4 gsz is for maxing the chances of not whiffing on your opening hand. No enchantress is pretty much a mulligan. I can see for dropping Words but remember that words of wind can bounce the fields back once you're going off. There is a bit of clash there I realize but usually if you're words of winding you're gonna go grab sigil and finish it that way...
I think a good question to ask when building an enchantress deck is
Does this card affect the board the moment it hits play?
And
Would it be worth playing with no enchantress affect?
I think Suppression Field meets both these criteria.
This is a redo to include Confinements. You probably could get away with running no dual lands since the main purpose for their inclusion was their interaction with fetches.
IMO, Suppression Field should be a standard 1-of MB. At 1-of, it doesn't hurt us that bad, as we can still work around it, but it hinders other decks just enough till we can get solitary/enchantress online.
Due to being in the MTGS Legacy tourney, I don't want to post my exact list, but I will have a run down of what went on in the matches.
Well I'm proposing a redesign of the deck that changes the "silver bullet" design for a "threat density" design. Casting multiple suppression fields (I'm pretty sure) have a stacking affect.
Overall the main "angle" I'm trying to convey it maximum threat density. You want the most number of cards to scream "Counter Me!".
For many decks Suppression Field, Choke, City of Solitude, Replenish, Green Sun's Zenith and all your enchantresses are "must" counters. That 22 card in your deck that could quickly cause major problems for your opponent. And that's just non aggro decks. If you factor in your Grasses and solitary confinements (which now that I'm looking at the list they seem to have disappeared /sigh") the number goes up from there.
I never thought about it until now but almost EVERY legacy deck takes advantage of cheap activation costs. Sensei's Divining Top is another big offender.
@Makaveli - A couple of problems. One is minor, you have taiga listed when you changed to blue, so I assume you mean tropical island. Second is bigger - you don't mean suppression field, you mean energy field. Suppression field is "abilities costs 2 more to activate unless they're mana abilities". Energy field is "prevent all damage, sac when a card goes to your grave".
Oops you're right about the taiga
But no I do mean suppression field it was mentioned earlier in this thread as a good card for the general meta of legacy since it hoses so many card but leaves us generally untouched.
This is my take on what a suppression field deck would look like.
Main changes
-Moat - for the poor people
+2 Green Sun Zenith- for threat density
- all Fetch lands- don't work well with suppression field
- Words of War +Words of Wind- I think controlling the board why leaving your opponent permanentless is better, also allows you to pick up your fields or chain cast enchantments easier.
Any initial thoughts? I haven't play tested it at all.
What's your opinion on current lists not running Suppression Field? For me at least, when I switched over to a version that made use of it, I finally found that I was "onto" something, a variant of the deck that could actually go beyond T2/1.5. It just fills in so, so many gaps, neutering a laundry list of the most played cards in the format, and all it really means for YOU is no WoW, no Blood Moon, and no fetches. First and foremost, it slows down/shuts off our two biggest headaches, Deed and EE. For virtually everything else, it's pure value. All equipment, Wasteland/Port, Aether Vial, Karakas, Mangara, Griselbrand, Sneak Attack, Planeswalkers, you name it, they all get completely neutered. With ESG as a ramp engine, it also has that "Win the game on turn 1" aspect, if you say, land it and your opponent has a hand full of fetches. Fill in the gaps that it leaves in the MD with a few more O-rings and you're set against SnT too. I found in practice that the ONLY matchup that I got weaker against was Combo Elves.
SnT and Reanimator are a lot more manageable when you can squeeze 2-3 O-rings and perhaps a Humility MD. Paying 2-4 mana to use a Griselbrand, that probably can't attack you due to Elephant Grass makes him alot more manageable. All they have left at that point really is a few Daze or FoW before you take over the game.
The ONLY issue for me outside of a few things like Jin Gitaxias is finding a suitable win condition that reacts favorably with Suppression field, and possibly Humility. And Sigil already works here about 90 percent of the time, only issue being that it can be really slow if you need to play Humility.
you should post your suppression field list. :):):)
Depending on the lists, if it's GWr's, whoever can drop Solitary/Sterling lock first and keep it out will win, otherwise it'll probably be whoever doesn't run Wheel loses because Words requires a valid target to activate I believe. Very long and drawn out discard, enchant, draw go. If there's a GU list, they can tear down the Sterling lock, but they have to survive War/Sigarda/Angel Swarm.
One thing I haven't seen in too many lists, that I have been running, is a 2/2 split between Wild Growth and Exploration. Sprawl is too good for us not to run 4 of, as it color fixes, Exploration is a Sprawl/Growth early game and can get us a little extra mana midgame. Also, with the GU list, you can also bounce a land & Exploration to refresh, especially if you run a single/double Sanctum for the mana generation (3 Enchantress effects + Cloud + Exploration + Sanctum + 1-2 forest/Tropical w/ growth/sprawl + Wind = infinite mana/draw, convoluted I know, but very feasible with the deck).
I know there has been debate vs. Sigarda/Emrakul in the MB. If you're running GSZ, Sigarda SHOULD be in your 60. She is a fetchable wincon and will stall Hypergenesis and Sneak Show vs. Emrakul. Emrakul is, IMO SB material for said m/u, although GU can run him a little easier (Cloud + Wind + Growth/sprawl lands for mana/dig)
I have tried out the Sea's Claim/Spreading Seas to improve Choke and Carpet use, and found it actually useful in most m/u. When using Wind, first activation should be any "island" enchantment to keep it in hand (unless witness engine is going).
crimhead did you have any luck with maindeck leyline? and what's your thoughts on mirri's guile?
Also Aura Of Silence has always been a maindeck for the mirror. It might be able to be cuts since it's so rarely a deck you'd have a mirror match with.
(I kinda wish I could see what a mirror would look like)...
has anyone proxied up the new UG enchantress? It's quite good but it seems like it has no way of getting to its win condition besides raw card draw and has no cure all defense such as confinement.
Does this card affect the board the moment it hits play?
And
Would it be worth playing with no enchantress affect?
I think Suppression Field meets both these criteria.
4 Enchantress's Presence
4 Wild Growth
4 Utopia Sprawl
3 Sterling Grove
3 Elephant Grass
2 Mirri's Guile
2 Solitary Confinement
1 Sigil of the Empty Throne
1 Words of Wind
4 Suppression Field
1 Choke
1 City of Solitude
2 Replenish
6 Forest
2 Plains
4 Razorverge Thicket
2 Temple Garden
2 Serra"s Sanctum
2 Savannah
1 Tropical Island
1 Karakas
Well I'm proposing a redesign of the deck that changes the "silver bullet" design for a "threat density" design. Casting multiple suppression fields (I'm pretty sure) have a stacking affect.
For many decks Suppression Field, Choke, City of Solitude, Replenish, Green Sun's Zenith and all your enchantresses are "must" counters. That 22 card in your deck that could quickly cause major problems for your opponent. And that's just non aggro decks. If you factor in your Grasses and solitary confinements (which now that I'm looking at the list they seem to have disappeared /sigh") the number goes up from there.
I never thought about it until now but almost EVERY legacy deck takes advantage of cheap activation costs. Sensei's Divining Top is another big offender.
Oops you're right about the taiga
But no I do mean suppression field it was mentioned earlier in this thread as a good card for the general meta of legacy since it hoses so many card but leaves us generally untouched.
4 Enchantress's Presence
4 Green Sun's Zenith
4 Wild Growth
4 Utopia Sprawl
3 Sterling Grove
4 Elephant Grass
2 Mirri"s Guile
2 Replenish
1 Oblivion Ring
1 Sigil of the Empty Throne
1 Words of Wind
4 Suppression Field
1 Choke
1 City of Solitude
6 Forest
2 Plains
4 Razorverge Thicket
2 Temple Garden
2 Serra"s Sanctum
2 Savannah
1 Tropical Island
1 Karakas
Main changes
-Moat - for the poor people
+2 Green Sun Zenith- for threat density
- all Fetch lands- don't work well with suppression field
- Words of War +Words of Wind- I think controlling the board why leaving your opponent permanentless is better, also allows you to pick up your fields or chain cast enchantments easier.
Any initial thoughts? I haven't play tested it at all.
4 Enchantress's Presence
4 Green Sun's Zenith
4 Wild Growth
4 Utopia Sprawl
3 Sterling Grove
4 Elephant Grass
2 Mirri"s Guile
2 Replenish
1 Oblivion Ring
1 Sigil of the Empty Throne
1 Words of Wind
4 Suppression Field
1 Choke
1 City of Solitude
6 Forest
2 Plains
4 Razorverge Thicket
2 Temple Garden
2 Serra"s Sanctum
2 Savannah
1 Taiga
1 Karakas
you should post your suppression field list. :):):)
I like this list.
Also Aura Of Silence has always been a maindeck for the mirror. It might be able to be cuts since it's so rarely a deck you'd have a mirror match with.
(I kinda wish I could see what a mirror would look like)...
http://forums.mtgsalvation.com/showthread.php?t=225641&page=124