Creature - Mutant Elf
Unstable Mutant enters the battlefield with three +1/+1 counters.
At the beginning of your upkeep, remove a +1/+1 counter from Unstable Mutant.
IIW: A lord for your favorite creature type.
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Last active Mon, Oct, 22 2018 05:35:26
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Sep 18, 2018TacticalCelebrant posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and GentlemenPosted in: Custom Card Contests and Games
Sep 13, 2018TacticalCelebrant posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and GentlemenFaerieland Banquet 5UUPosted in: Custom Card Contests and Games
Tribal Enchantment - Faerie
Whenever a creature deals combat damage to you, gain control of that creature. If you do, it’s owner creates a token that's a copy of it.
Creatures you control but don’t own don't untap during your untap step.
Creature tokens can’t attack you.
IIW: A lord for your favorite creature type.
Jul 13, 2018Posted in: The Rumor MillQuote from Tiro of Meletis »
- No clear Kamigawa cards
I'm pretty sure that masky person is one of my favorite generals, Sakashima the impostor. An excellent Kamigawa card.
Also I'm surprised no one else pointed out that that enchantment lady looks a lot like Ephara, God of the Polis.
Apr 5, 2018It makes sense that the would have a lotus for this set. I'm glad they went with this reprint. It fits pretty well.Posted in: The Rumor Mill
So we have a lotus, a mox, and a time walk. I wonder if we'll get any other imitations of the power nine?
Jul 4, 2017I'm surprised that no one has brought up power creep yet. Extra Credits does a good job of explaining what power creep is and why it's important. I hope it's okay to post a link, because it's worth a watch.Posted in: New Card Discussion
So basically, when each new set only contains cards that are strictly better than old cards, there is little reason for players to be invested over long periods of time. (I personally am a little sad every time a card is printed that is strictly better than Norwood Ranger.)
Also, I would point out that Magic designers are making a set as a whole. They are not only making cards to be played in standard, but they are also making cards to be drafted. Perhaps at one point in development this card did have Cycling G or something, but the testers found that it made a certain draft archetype too powerful, and they decided to remove it.
Also also, As pierrebai pointed out in an earlier post, this is not the first time a strictly better card has been printed. You may be complaining that Basking rootwalla is strictly better than Frilled sandwalla, but also in this set there is Hour of Glory, which is strictly better than Final Reward in a couple of ways. And I've personally had use for Final Reward on a few occasions. If I open a pack with Frilled sandwalla and Hour of Glory I will not be sad about the Sandwalla.
Also also also, Magic design has been, for several years now, trending toward simpler cards at common. Basically, if they give too many cards too many abilities, it becomes too much for some players to keep track of. So for the last several years, there have been more common creatures with only one ability, or no abilities at all. While the uncommon and rare creatures can still have more complex designs. Asking for a Rootwalla with "Cycling 1 Return a land card from your graveyard to your hand" would be far too complex for a common card according to current design philosophy. You can read more about it in Mark Rosewater's article about the New World Order.
There is a reason Sandwalla was printed as is.
Jan 31, 2017I like your style. I made a Sakashima The Impostor deck that focuses on copying my opponent's stuff, with a subtheme of using cards from their deck. Some cards that you might be interested in:Posted in: Commander (EDH)
Perplexing Chimera (might be to close to stealing)
Jace, Architect of Thought (if you can manage to use his ultimate)
Sep 28, 2016Here's what I've been fiddling with so far. Mostly green and black with a little red for Cathartic Reunion and Nahiri's Wrath. I think Mindwrack Demon Should be really good in this deck. It digs 4 deep to fill the yard with combo pieces, blocks for days, and if you happen to go turn 4 Mindwrack Demon Turn 5 Verdurous Gearhulk, you could find yourself attacking with an 8/9 flying trample.Posted in: Standard Archives
I haven't had to put together a mana base for a three color deck in quite a while, so that might need some work, if nothing else.
Sep 28, 2016In a lot of these builds I would run Weirding Wood over Cultivator's Caravan. If you don't have very many creatures, you are going to want that clue more often than you are going to want the 'Crew 3'.Posted in: Standard Archives
Edit: I suppose reducing Metalwork Colossus's cost by 3 is worth considering.
Sep 27, 2016Posted in: Standard ArchivesQuote from TheBeardedFool »So I've been testing this a little in an untuned state and we really need an alt sac outlet other than just Colossus. Too bad Husk rotates.. :/
Yeah, that really is too bad. There aren't that many ways to sacrifice artifact creatures without paying mana in standard right now. We do have a few options, none of which are really going to be that good.
Bound by Moonsilver is the only one that will allow us to sacrifice the fabricated servos for free, but that requires white mana, and for it to be enchanting something when the Marionette Master hits the field.
Tamiyo's Journal offers an interesting alternative. Marionette Master only requires artifacts to hit the graveyard, so producing a lot of clue tokens through cards like Tireless Tracker might be the solution. The journal has the added benefit of being an artifact, being a conditional tutor, and being easy for a 3 color deck to cast.
There are other options, like Ayli, Eternal Pilgrim, Pia Nalaar, and Syndicate Trafficker, but those require mana to get things in the graveyard. I think at that point, you might want to focus on giving the deck some sort of midrange core to just win without the combo. We're already playing with Verdurous Gearhulk anyway.
Sep 16, 2016Syndicate Trafficker + Animation ModulePosted in: New Card Discussion
Assuming you start out with a 1/1 servo in play, you pay 1 sacrifice the servo to the Syndicate Trafficker to give it a +1/+1 counter and trigger the module again, so you can pay 1 and replace your servo.
Basically, Animation Module lets you pay 2 to make the Trafficker indestructible and get a +1/+1 counter. Plus an ETB and dies trigger, if you have something to exploit that.
Another good synergy is Syndicate Trafficker + Tireless Tracker.
Tracker spits out lots of clue token artifacts for the Trafficker to eat, and if you sacrifice a clue to make your Trafficker indestructible, you Tracker still gets the +1/+1 counter from sacrificing a clue.
This guy has a lot of potential to be a good engine piece. What else is he good with?
Sep 12, 2016If it had said "Whenever a permanent card is put into your graveyard from anywhere", it would count cards from your hand and library hitting the graveyard. But because it specifies "Whenever a permanent you control is put into a graveyard", that means it has to start out on the battlefield and then hit the 'yard to be counted. (In order to be a permanent instead of a permanent card, it has to be on the battlefield.)Posted in: Standard Archives
On the plus side, it does count tokens. Might play well with Nissa, Voice of Zendikar.
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