That makes sense. My thinking was that everyone would want ALL the shocks lands, instead of only certain of the ones they need specifically for the decks. It's like you said about SCM, lots of decks use SCM over many formats, but not all decks need him, keeping his price in check. It's obvious to me now, so thanks for clearing that up.
Wouldn't a shockland reprint drive prices up instead of down? In Standard everyone and their mother will want 4x shocks for their deck, and more if they're in 3+ colors. That would be a ton of demand, and I don't see prices ever being reasonable until they rotate out in two years.
I sold most of my paper collection, and it was hard, but I wasn't using the cards anyway. I sold because I hardly get to play IRL, and if I do it's mostly casual with my friends. My LGS runs magic Tuesday nights and FNM and given my schedule it's hard to make those, and even harder to justify hanging onto cards for the rare occasions I go. I do plan on going back when I can with budget decks for craps and giggles, because the times I have gone were fun.
All I have left are some useful common/uncommon playsets, a NPH common set, M13 common/uncommon set, lands, a couple precon/jank decks for casual that aren't worth much anyway, and a few singles of my favorite cards that I don't use. I also have one competitive deck in case that Modern ever takes off around here, but mostly I can't bring myself to sell it.
To keep my meager collection from getting out of hand again I plan on only buying playsets of cards I need for the decks I own and the occasional single card for the cool factor. (Simplified Chinese M10 foil Essence Scatter? Yessir.)
I'd say hang onto some cards when you sell, just for collection's sake. A few sentimental cards won't hurt. I have a Goblin Welder that I will never use, but it's my favorite card, so I keep it.
I love Modo because I can play whenever works for me, and especially for Modern, which is the only format I care for and can afford. The only thing that bothers me how hard it is to have a conversation using chat only, but that's my problem, not MTGO's.
Something I just thought of: Todd Anderson has some Twin videos on SCG that I found useful that might make for some handy links in the primer. I thought he did a pretty good job explaining card choices and commentating his game play. I never had played combo before I picked up Twin, and these helped me immensely.
Huh, I just played against this card for the first time a few hours ago on Modo.
Great card. I used to think he was terrible in theory, but after seeing him in action I've had a change of heart. Good mana investment, especially in the early game, and can absolute destroy if left unanswered. The art is trippy too, so I like it.
As much as I like the card and want it to be good, it's too circumstantial. There are way too many hoops to jump to get 8 hasty power for 3 mana, and like others have said it requires an open board. Fun in block, perhaps?
I guess it could see play in a warriors tribal
Sadly, not really. I'm a sucker for Warrior tribal, and when I was brewing my R/G/b Warrior deck I never considered this card. I'd much rather play Taurean Mauler or Countryside Crusher in the three drop slot. It's always sad when a card can't even make the cut in a casual deck
First, thanks for putting in the time to make a new primer
I do have to question this though:
Spellskite Lack luster in the main, just win the counter war. Comes in from the sideboard when they bring in the hate. 2-4 SB
I've just finished going through the July Daily results in Blippy's Metagame thread, studying the Twin builds. Of the placing builds, only one deck didn't run Spellskite at all, with most running 2-3 main. I think you're going against the popular opinion with this statement.
FWIW, I haven't been playing Twin long enough to offer a personal opinion on the card yet, but I have found it useful in my generic build and believe that it has some merit to be considered in the main deck.
I have to agree with GoldDraconian about counterspells in Modern, as it feels like the current ones are quite lacking.
In my opinion, and if we lived in Magical Christmasland, I would like Counterspell reprinted in an attempt to have viable non-tempo control. Then perhaps the elusive trinity of combo-control-aggro could exist as well. Unfortunately, given that in reality Magic is a barren waste of crushed dreams and bitter tears, Counterspell would probably destroy the format in an unforeseen way.
wat? I don't even
That makes sense. My thinking was that everyone would want ALL the shocks lands, instead of only certain of the ones they need specifically for the decks. It's like you said about SCM, lots of decks use SCM over many formats, but not all decks need him, keeping his price in check. It's obvious to me now, so thanks for clearing that up.
All I have left are some useful common/uncommon playsets, a NPH common set, M13 common/uncommon set, lands, a couple precon/jank decks for casual that aren't worth much anyway, and a few singles of my favorite cards that I don't use. I also have one competitive deck in case that Modern ever takes off around here, but mostly I can't bring myself to sell it.
To keep my meager collection from getting out of hand again I plan on only buying playsets of cards I need for the decks I own and the occasional single card for the cool factor. (Simplified Chinese M10 foil Essence Scatter? Yessir.)
I'd say hang onto some cards when you sell, just for collection's sake. A few sentimental cards won't hurt. I have a Goblin Welder that I will never use, but it's my favorite card, so I keep it.
I love Modo because I can play whenever works for me, and especially for Modern, which is the only format I care for and can afford. The only thing that bothers me how hard it is to have a conversation using chat only, but that's my problem, not MTGO's.
Video: Splinter Twin in Modern
U/R Splinter Twin in Modern
Great card. I used to think he was terrible in theory, but after seeing him in action I've had a change of heart. Good mana investment, especially in the early game, and can absolute destroy if left unanswered. The art is trippy too, so I like it.
Sadly, not really. I'm a sucker for Warrior tribal, and when I was brewing my R/G/b Warrior deck I never considered this card. I'd much rather play Taurean Mauler or Countryside Crusher in the three drop slot. It's always sad when a card can't even make the cut in a casual deck
I do have to question this though:
I've just finished going through the July Daily results in Blippy's Metagame thread, studying the Twin builds. Of the placing builds, only one deck didn't run Spellskite at all, with most running 2-3 main. I think you're going against the popular opinion with this statement.
FWIW, I haven't been playing Twin long enough to offer a personal opinion on the card yet, but I have found it useful in my generic build and believe that it has some merit to be considered in the main deck.
In my opinion, and if we lived in Magical Christmasland, I would like Counterspell reprinted in an attempt to have viable non-tempo control. Then perhaps the elusive trinity of combo-control-aggro could exist as well. Unfortunately, given that in reality Magic is a barren waste of crushed dreams and bitter tears, Counterspell would probably destroy the format in an unforeseen way.