Domri is one of my favorite cards for edh in the set, and I wish I could play him in one of my decks. Basically his first +1 is just drawing you a card most of the time, which is pretty solid. His -2 is great because he can protect himself while saving up for the ultimate. If you can get to the ultimate, it is an akroma's memorial on a stick, and from I know, there isn't any emblem removal as there is artifact.
Mind grind can be an easy win con in any edh deck. Generally speaking edh games can run anywhere from three to fifty turns. Whether it is a mind grind for three, or a mind grind for twenty, it still put's you in a great position for the rest of the game.
Duskmantle seer didn't strike me as "great" the first time I read it, but then I realized that a copy of Dark confidant runs around forty to fifty dollars. Yikes, that's quite a bit, but don't get me wrong, BOB is an insane card. Duskmantle seer is really fun from my perspective in edh because it can help out your opponents, as well as wreck them and it has quite the body
Basically you sac the redcap to either of the alters then sac it to kresh as well. Since creatures cant get -1/-1 counters its infinite damage, mana, and counters for the win.
I would suggest throwing in a hedron crab, it mills every turn if you hit your land drop and can become a threat if they can't deal with it. It also makes a solid defender
Ghave is a great general to start out with. It really depends what old cards you have lying around. If you have good cards then you can build around him and eventually you can add on to the deck to make it much better. But for now, I think it would be best to just list the cards and then ask for advice.
Hey everyone I decided to use brigid, hero of kinnsbaile as my general! The deck is semi-budget and is priced at about 75-100 dollars. Tell me how you think I can make my deck better in the comments! Also, sorry about the format. I do not know how to make the deck lists where you can click on the cards. If anyone knows please tell me in the comments!!
Emeria, the Sky Ruin
Reliquary Tower
Kor Haven
Mistveil Plains
34 Plains
Springjack Pasture
Other Spells:
Mobilization
Austere Command
Crystal Ball
Sword of Kaldra
Sword of Vengeance
Swords to Plowshares
Path to Exile
Akroma's Memorial
Leyline of Sanctity
Ajani Goldmane
Archery Training
Oblivion Ring
Darksteel Plate
Darksteel Reactor
Grappling Hook
Militia's Pride
Runed Halo
White Sun's Zenith
Armored Ascension
Skullclamp
Honor of the Pure
Infiltration Lens
Phyrexian Rebirth
Steelshaper's Gift
Celestial Mantle
Beacon of Immortality
Sword of the Paruns
Caged Sun
Mindslaver
Akroma's Vengeance
Luminarch Ascension
Breath of Life
Cenn's Enlistment
Zuran Orb
Batterskull
Argentum Armor
Hey popsucker! I have a cool idea for a sig. I was thinking it could be a picture of Brigid, Hero of Kinsbaile on the left, thoughtweft trio in the middle, and then wizened cenn on the right. And then under it would read Kithkin clan!
Skullclamp might be a good addition to your deck because you have lots of small rat creatures and with marrow gnawer you can tap him to sac a rat and get to draw two cards, but it might be a little too expensive if your going to go the super budget route.
Hey everyone! I thought I would make a quick article discussing the top ten cards in m13 that are most exciting for edh decks!
So without further ado, number ten on my list is worldfire. Worldfire is a very interesting, and fun card for edh. Not only is it a wrath of god effect, but it destroys all permanents and it makes your life total one. So basically the first person to lay down a creature wins the game.
So now on to number nine. For number nine I chose archaeomancer because blue is always trying to get cards back from the graveyard and archaeomancer does just the thing. I think that she will be a staple in any new blue deck.
As for number eight, another new staple, I chose swithceroo. I just switcheroo because if you have some 1/1 and your opponent has an ulamog, your probably going to be in a good place unless it gets counter by pact of negation or a mana leak.
For number seven, I chose a card that I think is very underestimated. Smelt is probably one of my favorite red cards in m13 because if you have one red mana open and your opponent plays a sol ring or a scroll rack, you can just smelt it. I think that's what makes this card so good in the edh format.
For number 6, i chose magmaquake. This card is very interesting because not only does it kill creatures, but it kills planeswalkers. Planeswalkers can be a pain to deal with but with magmaquake, you don't even have to worry about them, and maybe kill a few creatures in the process while casting it.
For number 5 i chose a possible general, and or staple in any green deck. Yeva, Nature's herald is an amazing creature. To be able to cast creatures during your opponents turn is an insane ability. When playing yeva, if you leave a few lands open, your opponents will be afraid to attack you because of yeva's ability. Yeva definitely earns a spot on this list.
For number 4, i chose disciple of bolas. He gains you life and he draws you cards. Very good for a mono black edh deck. And for a converted mana cost of 4, thats pretty good.
For number 3 i chose another very good black cards. Lilliana of the dark realms is going to be a staple in any black edh deck. If you have enough creatures to protect her you can get her to her final ability pretty quick. Having swamps tap for 4 instead of 1 is amazing. You can basically play any card in your hand.
That leads me to number 2, Omniscience. Omniscience is an amazing card for any blue edh deck. Getting to play cards from your hand without playing their mana cost is insane. Although it is 9 to play, it still is an amazing card.
And now for number one! The number one best card for edh, in my opinion, is diabolic revelation. Diabolic revelation is like diabolic tutor on steroids. With any cabal coffers deck you will be able to search for at least 7 cards with him. Its just insane for any black deck. It also is a good combo with omniscience because you can search for the most expensive cards to cost in your deck and then just put out right away. If your opponent doesn't forfeit I would be suprised. Well anyway, that's my top ten. Tell me what's yours in the comments!
Commander: Damia, Sage of Stone
Land Base:
5 Forest
5 Swamp
4 Island
Watery Grave
Overgrown Tomb
Breeding Pool
Nephalia Drownyard
Darkslick Shores
Golgari Rot Farm
Simic Growth Chamber
Alchemist's Refuge
Lonely Sandbar
Tranquil Thicket
Barren Moor
Unholy Grotto
Woodland Cemetery
Hinterland Harbor
Halimar Depths
Drowned Catacomb
Inkmoth Nexus
Vivid Marsh
Bojuka Bog
Reliquary Tower
Svogthos, the restless tomb
Command Tower
Springjack Pasture
Minamo, school at water's edge
Creatures:
Lord of the Undead
Lord of Extinction
Acidic Slime
Undercity Informer
Skullbriar, the walking grave
Undead Alchemist
Phantasmal Image
Nemesis of Reason
Rune-scarred demon
Geralf's Messenger
Disciple of Bolas
Solemn Simulacrum
Sewer Nemesis
Eternal Witness
Unbreathing Horde
Grimgrin, corpse-born
Lich lord of unx
Palinchron
Gravecrawler
Shriekmaw
Cemetery Reaper
Birds of Paradise
Undead Warchief
Consuming Aberration
Mikaeus, the unhollowed
Death Baron
Artifacts and Enchantments:
Recycle
Omniscience
Doubling Season
Descent into Madness
Endless ranks of the dead
Rooftop Storm
Illusionist's Bracers
Coalition Relic
Akroma's Memorial
Birthing Pod
Lightning Greaves
Sol Ring
Pithing Needle
Coat of arms
Instants and Sorceries:
Sever the bloodline
Putrefy
Damnation
Beast within
Explore
Diabolic Tutor
Black Sun's Zenith
Demonic Tutor
Capsize
Ultimate Price
Go for the Throat
Cyclonic Rift
Increasing Ambition
Farseek
Exsanguinate
Essence Scatter
Dismember
Army of the Damned
Zombie Apocalypse
Worldy Tutor
Just wanted to get your guy's opinion on some sick new cards in gatecrash. I'll list them down bellow and give a short explanation for each.
Domri Rade
Domri is one of my favorite cards for edh in the set, and I wish I could play him in one of my decks. Basically his first +1 is just drawing you a card most of the time, which is pretty solid. His -2 is great because he can protect himself while saving up for the ultimate. If you can get to the ultimate, it is an akroma's memorial on a stick, and from I know, there isn't any emblem removal as there is artifact.
Mind Grind
Mind grind can be an easy win con in any edh deck. Generally speaking edh games can run anywhere from three to fifty turns. Whether it is a mind grind for three, or a mind grind for twenty, it still put's you in a great position for the rest of the game.
Duskmantle Seer
Duskmantle seer didn't strike me as "great" the first time I read it, but then I realized that a copy of Dark confidant runs around forty to fifty dollars. Yikes, that's quite a bit, but don't get me wrong, BOB is an insane card. Duskmantle seer is really fun from my perspective in edh because it can help out your opponents, as well as wreck them and it has quite the body
Basically you sac the redcap to either of the alters then sac it to kresh as well. Since creatures cant get -1/-1 counters its infinite damage, mana, and counters for the win.
Creatures:
Brigid, Hero of Kinsbaile
Cenn's Heir
Cenn's Tactician
Wizened Cenn
Kinsbaile Borderguard
Kinsbaile Skirmisher
Crovax, Ascendant Hero
Kithkin Harbinger
Kithkin Rabble
Stoneforge Mystic
Kor Outfitter
Brass Squire
Emeria Angel
Goldmeadow Lookout
Goldmeadow Stalwart
Goldmeadow Harrier
Ballyrush Banneret
Knight of Meadowgrain
Thoughtweft Trio
Galepowder Mage
Springjack Shepherd
Steelshaper Apprentice
Mother of Runes
Reveillark
Solemn Simulacrum
Lands:
Emeria, the Sky Ruin
Reliquary Tower
Kor Haven
Mistveil Plains
34 Plains
Springjack Pasture
Other Spells:
Mobilization
Austere Command
Crystal Ball
Sword of Kaldra
Sword of Vengeance
Swords to Plowshares
Path to Exile
Akroma's Memorial
Leyline of Sanctity
Ajani Goldmane
Archery Training
Oblivion Ring
Darksteel Plate
Darksteel Reactor
Grappling Hook
Militia's Pride
Runed Halo
White Sun's Zenith
Armored Ascension
Skullclamp
Honor of the Pure
Infiltration Lens
Phyrexian Rebirth
Steelshaper's Gift
Celestial Mantle
Beacon of Immortality
Sword of the Paruns
Caged Sun
Mindslaver
Akroma's Vengeance
Luminarch Ascension
Breath of Life
Cenn's Enlistment
Zuran Orb
Batterskull
Argentum Armor
So without further ado, number ten on my list is worldfire. Worldfire is a very interesting, and fun card for edh. Not only is it a wrath of god effect, but it destroys all permanents and it makes your life total one. So basically the first person to lay down a creature wins the game.
So now on to number nine. For number nine I chose archaeomancer because blue is always trying to get cards back from the graveyard and archaeomancer does just the thing. I think that she will be a staple in any new blue deck.
As for number eight, another new staple, I chose swithceroo. I just switcheroo because if you have some 1/1 and your opponent has an ulamog, your probably going to be in a good place unless it gets counter by pact of negation or a mana leak.
For number seven, I chose a card that I think is very underestimated. Smelt is probably one of my favorite red cards in m13 because if you have one red mana open and your opponent plays a sol ring or a scroll rack, you can just smelt it. I think that's what makes this card so good in the edh format.
For number 6, i chose magmaquake. This card is very interesting because not only does it kill creatures, but it kills planeswalkers. Planeswalkers can be a pain to deal with but with magmaquake, you don't even have to worry about them, and maybe kill a few creatures in the process while casting it.
For number 5 i chose a possible general, and or staple in any green deck. Yeva, Nature's herald is an amazing creature. To be able to cast creatures during your opponents turn is an insane ability. When playing yeva, if you leave a few lands open, your opponents will be afraid to attack you because of yeva's ability. Yeva definitely earns a spot on this list.
For number 4, i chose disciple of bolas. He gains you life and he draws you cards. Very good for a mono black edh deck. And for a converted mana cost of 4, thats pretty good.
For number 3 i chose another very good black cards. Lilliana of the dark realms is going to be a staple in any black edh deck. If you have enough creatures to protect her you can get her to her final ability pretty quick. Having swamps tap for 4 instead of 1 is amazing. You can basically play any card in your hand.
That leads me to number 2, Omniscience. Omniscience is an amazing card for any blue edh deck. Getting to play cards from your hand without playing their mana cost is insane. Although it is 9 to play, it still is an amazing card.
And now for number one! The number one best card for edh, in my opinion, is diabolic revelation. Diabolic revelation is like diabolic tutor on steroids. With any cabal coffers deck you will be able to search for at least 7 cards with him. Its just insane for any black deck. It also is a good combo with omniscience because you can search for the most expensive cards to cost in your deck and then just put out right away. If your opponent doesn't forfeit I would be suprised. Well anyway, that's my top ten. Tell me what's yours in the comments!