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  • posted a message on Work that Name
    Malfunctioning Hoverdrone 4
    Artifact Creature - Thopter
    Flying
    When ~ becomes the target of a spell or ability, it loses flying until end of turn.
    3/3

    Bloodtide Vampire
    Search the Skies
    Rousing Anthem
    Posted in: Custom Card Contests and Games
  • posted a message on September 7, 2014
    RushClasic, JuanCu

    Chicken Little W
    Creature - Bird (R)
    Chicken Little gets +1/+1 for each -1/-1 counter on other creatures you control.
    1/1
    Posted in: Monthly Contests Archive
  • posted a message on September 6, 2014
    Mix Master, Doombringer

    Centaur Charge 3GW
    Sorcery (R)
    Until end of turn, creatures you control get +2/+2, gain vigilance, and gain "T: If this creature is attacking, it deals 2 damage to target blocking creature."
    Posted in: Monthly Contests Archive
  • posted a message on September 5, 2014
    Rush Clasic, riliss

    Unstable Ward W
    Enchantment (U)
    When Unstable Ward enters the battlefield, exile target creature you don't control until Unstable Ward leaves the battlefield.
    At the beginning of your upkeep, return Unstable Ward to your hand.
    Posted in: Monthly Contests Archive
  • posted a message on September 4, 2014
    FirstTurnManaBurn, Withengar

    Aven Doompreacher 2B
    Creature - Bird Cleric (U)
    Flying
    Deteriorating (At the beginning of your upkeep, put a -1/-1 counter on Aven Doompreacher.)
    1B, T: Target creature gets -1/-1 until end of turn for each -1/-1 counter on Aven Doompreacher.
    4/4
    Posted in: Monthly Contests Archive
  • posted a message on September 3, 2014
    Votes: JuanCu, RushClasic

    Great Flood 2WU
    Sorcery (R)
    Destroy all creatures without flying or islandwalk.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Congrats to Indighost and to all the competitors! There are a lot of talented designers here.

    @Ruki: Surge strikes me as one of those sort of dangerous mechanics that is either really weak or really strong without a lot of middle ground. I'd be tempted to say, rather than keyword this, just have a bunch of spells like this:

    Greenie Growth 2G
    Instant
    Target creature gets +3/+3 until end of turn.
    Add GG to your mana pool.

    Since you have Monochromatic, being able to wash mana like this is more interesting than usual (and makes 2-color decks more viable). This also lets you more easily tune each card, and there's no potential for abuse.
    Posted in: Custom Card Contests and Games
  • posted a message on September 2, 2014
    Votes: Mix Master, Ruki

    Dragonmail Forge 3
    Artifact (R)
    T, Remove one or more +1/+1 counters from creatures you control: Put an Equipment artifact token named Dragonmail into play, and put the removed +1/+1 counters onto that token. That token has Equip 2 and "Equipped creature gets +1/+1 for each +1/+1 counter on this."
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    @Flatline: The WWW cost kind of scared me off -- it makes the card feel like it is really expensive, even though it is CMC 3. I think 1WW would be fine. Rereading it, I really like the combination of Tenacity + lifelink. Sometimes there are just a lot of good options to vote for!
    Posted in: Custom Card Contests and Games
  • posted a message on September 1, 2014
    Votes: flatline, GG Crono

    Here's a stab at the XXBBBB that is supposed to be previewed this Friday:

    Even the Dead Fight XXBBBB
    Sorcery (M)
    Delve
    Return X target creature cards from your graveyard to the battlefield.
    Posted in: Monthly Contests Archive
  • posted a message on August 31, 2014
    Votes: GG Crono, riliss

    Comb Through Muck WBG
    Sorcery (R)
    Put the top 5 cards of your library into your graveyard, then return a card in your graveyard to your hand.
    Posted in: Monthly Contests Archive
  • posted a message on August 30, 2014
    Votes: MDenham, aftermarketradio

    Way of the Kami 2U
    Enchantment (R)
    Instant and Sorcery spells you cast are Arcane.
    Posted in: Monthly Contests Archive
  • posted a message on The Alphabetical Card Game
    Quiet Grove
    Land
    T: Add 1 to your mana pool.
    T: Add G or W to your mana pool. Play this ability only if no spells were cast last turn.
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Elemental Tide Burst 1UR
    Sorcery (U)
    Tap X creatures and Elemental Tide Burst deals X damage to one of them, where X is the number of Elemental creatures you control.

    Next:
    (name) the Implacable
    Unravel
    Unite the Guilds
    Posted in: Custom Card Contests and Games
  • posted a message on August 29, 2014
    Votes: CryoZenith, aftermarketradio

    Multicast XUR
    Instant (R)
    Copy target instant or sorcery spell X times. You may choose new targets for each copy.
    Posted in: Monthly Contests Archive
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