seat of the Synod
1 Temple of the False God
1 Halimar Depths
1 Darkslick Shores
1 Terramorphic Expanse
1 Polluted Delta
1 Tolaria West
1 Watery Grave
1 Bojuka Bog
1 Underground Sea
1 Command Tower
1 Vault of Whispers
1 Urborg, Tomb of Yawgmoth
1 Cabal Coffers
1 Buried Ruin
9 Swamp
11 Island
The goal of this deck is to win by getting a few poison counters on my opponents and then using the various proliferate effects like Contagion Engine or Inexorable Tide to get them all to 10, preferably without ever attacking (which at this point is only possible using Ichor Rats). Currently it doesn't win very often, but it's my favorite strategy among my decks so I'd like to improve it. Does anyone have any suggestions for cuts or additions? The deck used to be The Mimeoplasm, so I am also open to changing commanders. Would adding white and going pillowfort be a good idea?
Also, the only other card I know of that can realistically get poison counters on opponents without entering combat is Decimator Web. The downside is that it costs 4 to cast and activate, only gets one player, and mills them. The upside is that it adds more ways for me to get around having to attack. Is it worth it to add to this deck?
The second reason I made an account here is to find people to play with! I just started graduate school at the University of Virginia, so I'm looking for people to play with in the Charlottesville area (particularly in Charlottesville since I don't have a car yet). If you are part of/know of/want to start a group around here, let me know! My email address is [email]alec.roelke@gmail.com[/email], or you can PM me.