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  • posted a message on Modern Horizons Pauper Spoiler
    Green has basically been the weakest color in all sets during the last few years. WOTC has decided that it's fine as a support color, which simply helps certain archetypes or only supplies fixing. Due to the lack of strong cards in a vacuum I've gone a similar route of making green very synergy heavy. Since ramp is not really viable in pauper due to the lack of strong finishers, and every other color being better at going aggro my green basically consists of 3 components: the aura/hexproof archetype, swarm cards and decent midrange beaters.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Modern Horizons Pauper Spoiler
    I think the ratings are mostly on point.

    Personally I'm not completely sure about the following ones:
    Ephemerate: I'm not too high on this. Apart from Custodi Squire there is pretty much no good etb effect in white itself and apart from Mulldrifter and Dinrova Horror there is no etb effect worth spending a card on and having one of these 2 + Ephemerate comes very close to magical christmas land. The best realistic case is to use this on on the of black 3 drops like Phyrexian Rager to get a 1 mana Sign in Blood, which is good, but requires some set up and a specific color combination. Even though WOTC tries to push us into UW flicker it's not really an archetype in pauper IMO. The only color combination, that can really support this as an archetype would be UB, IMO.
    Rhox Veteran: I really really like this card, but white 4s are stacked as hell and the reason, that this is good with a swarm theme doesn't make it a staple in the vacuum.
    First-Sphere Gargantua: Another card I really like, but staple might be too much. As humphrey pointed out, this is busted if you can discard it, but it's still not quite Phyrexian Gargantua.
    Silumgar Scavenger: I can't really imagine this being interesting for cubes without a dedicated sacrifice theme (I think I'm the only one around here, who supports this). Like Rhox Veteran it's simply not good enough in a vacuum. Borderline might be more fitting.
    Treetop Ambusher: On offense this is pretty much Terrain Elemental with the double upside of being able to dash it and being able to pump a different creature instead of itself. The trade off is, that this is worse at blocking. I think cubeable would fit better.
    Trumpeting Herd: Maybe I'm overrating this, but I think this might be the strongest common in the set. 6 power and 6 toughness for 4 mana is pretty sick.
    Faerie Seer: Scry 2 after all isn't exactly equal to drawing a card. At times it's better, sometimes it's worse. I think everyone would run Faerie Miscreant that draws for itself, but since Scry can only generate virtual CA it always feels a lot worse. I'm fine with Borderline, I can also see it being cubeable.

    I think Warteye Witch and Magmatic Sinkhole are also mentionable borderline cards.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    I wouldn't run Juggler in a control deck, just because I have a single card, that is good at enabling it.

    As far as the Juggler goes, it's pretty much how you expect it to be. It's very good in aggressive decks, but always has some variance built in. Btw. the worst case is a Kavu Climber with 1 toughness less.

    Ill-Gotten Inheritance is actually very good on it's own. Regaining life can be the difference between winning and losing against any top decked red burn spell. It's just so amazing to have a win condition, that is immune to creature removal and also helps you stabilize on a comfortable life total.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Modern Horizons Pauper Spoiler
    So now that the full spoiler ist out I have to say it's kind of underwhelming for a "masters" set. I think there is not a single staple. Cards that catched my eye as cubeables were:
    Faerie Seer: Basically a better version of the Owls (Augury Owl, Sage Owl, Spire Owl). If you say Scry 2 nearly equals drawing a card it's quite solid.
    First-Sphere Gargantua: So this is kind of like a Tithebearer Giant (which I really liked from WAR) with the big upside of also drawing a 2nd card when it dies + it also attacks for 5 one more time. If you discard it with Undertaker or Tortured Existence you get something similar to a Ball Lightning, that also draws a card.
    Gluttonous Slug: So the first 2 evolves are basically free and simply require you to play any 2 creatures. A 2/5 Menace, that only did cost you 2 mana is definitely impressive and a 3/6 is just a monster, but it's just a very bad topdeck.
    Magmatic Sinkhole: The first red Delve card. Being the only card in this color, that really does something with the grave is definitely a huge upside. If it could go to the face it would be an easy staple. Like it is, it has to compete with Flame Slash. Instant speed is definitely an upside, but not being able to cast this early outweighs this. So it's worse, but basically deals with any creature, which is something red could want in my eyes.
    Orcish Hellraiser: Another red 3/2 for 2. This downside can be pretty significant, so I'm not sure it makes the cut, the upside is pretty nice though.
    Mother Bear: This is decent on turn 2 and decent when it dies. Overall decent.
    Quakefoot Cyclops: Booth modes are actually fine and I really like the flexiblity. YOu can chose between an uncounterable Stun and a 4/4 Intrusive Packbeast.
    Defile: This is potentially stronger than Disfigure and just another solid cheap removal spell for black.
    Rain of Revelation: An instantspeed Compulsive Research is really strong, IMO.
    Rhox Veteran: Again another strong white 4 drop. I really like this, but white 4 drops are probably one of the most competed spots.
    Treetop Ambusher: In offense this is just a 3/2, that also gives you the option to pump another creature or dash it. Quite flexible.
    Trumpeting Herd: 6 power and 6 toughness for 4 mana seems really strong to me. I think this is probably the closest to a staple in this set.
    Warteye Witch: Well this is definitely interesting for my cube with a swarm and sacrifice theme.
    Posted in: Pauper & Peasant Discussion
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    A thing to keep in mind with Goblin Engineer is that it makes us postboard extremely vunerable to Surgical, so it's a consideration to play something like Silent Gravestone or Scrabbling Claws in the board to counter that.
    Posted in: Control
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    If I alter my recent list slightly I can definitely see something like this:

    A Jeskai version with board the Weatherlight is also tempting:
    I would really miss the Discard though.
    Posted in: Control
  • posted a message on Modern Horizons Pauper Spoiler
    Well compare it to Foresee/Tamiyo's Epiphany, which basically do the same for 4 instead of 7 mana. If it would be instant, it would have been staple it would have been a staple for us and probably modern as well.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Modern Horizons Pauper Spoiler
    I think Orcish Hellraiser is good, but it might actually be outclassed. There are just soo many 3/2s for 2 in red these days, which obviously all have downsides, but I think preventing you from playing a 3-drop in turn 3 is probably the biggest downside.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Modern Horizons Pauper Spoiler
    Mother Bear seems interesting. The 2/2 for is not overly exciting, but the flashback of 2 2/2s for 5 is very fairly costed. Compared to Ghoulcaller's Accomplice this is a huge upgrade.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Modern Horizons Pauper Spoiler
    Savage Swipe actually seems fairly decent. It's just a strictly better Prey Upon, that can be a decent tempo swing in the early game when you only have small creatures. 2 power is after all the most prevalent amount of power. Later in the game you can simply use bigger creatures to fight.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [Primer] Lantern Control
    So I've played now with 1 Narset, Parter of Veils and 1 Ashiok, Dream Render in the SB and was able to see them in action in multiple games at our last weekly local modern event yesterday.

    Match 1 8-rack 2-0:
    Yeah ez MU not much to say.

    Match 2 UW 2-1:
    Game 1: I actually lost game 1, due to simply having 8 lands in a row on top of my library.
    Game 2: Due to a combination of lock pieces, discard and removal for his enchantments I was able to lock him out.
    Game 3: He had double Celestial Purge and Disdainful Stroke in hand against my Whirs and Tezz and I simply resolved Narset, which was huge. It basically shut of Jace entirely and also denied him Serum Visions and Teferi's +1. He also played a list with multiple Hieroglyphic Illumination, which were also reduced to Reach Through Mists. The -2 was also able to find a me Whir.

    Match 3 A Restore Balance-Electrodominance-As Foretold-Brew 2-0:
    Not a hard matchup to begin with, but his deck was also full of cantrips and obviously Ancestral Vision. Narset did her job.

    Match 4 Amulet Titan 2-1:
    Match 1: He didn't play around Whir into Damping Sphere MB. and died to Pact on turn 4.
    Match 2: I kept a weird hand with Trophies, Needles and Ashiok, Dream Render, but even though I was able to buy a lot of time he was able to kill Ashiok before I could bring a bridge to the board and then he killed me.
    Match 3: I had a way better hand with Lantern Shredder and Whir and drew Ashiok of the top. I was able to assemble a small lock with 1 Shredder and brought a bridge and a Jar on to the Field and from there on Ashiok basically did the rest on her own. Denying His Pacts, T-West and even Titan-etb-trigger was completely backbreaking for him.

    I think I will try to make more sideboard slots to test these PWs more, but my first impression was extremely positive.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    So the guys in the Tezzerator Forum have come up with Narset and Teferi's Puzzle Box MB. I think this could actually be interesting for Lantern as Narset simply fits pretty well into lantern with booth her passive and the -2 and with Whir and her we can pretty consistently find a 1-off Puzzlebox.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Well AngledLuffa grinds infinitely much on modo. It's the same with Selfeisek. Mardu Pyromancer is not the best deck in the meta, but by playing this much it's just a matter of time spent to get this many 5-0s.

    I still think the Whir lists are far superior. They are simply way more consistent and the only upside of GB is, that it allows you to play more colorless lands in the MB, especially GQ which makes the Tron and Titan MU better. The deck is also better against Taxes, but apart from these 3 decks Whir has an edge over GB against pretty much every other deck in the meta.

    I've lately started to pick up lantern again after extensively testing Thopter/Sword Combo and some ElectroEnd. There is definitely a lot of new cards, which deserve testing.
    Kaya, Orzhov Usurper: This has already seen some play, because it's pretty good against Phoenix, Dredge and deals with stuff like Chalice.
    Narset, Parter of Veils: The passive seems really good against Phoenix, Storm and UW(x) control and the -2 is pretty strong.
    Ashiok, Dream Render: A solid passive and also a Mill-effect with repeatable Graveyard hate.
    Karn, the Great Creator: Very interesting for GB lists. In Whir lists I see it as more of a SB card, where you can simply board out all your highly situational Toolbox 1-offs. It depends how many SB slots you want to invest into this.
    Posted in: Control
  • posted a message on Artifact Cube
    I'm currently considering to change my Artifact pauper cube to a peasant cube to increase the amount of playable cards with my restriction and have more options to balance the powerlevel of the cards.
    The restriction for this cube, except for the rarity, is, that every card either has to be an artifact or has something to do with artifacts or equipments in the text box.
    I have already made a possible list, which I have already cut down to 360. There are several archetypes:
    White: Mostly equipments
    Blue: Mostly Control + equipments
    Black: Mostly Sacrifice
    Red: Mostly Sacrifice + equipments
    Green: Mostly control + equipments
    The Contraptions currently work in the way, that I simply offer drafters access to every common conspiracy as a 1-off, so they can build their contraption deck the way they like.

    Here is the cubetutor link: Cube list

    There are several strong possible cards not in the list, like Crystal Shard and Cranial Plating, which I have cut, for possibly being too strong. I would really like to get some constructive feedback.
    Posted in: Pauper & Peasant Discussion
  • posted a message on WAR for Pauper Cubes
    Apart from the auto include Law-Rune Enforcer I'm also interested in the following cards for my cube:
    Ahn-Crop Invader: This will probably make the cut for me. It doesn't have the blocking properties of Fault Riders, but I really like the offensive capabilities paired with my swarm theme.
    Aven Eternal: I think Eldrazi Skyspawner is better in blue, because the mana can be very important, but this is obviously also very solid.
    Jaya's Greeting: Not being able to target the player is definitely a real bummer, but considering, that most burn spells aim for creatures anyway, this is just incredibly solid.
    Spellgorger Weird: I don't really support the spells matter theme and I'm not a big fan of the prowess ability in general, because it requires you to constantly play spells with a forced timing (pre combat or mid combat), if you want to get the value out of it. Keeping the Counters negates this downside. You can threaten to pump it mid combat, but you still get the value, when you counter a spell or play instants in your opponents end step. Considering, that this card already has a decent card with only a single spell being cast makes this a lot more exciting than Pyre Hound. A minor upside is also, that this triggers of any noncreature spell, not just instants and sorceries.
    Trusted Pegasus: It will again be hard to squeeze this in, but I really like this kind of card.
    Wardscale Crocodile: This actually has a higher amount of total stats than Rubbleback Rhino, even though it's generally better for hexproof creatures to have higher thoughness to start with, I think this will probably make the cut for me aswell.

    Edit: Lazotep Reaver: This is mostly interesting for my cube, but it's just a very good token maker and with my highly supported sacrifice theme, this will definitely make the cut for me.
    Posted in: Pauper & Peasant Discussion
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