I would love to see a reprint of fetchlands, even some of the older cards aswell,
Yes its all well and good that collectors took time to draft/find/buy them and invested alot but at the end of the day what's the point in having card's that a lot of people can't play due to lack of availability/affordability.
If they did get reprinted i think it would be a good thing for magic in general by making these cards more available for the general magic player and well, all you collectors could just be like "Oh i see you have a Marsh flats there, that's cute, it's the new printing, mines the first edition of it"
This card has currently a 90% chance of being added, its just strong for a deck like this if i draw a high power creature and want to commander him out for cheaper.
How often do you whiff on a Myael You are not running that many creatures with power five or greater I would recommend things like Sensei's Divining Top, Sylvan Library and Mirri's Guile to make sure you are hitting your 5 spot creatures
This is what i found through testing, i have now removed some of the creatures and will add new ones in. Mirri's Guile does Sensei's effect and im a bit iffy about having 2 methods in the deck
Force of Will can't be included. The highest it ever got for the purpose of this list was #2. So, please, think about the logistics of the cards that can be included.
Was only giving my own thoughts on the matter, after re-reading the article i can see why it cannot be included now.
With the FTV:20 being just that, 20 years worth of magic, a chance for Wizard's to make something special, something that will make the fan's reflect on the last 20 years. a chance for Wizard's to celebrate the longevity and success of MTG.
By doing 20 cards this allows a much larger selection pool The twenty cards are all printed in the current card frame, for some, it is for the first time.
Therefore we can expect some of the old cards that have yet to have a reprint and/or have yet to see modernization.
will have an extremely limited print run suggested that some of the cards will be very strong so it will be a first come first serve, this also allows them to print some high value cards which will have a limited effect of the secondary market due to the rarity/new art/foil
This is also a chance for MTG to promote the FTV sets to get more of the player base wanting to buy them.
The */* is available in all zones.
For example Wilderness Elemental */3, if the opponent(s) have 5 non-basic lands the *=5 while Wilderness Elemental is in the library/graveyard/hand
Reasons for changes: Tajuru Preserver - Simply put, it didn't really do too much in game's there it was replaced by Mossbridge Troll which, i feel as though could be a game winner Ajani Goldmane Didn't really bring much either, nor did it suit the deck. Due to this it has been replaced by Domri Rade who can combo with Mirri's Guile and the ability from Mayael the Anima Elemental Mastery This card was a bit hard to shake out, on paper it looks brilliant in a big creature deck, i however, found that it generated too much hate for the creature it was on. Replaced with Titanic Ultimatum which i feel can give you a gargantuan kill/win and life. Leyline of Sanctity When i rarely saw this card it didn't do much, it wasn't even worth tutoring for late game. Replaced with Windbrisk Raptor who adds much more to my game. replaced Hallowed Burial Banefire was taken out because i found within this deck Disaster Radius was much much better.
Reasons:
Balefire wasn't really doing much within the deck, Syln is more ramp.
Dragonmaster outcast, while nice didnt do much for my big creatures, he was also easy to remove. Spellbreaker allows more to be played
Skullclamp added some draw but with the enchantments/some creatures, there wasnt anything that was 1/1 to sac, Colfenor's Urn helps recvoery after a bored-wipe
So, i was looking for a theme deck based on elemental's and shamans, however it has now evolved slightly.
I still feel as though it needs some work so any thoughts would be amazing.
I mainly play in a group of 5, the decks used thus far are mainly Blue/Black/Red
Update:
Tested over 4 games, Got focused alot in 5 player FFA, Some really nasty combos in this deck.
However, its still not right, with the new gatecrash cards coming i will make a new deck depenat on dimir in there, might even go esper with this theam.
I was thinking this one for the clone effect cards i wish to use, running with the idea that if there is a big creature i can Clone it, if an opponent plays a legendary (Dependant on who's under the Soul Foundry it can be Legendary kill for 4 mana or legendary copy via Sakashima the Impostor with repeatable effects.
Idea of the deck.
The basis is to Copy lots via clones ans soul foundry, take or copy Legendary's with the special cards, Destroy what you cant and use strip mine to kill the annoying Homeward path
Yes its all well and good that collectors took time to draft/find/buy them and invested alot but at the end of the day what's the point in having card's that a lot of people can't play due to lack of availability/affordability.
If they did get reprinted i think it would be a good thing for magic in general by making these cards more available for the general magic player and well, all you collectors could just be like "Oh i see you have a Marsh flats there, that's cute, it's the new printing, mines the first edition of it"
This card has currently a 90% chance of being added, its just strong for a deck like this if i draw a high power creature and want to commander him out for cheaper.
I'm also thinking of adding Quicksilver Amulet
This is what i found through testing, i have now removed some of the creatures and will add new ones in.
Mirri's Guile does Sensei's effect and im a bit iffy about having 2 methods in the deck
Was only giving my own thoughts on the matter, after re-reading the article i can see why it cannot be included now.
By doing 20 cards this allows a much larger selection pool The twenty cards are all printed in the current card frame, for some, it is for the first time.
Therefore we can expect some of the old cards that have yet to have a reprint and/or have yet to see modernization.
will have an extremely limited print run suggested that some of the cards will be very strong so it will be a first come first serve, this also allows them to print some high value cards which will have a limited effect of the secondary market due to the rarity/new art/foil
This is also a chance for MTG to promote the FTV sets to get more of the player base wanting to buy them.
Going on this i would speculate cards such as:
Stasis
Drain Life
Force of Will
Why? well, there key cards in the decks that used them, not on the reserved list and would make FTV:20 special.
Anyhow, that's my thoughts
http://forums.mtgsalvation.com/showthread.php?t=144408&highlight=Mayael+the+Anima
The */* is available in all zones.
For example Wilderness Elemental */3, if the opponent(s) have 5 non-basic lands the *=5 while Wilderness Elemental is in the library/graveyard/hand
i was under this assumption aswell, oh dear
Added
Mossbridge Troll
Spearbreaker Behemoth
Windbrisk Raptor
Disaster Radius
Titanic Ultimatum
Domri Rade
Removed:
Tajuru Preserver
Ajani Goldmane
Elemental Mastery
Leyline of Sanctity
Banefire
Hallowed Burial
Reasons for changes:
Tajuru Preserver - Simply put, it didn't really do too much in game's there it was replaced by Mossbridge Troll which, i feel as though could be a game winner
Ajani Goldmane Didn't really bring much either, nor did it suit the deck. Due to this it has been replaced by Domri Rade who can combo with Mirri's Guile and the ability from Mayael the Anima
Elemental Mastery This card was a bit hard to shake out, on paper it looks brilliant in a big creature deck, i however, found that it generated too much hate for the creature it was on. Replaced with Titanic Ultimatum which i feel can give you a gargantuan kill/win and life.
Leyline of Sanctity When i rarely saw this card it didn't do much, it wasn't even worth tutoring for late game. Replaced with Windbrisk Raptor who adds much more to my game. replaced Hallowed Burial
Banefire was taken out because i found within this deck Disaster Radius was much much better.
More changes:
added Syln Primordiaval, removed Balefire Liege
added Spellbreaker Behemoth, removed Dragonmaster Outcast
added Colfenor's Urn, removed Skullclamp
Reasons:
Balefire wasn't really doing much within the deck, Syln is more ramp.
Dragonmaster outcast, while nice didnt do much for my big creatures, he was also easy to remove. Spellbreaker allows more to be played
Skullclamp added some draw but with the enchantments/some creatures, there wasnt anything that was 1/1 to sac, Colfenor's Urn helps recvoery after a bored-wipe
New removals
They weren't really doing much, looking for replacements atm
Replacements
Engulfing Slagwurm
Quicksilver Amulet
Mayael's Aria
Lurking Predators
Scroll Rack
Worldly Tutor
I still feel as though it needs some work so any thoughts would be amazing.
I mainly play in a group of 5, the decks used thus far are mainly Blue/Black/Red
Here's the list:
1 Arid Mesa
2 Boros Garrison
3 Clifftop Retreat
4 Emeria, The Sky Ruin
5 Fire-Lit Thicket
10 5x Forest
11 Gavony Township
12 Gruul Turf
13 Homeward Path
14 Jungle Shrine
15 Kessig Wolf Run
16 Krosan Verge
17 Mosswort Bridge
21 4x Mountain
22 Naya Panorama
26 4x Plains
27 Rootbound Crag
28 Rugged Prairie
29 Sacred Foundry
30 Selesnya Sanctuary
31 Spinerock Knoll
32 Stomping Ground
33 Sunhome, Fortress of the Legion
34 Sunpetal Grove
35 Temple Garden
36 Windswept Heath
37 Wooded Foothills
Creature
38 Ashling the Pilgrim
39 Avenger of Zendikar
40 Sylvan Primordial
41 Cloudthresher
42 Spellbreaker Behemoth
43 Elvish Piper
44 Forgotten Ancient
45 Genesis
46 Godsire
47 Hateflayer
48 Loxodon Hierarch
49 Malignus
50 Oracle of Mul Daya
51 Purity
52 Regal Force
53 Stalking Vengeance
54 Mossbridge Troll
55 Tornado Elemental
56 Vigor
57 Wilderness Elemental
58 Woodfall Primus
59 Spearbreaker Behemoth
60 Windbrisk Raptor
61 Engulfing Slagwurm
62 Austere Command
63 Disaster Radius
64 Day of Judgment
65 Decimate
66 Explosive Vegetation
67 Titanic Ultimatum
68 Hull Breach
69 Kodama's Reach
70 Skyshroud Claim
71 Worldly Tutor
Instants
72 Burnout
73 Eladamri's Call
74 Enlightened Tutor
75 Pyroblast
76 Red Elemental Blast
77 Return to Dust
78 Reverberate
79 Shattering Pulse
Enchantment
80 Aggravated Assault
81 Aura Shards
82 Bear Umbra
83 Defense of the Heart
84 Doubling Season
85 Elemental Mastery
86 Fires of Yavimaya
87 Land Tax
88 Mana Reflection
89 Mirari's Wake
90 Mirri's Guile
91 Mayael's Aria
92 Lurking Predators
Artifact
93 Gilded Lotus
94 Colfenor's Urn
95 Sol Ring
96 Scroll Rack
97 Quicksilver Amulet
Planeswalker
98 Domri Rade
99 Sarkhan Vol
1 Eyes of the Wisent
Maybeboard
1 Rage Reflection
1 Scroll Rack
1 Starstorm
I would greatly appreciate advice on this one since i haven't made a W/R/G deck before.
Many Thanks
Kass
Tested over 4 games, Got focused alot in 5 player FFA, Some really nasty combos in this deck.
However, its still not right, with the new gatecrash cards coming i will make a new deck depenat on dimir in there, might even go esper with this theam.
How do i win Dimir?
Swing and win baby, swing and win
but as this is only one card and a spell at that, i want to withhold speculation until i see a creature or two before pulling a zoidburg.
As soon as i find in ill do a full update with changes for review, thank you for taking the time to help.
Miss copyed the Prototype Portal was meant to be Soul Foundry
I was thinking this one for the clone effect cards i wish to use, running with the idea that if there is a big creature i can Clone it, if an opponent plays a legendary (Dependant on who's under the Soul Foundry it can be Legendary kill for 4 mana or legendary copy via Sakashima the Impostor with repeatable effects.
Ill update the list now
Commander
Wrexial, the Risen Deep
Bounce Creatures
Bouncing Creatures
Control Creatures
Clone effects
Effect Creatures
Card Search/Draw/Recursion Creatures
Planeswalker
Liliana of the Dark Realms
Steals
Counters/Redirects
Tutor/Destruction
Enter Battlefield control
Frozen Ather
Bounce
Capsize
Artifacts
Special Lands
Basic Lands
Island x9
Swamp x10
Idea of the deck.
The basis is to Copy lots via clones ans soul foundry, take or copy Legendary's with the special cards, Destroy what you cant and use strip mine to kill the annoying Homeward path