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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Wily Remurmuring feels like it's waiting to be busted open, though I'm not sure how exactly. It makes any burn spell a losing proposition, especially in limited. Going to Lightning Strike your opponent for the last 3 points of damage and having this cast for X=4 or 5 would be the ultimate feel-bad. I think it could probably stand to be XXU or even XXUU just to be safe.

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    Leyline of Isolation 2BB
    Enchantment
    If Leyline of Isolation is in your opening hand, you may begin the game with it on the battlefield.
    Each creature gets -1/-1 for each other creature its controller controls that shares a creature type with it.
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Keilara, the Purifier 3GWU
    Legendary Creature - Sphinx
    Flying
    When Keilara, the Purifier enters the battlefield, destroy all artifacts and enchantments. You may draw a card for each enchantment destroyed this way and gain 3 life for each artifact destroyed this way.
    3/4

    Next: A 5-color commander that makes everyone in the game care about color (or lack thereof).
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Barrier seems like a decently fixed version of absorb. This card in particular isn't too interesting, other than as a proof-of-concept. I feel like a format with barrier would want a greater number of red ping effects. Cards like Goblin Arsonist, Kolaghan Aspirant and Sparkmage Apprentice.

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    Zegana's Scout GU
    Creature - Merfolk Scout
    Skulk (This creature can't be blocked by creatures with greater power)
    When Zegana’s Scout deals combat damage to a player, you may draw a card. If you do, discard a card and put a +1/+1 counter on Zegana’s Scout.
    1/3
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Wolfsoul Druid 1GG
    Creature - Human Druid
    Wolfsoul Druid gets +1/+1 and has hexproof as long as you control a Wolf.
    2/2

    Next:
    Healer's Contract
    Mage's Contract
    Assassin's Contract
    Mercenary's Contract
    Tracker's Contract
    Posted in: Custom Card Contests and Games
  • posted a message on Stores selling one OGW intro pack per person during pre-release period?
    It's called open-dueling and has been going on for a long time. The idea is that if someone doesn't want to participate in the actual pre-release tournament, you set up a side event and sell them an intro pack. Then they can play other players that aren't in the tournament (or even tournament players between rounds) and still get the pre-release experience in a non-competitive environment. Technically, you're not supposed to sell the intro packs unless the person is int he open-dueling event, but there's nothing that stops them from simply joining just to buy the intro pack and drop. Pre-release allocations for future pre-releases are based on the number of players in both the main events and any open-dueling, so it's in the store's best interest to register the people buying the intro packs into the side event.
    Posted in: Magic General
  • posted a message on Work that Name
    Vampiric Feast 3BR
    Sorcery
    Until end of turn, Vampire creatures you control gain lifelink and “T: This creature deals damage equal to its power to target creature.”

    Next:
    Split the Difference
    Flames of the Red Moon
    Gaze of the Dragon Lord
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Crystal Palace feels a bit weak. Especially for a Legendary land. The second ability has a few too many riders that make it underwhelming. I think you could remove the Rhystic rider, the colorless mana in the activation, and change the ability so that it can only be activated on your turn.

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    [Stickbind] UR
    Creature - Viashino Wizard
    Flash
    When ~ enters the battlefield, you may counter target activated or triggered ability from a nonland source.
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Celestial Consultation XWU
    Instant
    Choose one —
    • Put X 1/1 white Spirit creature tokens with flying onto the battlefield.
    • Put an X/X white Angel creature token with flying onto the battlefield.

    Next:
    Pact of Ugin
    Machinations
    Storm Whisperer
    Posted in: Custom Card Contests and Games
  • posted a message on The Shifting Mana Cost Game
    Hunter's Moon 2BR
    Enchantment
    Creatures you control get +X/+0 and have Menace, where X is the number of nonbasic lands your opponents control.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I feel like this card is trying to do too much at once. It also doesn't feel like it needs to be a 5-color card. The fact that the abilities are symmetrical, but the controller gets all the benefit is also a little strange. "Cares about tapped lands" is interesting design space that's been done in the game before, but not since mana burn went away. Check Tunnel Ingus for a better wording of the first ability.

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    Wager R
    Instant
    Scry 2, then exile the top card of your library. Until end of turn, you may play that card.
    Posted in: Custom Card Contests and Games
  • posted a message on Will someone please answer this newbie question, thank you.
    Ezuri's ability is a trigger; Bramblewood Paragon's ability is a replacement effect; it changes the way the other warrior enters the battlefield. It's not a triggered ability and doesn't use the stack. In this case, the Elvish Warrior will enter as a 3/4 and won't trigger Ezuri's ability.
    Posted in: Magic Rulings Archives
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Supremacy seems pretty busted. The way it's currently worded, it's an 8/8 that gives all your other creatures +2/+2 for 6 generic mana.

    I don't know that there's any good way to template the effect that I assume you actually want (giving +1/+1 for each time you've activated its ability). The simplest is to put some kind of counter on it whenever you activate and then have it give creatures +X/+X where X is the number of those counters, but even that becomes a little unwieldy, word-wise.

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    Retribution 4RW
    Instant
    Each attacking creature deals damage to itself equal to its power.
    Posted in: Custom Card Contests and Games
  • posted a message on Scheduled drafts never fire at the LGS, but always +30 standard players without fail
    It's the opposite in my area. Constructed almost never fires, draft almost always does; even impromptu drafts will usually fire. Since I prefer limited, it's not necessarily a problem though.
    Posted in: Magic General
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    "2brid" mana is "{2W}" (2/W).

    Painter Queen feels a bit underwhelming because Painter's Servant exists. I realize it's supposed to be a reference to Servant and Reaper King, but she really needs a complimentary design; the current design just feels like a bigger version of Painter's Servant. I think, rather than changing colors, she needs to care about color. Something like "When Painter Queen enters the battlefield, choose a color. 2: Tap target permanent of the chosen color," for example. Makign her synergize with Servant works better for flavor and gameplay.

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    Culling Shaman 1BR
    Creature - Human Shaman
    Whenever a creature dies, Culling Shaman deals 1 damage to that creature’s controller.
    BB, T: Each player sacrifices a creature.
    3/1
    Posted in: Custom Card Contests and Games
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