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  • posted a message on Paradise Lost
    Hrm, I'll try a remake. But does it return itself now?
    Posted in: Custom Card Creation
  • posted a message on Paradise Lost
    Will this return itself?

    Paradise Lost (Rare)
    Land
    Landfall - Whenever a land enters the battlefield under your control, return Paradise Lost to your hand.
    T: Add one mana of any color to your mana pool.
    Posted in: Custom Card Rulings
  • posted a message on Paradise Lost
    Paradise Lost (Rare)
    Land
    Landfall – Whenever a land enters the battlefield under your control, return Paradise Lost to your hand.
    T: Add one mana of any color to your mana pool.

    Does it return itself?


    Paradise Lost (Rare or Mythic?)
    Land
    During your untap step, as you untap your permanents, return a land you control to its owner's hand.
    T: Add one mana of any color to your mana pool.
    Posted in: Custom Card Creation
  • posted a message on Rarity Question
    Is there a rarity proportion/ratio for sets?
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from arbitraryarmor
    Viridian Backbreaker 2G [U]
    Creature - Elf Shaman
    G,t: Viridian Backbreaker deals 2 damage to target creature. Put a +1/+1 counter on it.
    "Break yourself in training so you won't in battle."
    2/2

    Green pings repeatedly now. And when it snaps a creature's spine, if that creature doesn't die, it gets stronger. It can even break its own back to get stronger. I don't get this at all.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    I'm sorry for using disrespectful language. Imo, printability should be the absolute baseline of voting criteria with potential being a close second. So I suppose, that if someone votes for a technically unprintable card based on its potential, the vote isn't entirely unjustified.
    Posted in: Custom Card Contests and Games
  • posted a message on Archester: Frontier of Steam - DESIGN IS DONE! Starting Development - (Post 3821)
    Quote from MOON-E

    Essentially what I'm saying is that rule 301.5c doesn't prevent a creature from equipping another, it removes the creature if it ever does become attached, but by the time SBA are checked, the creature isn't a creature anymore, because it's attached to something.

    That's what I think too, but I posted it in the rules forum anyways prior to seeing these posts. (No responses yet.)
    Posted in: Custom Set Creation and Discussion
  • posted a message on Equip Equestion
    Iron Sentry (Uncommon)
    5
    Artifact – Equipment
    Equipped creature gets +3/+3 and has vigilance.
    Autonomous – As long as this isn't attached to another permanent, it's a 3/3 artifact creature with vigilance.
    Equip (2/W)

    Does Autonomous work within the following rule?

    301.5c An Equipment that's also a creature can't equip a creature.
    Posted in: Custom Card Rulings
  • posted a message on Some Assembly Required
    MOON-E reworked my idea into a really flavorful, streamlined incarnation. Take a gander up in the OP.
    Posted in: Custom Card Creation
  • posted a message on Archester: Frontier of Steam - DESIGN IS DONE! Starting Development - (Post 3821)
    Quote from MOON-E
    What about this:

    Iron Sentry 5
    Artifact - Equipment
    Equipped creature gets +3/+3 and has vigilance
    Autonomous - As long as this isn't attached to another permanent, it's a 3/3 artifact creature with vigilance.
    Equip (2/W)

    I like this for a couple of reasons. First off, it avoids the awkward licid wording. I mean, it involves triggers, delayed triggers, gaining and losing abilities, bleh. This one also can go on components.

    This... is... BEAST! It loses a tiny bit of the flavor of my originals, but it's way worth it for the streamlining. I love it! Hi-Five

    I'm gonna share this idea over in the custom card creation forum where I have a thread with the same cards.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from void_nothing
    Because clearly Kaervek the Merciless destroyed Standard. Cool It is a six-mana multicolored myffic rare that starts at only one power. I think it deserves to be able to get huge.

    Ah, I didn't realize that Kaervek was a nonlegendary creature with vigilance, hexproof, and a crippling ability that grows and grows if your opponents use mana. All for 1 less and in G (the best mana accel color). /sarcasm

    My intention wasn't and isn't to criticize your design anyways. It's to encourage people to think before they click. It's easy to get dazzled by a broken card and wind up making a stupid vote that warps the competition.
    Posted in: Custom Card Contests and Games
  • posted a message on Some Assembly Required
    I've been toying with this idea mechanically, but didn't hit the flavor I was looking for until I saw a steampunk theme set over in the set forum and read mentionings of contraptions in the original post. Here I present the building blocks of my idea flavored to the taste of a steampunk set as food for thought. For me, the conception was first and primarily inspired by the Constructicons of the original Transformers cartoon. The Chimeras from Visions were also a small inspiration. Mechanically, the idea is intended to build up a creature to battlecruiser status.


    Iron Sentry (Uncommon)
    5
    Artifact Creature – Contraption
    3/3
    Vigilance
    Assemble(2/W),T: Iron Sentry loses this ability and becomes an Equipment. Attach it to target artifact creature. When equipped creature dies, end this effect.
    Equipped creature gets +3/+3 and has vigilance.


    Iron Sentry (Uncommon)
    5
    Artifact – Equipment
    Equipped creature gets +3/+3 and has vigilance.
    Autonomous – As long as this isn't attached to another permanent, it's a 3/3 artifact creature with vigilance.
    Equip (2/W)
    Posted in: Custom Card Creation
  • posted a message on Archester: Frontier of Steam - DESIGN IS DONE! Starting Development - (Post 3821)
    Hmm, yeah, I see MOON-E's point.


    I've been toying with this idea mechanically, but didn't hit the flavor I was looking for until I saw this idea about a steampunk plane and read mentionings of contraptions in the original post. Here I present the building blocks of my idea flavored to the taste of your set as food for thought. And I'm sure you know about Steamflogger Boss.

    Technomancy (Uncommon)
    5
    Sorcery
    Put three 0/1 colorless Rigger creature tokens onto the battlefield. They have " Sacrifice this creature: Add one mana of any color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.”

    Rigger (Common)
    [TOKEN]
    Creature – Rigger
    0/1
    Sacrifice this creature: Add one mana of any color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

    A CYCLE OF CONTRAPTIONS

    Iron Sentry (Uncommon)
    5
    Artifact Creature – Contraption
    3/3
    Vigilance
    Assemble(2/W),T: Iron Sentry loses this ability and becomes an Equipment. Attach it to target artifact creature. When equipped creature dies, end this effect.
    Equipped creature gets +3/+3 and has vigilance.

    Iron Glider (Uncommon)
    5
    Artifact Creature – Contraption
    3/3
    Flying
    Assemble(2/U),T: Iron Glider loses this ability and becomes an Equipment. Attach it to target artifact creature. When equipped creature dies, end this effect.
    Equipped creature gets +3/+3 and has flying.

    Iron Reaper (Rare)
    5
    Artifact Creature – Contraption
    3/3
    Lifelink
    Assemble(2/B),T: Iron Reaper loses this ability and becomes an Equipment. Attach it to target artifact creature. When equipped creature dies, end this effect.
    Equipped creature gets +3/+3 and has lifelink.

    Iron Thresher (Uncommon)
    5
    Artifact Creature – Contraption
    3/3
    Haste
    Assemble(2/R),T: Iron Thresher loses this ability and becomes an Equipment. Attach it to target artifact creature. When equipped creature dies, end this effect.
    Equipped creature gets +3/+3 and has haste.

    Iron Miner (Uncommon)
    5
    Artifact Creature – Contraption
    3/3
    Trample
    Assemble(2/G),T: Iron Miner loses this ability and becomes an Equipment. Attach it to target artifact creature. When equipped creature dies, end this effect.
    Equipped creature gets +3/+3 and has trample.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Archester: Frontier of Steam - DESIGN IS DONE! Starting Development - (Post 3821)
    Quote from Subbak
    Actually, I agree with Moon-E that Construct, a placeholder creature type, shouldn't be used in conjunction with something else.

    Since there are over 3000 posts in this thread, would you mind linking what it is you're referring to so I can read it? Smile
    Posted in: Custom Set Creation and Discussion
  • posted a message on Archester: Frontier of Steam - DESIGN IS DONE! Starting Development - (Post 3821)
    This set got me looking at all existing Clockwork creatures and, wow, I can't believe none of them are Constructs. What a flavor whiff for WotC. You got it right though.
    Posted in: Custom Set Creation and Discussion
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