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  • 1

    posted a message on [[Pauper]] The "Evaluate Everything" Project
    @Kartigan:
    Added Dismissal and Toll and moved Slimebind. Thanks again for finding these. Another relic from a completely rushed era.

    Humphrey01 is completely right about Callous Dismissal. A 1/1 simply isn't a card, since it can't trade against the average 2/2 and doesn't pose a threat. If 1/1s were worth a whole card Raise the Alarm and Hordeling Outburst would be the best cards ever.
    Posted in: Pauper & Peasant Discussion
  • 4

    posted a message on [[Pauper]] The "Evaluate Everything" Project
    WWWWW
    White creatures
    White noncreature spells

    UUUUU
    Blue creatures
    Blue noncreature spells

    BBBBB
    Black creatures
    Black noncreature spells

    RRRRR
    Red creatures
    Red noncreature spells

    GGGGG
    Green creatures
    Green noncreature spells

    CCCCC
    Colorless spells
    Lands

    WUBRG
    Multicolored spells
    Rainbow

    Special thanks go to NoobinCube, Night_Hydra, Back_Alley_G and MrEng1neer for helping with the recent evaluations.



    Another special thank goes to Izor for this Graphic.

    There is also an archetype overview of the Swarm and Sacrifice archetype. (outdated)
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on [[Pauper]] The "Evaluate Everything" Project
    @Kartigan:
    A late Welcome. I'm glad this is work of some help to you. It's always good to hear, that more than 5 people are actually using this.

    The whole idea of this project is to show people options. Otherwise a Borderline category wouldn't be needed. The borderline rating is mostly for card, which are fine to play, but often have better alternatives in cubeable. This project is not meant to rate every card corresponding their specific archetype. There are a lot of narrow archetypes (e.g. Infect or many of the 1-set-only mechanics) which simply don't have enough pieces to be viable, so there is no use in ranking them into borderline. That would just make things confusing.

    The artifact archetype is kind of problematic, IMO. It's obviously one of the biggest archetypes there is, but many of the actual payoffs need a lot of commitment, which is why I actually went ahead and straight up build a completely artifact focused cube.
    Archaeomender as a lonely, medium powered "payoff", which requires a bunch of artifacts, that frequently go to the graveyard is still not a viable option for 99% of the cubes, but since everyone seems to be super stoked about it, I can move it to borderline.

    Edit:
    I don't know why Bladebrand wasn't listed. It's probably from the era where Night_Hydra and I implemented a whole bunch of sets at the same time, because the forum was supposed to shut down and he didn't want this to end completely outdated. I just added it and I agree that borderline seems like the right spot.

    There are bigger cubes than 360 and if they already have Scrounger of Souls they might look for similar 5 drop. It's not like the Glutton is outright bad it mostly loses in direct comparison.

    Coursers aren't bad. 3/2s are bad. A few years ago Nessian Courser was in most lists, simply because there weren't many better alternatives. Also your life total doesn't need to be tied to any specific archetype. Against a super aggressive red deck I would sometimes love to simply gain 4 life which requires more than 1 burn spell to the face to get rid of. It's the flexiblity that makes this card cubeable.
    Posted in: Pauper & Peasant Discussion
  • 2

    posted a message on [[Pauper]] The "Evaluate Everything" Project
    Changes implemented. We are up to date.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on [[Pauper]] The "Evaluate Everything" Project
    Quote from Humphrey01 »
    Id say Archaeomender is borderline.

    my reason as always. If it offers a 2:1 is at least borderline. Its not a big deal to add the U and B capsule to enable that.
    Too much work to make a 2/3 playable, that is otherwise useless.
    Quote from Humphrey01 »
    same applies to crypt lurker, which either cycles away an outclassed drop or a pacified creature. might bump it to cubable actually. only the cmc5 might hold it back since spots are scarce there.

    but didnt we get rid of "staple" and kept cubable, borderline, bad? im confused. if not. lurker is def. cubable
    We got rid of "bomb" and "terrible". Staple still seperates the auto includes from the average cubeables. I think Vulturous Aven outclasses the Lurker. Sure you can't discard for it, but a 2/3 flying and drawing 2 instead of 1 is so much better in the right deck.
    Quote from Humphrey01 »
    Drowsing Tyrannodon doesnt become a 4/4 which would be insane.
    I wrote there are ways to make it 4/4, was that misunderstanding? I can reformulate it. I mean effects like Trusted Forcemage which is bascially the perfect follow up for this and auras. There is also the option to play a Giant Growth on it, in some situations to simply attack for 7 on turn 3.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on [[Pauper]] The "Evaluate Everything" Project
    I agree. I moved the 3/1s without relevant upside from borderline -> bad.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on [[Pauper]] The "Evaluate Everything" Project
    Up to date.

    I also added the 2 commons from the 2 latest cmd set a few days ago. I still happens that I miss some commons from complementary products from time to time. Feel free to remind when one comes out, that includes non-reprint commons.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on [[Pauper]] The "Evaluate Everything" Project
    Quote from Marl Karx »
    Also, with Thieving Otter I think a note should be made that it works with ping effects (like Viridian Longbow ) and then all of the Stealer of Secrets variants would be lumped together as "inferior to the Otter"
    Fair enough.

    @Humphrey

    Garrison Cat: Annoying ≠ good. =bad

    Frostveil Ambush: Yeah I think it can be downgraded. Cubeable -> Borderline

    Blitz Leech: Bad -> Borderline

    Fire Prophecy: =cubeable

    Go for Blood: Cubeable -> Borderline

    Lava Serpent: I think it might outclass Chartooth Cougar. =cubeable

    Migratory Greathorn: I know you are a huge fan of this card and I think it's the only mutate creature I can justify a cubeable on. Borderline -> cubeable

    Adaptive Shimmerer: Yeah you are right. Maybe we will one day have a viable +1/+1 counter archetype. For now Borderline -> Bad
    Posted in: Pauper & Peasant Discussion
  • 3

    posted a message on [[Pauper]] The "Evaluate Everything" Project
    Up to date.

    I remember why I stopped doing this. It took an insane amount of time.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on Paupercube on modo
    Well Ramp is not really viable in pauper, not because the quality of the ramp cards isn't excellent (it absolutely is), but there simply aren't finisher. The argument "Dies to removal" is nowhere as accurate as it is here, because pauper has the highest discrepancy in power level between noncreature spells and creatures than any other format. You can't simply play Eldrazi Devastator and hope, that it will win the game for you. I've played a heavy hexproof archetype for the longest time and there it was worth ramping into Rubbleback Rhino and Benthic Giant and put some auras on it, which requires a lot of mana to be good, but at least it was somewhat of a save bet. If you hope that big dumb vanillas will win you the game in this format, just because you got them out a bit earlier is simply not the case and the Styborski cube has no shortage of cheap removal.
    I still had some tix on mtgo left and played the cube a couple of times. It's Ok, but Green is literally unplayable trash in his cube. There is no Sprout Swarm (which I can understand) or Blastoderm (which I can't understand) and simply no reason to be green at all.

    I would love to support the Flicker archetype in the Esper Colors, but sadly it is as unviable as ramp. Again not because we don't have good flicker effects, but because most etb-effects in pauper are fine as they are attached to their bodies, but spending a card just to draw a card or let the opponent discard a card simply doesn't get you anywhere. I also dislike self bounce, because it requires you to cast the creature again, which is a huge tempo downside.
    The flexibility of flicker effects to either trigger an etb effect or save a creature from removal is ok, but the idea, that you save your etb creature from removal and get "double value" is magical christmas land. Most of the time the creature with an etb effect isn't worth a removal, especially not if there is a chance, that you have mana left to save it.
    There are only 2 creatures in pauper, which have an etb effect, that is worth spending a card on it, which are Mulldrifter, the strongest blue card, which you are very unlikely to get in a draft and Dinrova Horror, which doesn't help UW flicker.
    There are also only 4 Flicker Spells, which can flicker more than once, which are Momentary Blink, Ephemerate and Ghostly Flicker/Displace.

    I think it's totally fine to run Momentary Blink and Ephemerate as good cards in a vacuum. There is an overabundance of decent flicker targets, without specifically forcing some in, but playing all the bad flicker cards and some bad cards with etb effects doesn't really do anything, as I just explained.

    Additionally there is the Archaemancer/Ghostly Flicker combo, but that's really more a combo than the base for an archetype.
    Posted in: Pauper & Peasant Discussion
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