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  • posted a message on Waste Mana - strictly colorless? Painlands become relevant.
    Quote from tenzoku »
    Quote from Zok72 »
    Quote from willdice »
    Quote from harlannowick »
    Quote from Minoke »
    That may be true. But until there's a card that requires <> as a cost, it makes no sense to change the mana symbols.

    Now such a cost exists and the change can be implemented.


    You may have missed my point. Battle should have featured cards with Void costs. The question is why it didn't, not that it didn't. No one is asking why Kozilek's Channeler doesn't produce <><> instead of 2. People are asking why Ulamog, the Ceaseless Hunger Doesn't cost 8<><>.

    I have two theories:

    * Design and/or development realized colorless as a cost (what you call "void costs") had a limited design space, so they couldn't support it on both sets. Only the small set has such a cost because they don't want to have, or couldn't design, more than a handful of cards with colorless costs.

    * Initially, back when it was still a three-set block, it was going to be large/small/large, with the "colorless costs" being the third-set-only twist. After it became a two-set block, retrofitting the colorless costs into the first set wasn't viable without changing the whole setup even more than the removal of a set did. They could still introduce the symbol on colorless mana production, but decided it fit better being introduced on the set where it is also a cost.


    Both of these make a lot of sense. I don't imagine there's too much design space in colorless costs (though I really hope we'll see some developmentally pushed cards with costs like R<>). If this is a symbol for colorless mana though I hope they keep using it in sets to come (imagine a sol ring that read T: Add <><> to your mana pool, that would be really cool). I also like how colorless costs bring us back towards 1 or 2 color decks for standard (easier for 1 or 2 color decks to put utility lands that produce colorless mana in if you want to "splash" colorless).
    You do know, that if this change is true, as many are speculating, Sol ring will literally read "T: Add <><> to your mana pool" right?


    yes, that was my point, I was imagining things that would happen if a hypothetical is true, and finding them cool, oh so cool
    Posted in: New Card Discussion
  • posted a message on Waste Mana - strictly colorless? Painlands become relevant.
    Quote from willdice »
    Quote from harlannowick »
    Quote from Minoke »
    That may be true. But until there's a card that requires <> as a cost, it makes no sense to change the mana symbols.

    Now such a cost exists and the change can be implemented.


    You may have missed my point. Battle should have featured cards with Void costs. The question is why it didn't, not that it didn't. No one is asking why Kozilek's Channeler doesn't produce <><> instead of 2. People are asking why Ulamog, the Ceaseless Hunger Doesn't cost 8<><>.

    I have two theories:

    * Design and/or development realized colorless as a cost (what you call "void costs") had a limited design space, so they couldn't support it on both sets. Only the small set has such a cost because they don't want to have, or couldn't design, more than a handful of cards with colorless costs.

    * Initially, back when it was still a three-set block, it was going to be large/small/large, with the "colorless costs" being the third-set-only twist. After it became a two-set block, retrofitting the colorless costs into the first set wasn't viable without changing the whole setup even more than the removal of a set did. They could still introduce the symbol on colorless mana production, but decided it fit better being introduced on the set where it is also a cost.


    Both of these make a lot of sense. I don't imagine there's too much design space in colorless costs (though I really hope we'll see some developmentally pushed cards with costs like R<>). If this is a symbol for colorless mana though I hope they keep using it in sets to come (imagine a sol ring that read T: Add <><> to your mana pool, that would be really cool). I also like how colorless costs bring us back towards 1 or 2 color decks for standard (easier for 1 or 2 color decks to put utility lands that produce colorless mana in if you want to "splash" colorless).
    Posted in: New Card Discussion
  • posted a message on Waste Mana - strictly colorless? Painlands become relevant.
    There is another theoretical spoiler, this time of Mystic Gate with a <> mana symbol for the first ability. If this is in fact a real spoiler it would solidly define the symbol as colorless mana (to differentiate from generic mana) and would make new Kozilek and Mirrorpool require colorless mana in addition to some amount of generic mana. The only remaining question would then be why they would hold this particular change for the second set of the block when it would be such a strong change (flavorfully and mechanically) to add in the first set?

    https://twitter.com/LengthyXemit
    Posted in: New Card Discussion
  • posted a message on Largest Finite Damage Amount
    I was playing a game of magic with my brother this morning and had just gained an arbitrarily large amount of life when a question struck me: "What is the largest finite amount of damage can be dealt in a single game of magic?" If you think you've got a contender for the optimal 60 card list go ahead and post it. Remember, if you deck has any way of dealing an infinite amount of damage it's out. Assume your opponent never loses. Here's what we came up with.



    The gameplan for this deck is in theory somewhat simple:
    1. Cast precursor golem
    2. Create an infinite amount of mana
    3. Cast a kicked rite of replication as many times as possible
    4. Do it all again with Reminisce

    Important interactions include: casting fork on a Radiate instead of Rite of Replication in order to copy Rite of Replication on every golem instead of just one golem. Mass Hysteria allows you to swing with all the golems you create on the turn you create them so you don't deck yourself.

    I haven't bothered to figure out how much damage this does but if anyone feels like figuring that out I would appreciate it.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Bothered whether buying these cards are investment in the future or a lost.
    It is possible to make money speculating on magic cards, but it takes careful planning. There are two primary ways to do this, sitting on sealed product and speculating on specific cards.

    A) sitting on sealed product
    This is a simple long term strategy. If you buy sealed packs of a set and don't open them for a long time (years, not months) then they frequently appreciate in value. Not all sets do this, but many do. Popular sets especially can do this, for example boxes of the original ravnica set can go for $350 (original retail price approximately $120). I would bet that return to ravnica will appreciate based on the popularity of the original set.

    B) speculating on specific cards
    Carefully selecting cards to buy and sell before and during the standard run of a set can make you a profit, but it is much more risky. Take the recent card Bonfire of the Damned for example. The preorder cost for the card started as low as $5 from some sites, went up to $12 before the release of the set, then, after it had some widespread tournament play, rose rapidly and is now worth approximately $45. Other cards start high and go nowhere (Tibalt, the Fiend-Blooded for example started at $25 preorder and plummeted to approximately $5 now).
    The best time to speculate on cards is just before and just after the release of a new set. Be cautious of cards that are splashy but not good (like tibalt) and look for cards that seem undercosted for their play value. Also, speculate mostly at rare and mythic as it is simply not likely for you to make a profit on uncommon or common cards whose prices are more stable.

    With regards to the specific cards you bought, Phantasmal Image and drowned catacombs will likely make you some money back (near to your original investment in either direction) and they may go up if tournament quality decks need them, neither is rotating so they'll probably maintain value for another year or so. Phyrexian Obliterator was like tibalt (alot of hype but no tournament play and no profit to be made) but its value won't got too much lower when it rotates from standard but it will be somewhat of a loss. Darkslick shores almost definitely won't go up, but again, I don't see any reason it will drop too much when it rotates from standard, so again a small loss.

    All in all you're likely looking at a small loss unless you make a good sale on the phantasmal images or drowned catacombs.
    Posted in: Market Street Café
  • posted a message on [[RTR]] Rootborn Defenses
    I think this falls into the realm of wild speculation, but this is a spoiler/fake thread so I feel it won't be too offensive.

    Maro was very excited about how the selesnya guild leader was multiple creatures in one. What if, like precursor golem, it copied itself, with the caveat that it didn't kill itself due to the legend rule? It would play very nicely with the new mechanic that Rootborn Defenses seems to offer. You would be able to populate extra copies of the guild leader (with whatever interesting abilities it had) onto the battlefield. I think this card is real.

    Anyone else think that this makes sense? Anyone think I'm nuts?
    Posted in: The Rumor Mill
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