Centaur Charge3GW
Sorcery (R)
Until end of turn, creatures you control get +2/+2, gain vigilance, and gain "T: If this creature is attacking, it deals 2 damage to target blocking creature."
Unstable WardW
Enchantment (U)
When Unstable Ward enters the battlefield, exile target creature you don't control until Unstable Ward leaves the battlefield.
At the beginning of your upkeep, return Unstable Ward to your hand.
Aven Doompreacher2B
Creature - Bird Cleric (U)
Flying
Deteriorating (At the beginning of your upkeep, put a -1/-1 counter on Aven Doompreacher.) 1B, T: Target creature gets -1/-1 until end of turn for each -1/-1 counter on Aven Doompreacher.
4/4
Congrats to Indighost and to all the competitors! There are a lot of talented designers here.
@Ruki: Surge strikes me as one of those sort of dangerous mechanics that is either really weak or really strong without a lot of middle ground. I'd be tempted to say, rather than keyword this, just have a bunch of spells like this:
Greenie Growth2G
Instant
Target creature gets +3/+3 until end of turn.
Add GG to your mana pool.
Since you have Monochromatic, being able to wash mana like this is more interesting than usual (and makes 2-color decks more viable). This also lets you more easily tune each card, and there's no potential for abuse.
Dragonmail Forge3
Artifact (R) T, Remove one or more +1/+1 counters from creatures you control: Put an Equipment artifact token named Dragonmail into play, and put the removed +1/+1 counters onto that token. That token has Equip 2 and "Equipped creature gets +1/+1 for each +1/+1 counter on this."
@Flatline: The WWW cost kind of scared me off -- it makes the card feel like it is really expensive, even though it is CMC 3. I think 1WW would be fine. Rereading it, I really like the combination of Tenacity + lifelink. Sometimes there are just a lot of good options to vote for!
Elemental Tide Burst1UR
Sorcery (U)
Tap X creatures and Elemental Tide Burst deals X damage to one of them, where X is the number of Elemental creatures you control.
Next:
(name) the Implacable
Unravel
Unite the Guilds
Artifact Creature - Thopter
Flying
When ~ becomes the target of a spell or ability, it loses flying until end of turn.
3/3
Bloodtide Vampire
Search the Skies
Rousing Anthem
Chicken Little W
Creature - Bird (R)
Chicken Little gets +1/+1 for each -1/-1 counter on other creatures you control.
1/1
Centaur Charge 3GW
Sorcery (R)
Until end of turn, creatures you control get +2/+2, gain vigilance, and gain "T: If this creature is attacking, it deals 2 damage to target blocking creature."
Unstable Ward W
Enchantment (U)
When Unstable Ward enters the battlefield, exile target creature you don't control until Unstable Ward leaves the battlefield.
At the beginning of your upkeep, return Unstable Ward to your hand.
Aven Doompreacher 2B
Creature - Bird Cleric (U)
Flying
Deteriorating (At the beginning of your upkeep, put a -1/-1 counter on Aven Doompreacher.)
1B, T: Target creature gets -1/-1 until end of turn for each -1/-1 counter on Aven Doompreacher.
4/4
Great Flood 2WU
Sorcery (R)
Destroy all creatures without flying or islandwalk.
@Ruki: Surge strikes me as one of those sort of dangerous mechanics that is either really weak or really strong without a lot of middle ground. I'd be tempted to say, rather than keyword this, just have a bunch of spells like this:
Greenie Growth 2G
Instant
Target creature gets +3/+3 until end of turn.
Add GG to your mana pool.
Since you have Monochromatic, being able to wash mana like this is more interesting than usual (and makes 2-color decks more viable). This also lets you more easily tune each card, and there's no potential for abuse.
Dragonmail Forge 3
Artifact (R)
T, Remove one or more +1/+1 counters from creatures you control: Put an Equipment artifact token named Dragonmail into play, and put the removed +1/+1 counters onto that token. That token has Equip 2 and "Equipped creature gets +1/+1 for each +1/+1 counter on this."
Here's a stab at the XXBBBB that is supposed to be previewed this Friday:
Even the Dead Fight XXBBBB
Sorcery (M)
Delve
Return X target creature cards from your graveyard to the battlefield.
Comb Through Muck WBG
Sorcery (R)
Put the top 5 cards of your library into your graveyard, then return a card in your graveyard to your hand.
Way of the Kami 2U
Enchantment (R)
Instant and Sorcery spells you cast are Arcane.
Land
T: Add 1 to your mana pool.
T: Add G or W to your mana pool. Play this ability only if no spells were cast last turn.
Sorcery (U)
Tap X creatures and Elemental Tide Burst deals X damage to one of them, where X is the number of Elemental creatures you control.
Next:
(name) the Implacable
Unravel
Unite the Guilds
Multicast XUR
Instant (R)
Copy target instant or sorcery spell X times. You may choose new targets for each copy.