Wow... from an indestructible 8/8 in combat to this. How the mighty have fallen!
I like it as a removal spell in limited that kills the things you most need dead and then takes a turn off before turning into a chump blocker that draws a card or maintains the enchantment count. Not bad!
Why are these cards always only for basic plains? Would it be so bad to be able to search for duals in Commander? Is it just a case of stubbornness about giving white anything that searches for lands or draws cards has to be borderline bad?
At least in this case, it seems pretty reasonable given that black rarity symbol.
I think we can still basically call this Sunblade Scientist.
Not exactly sure why Leonardo is the one wrecking tech. Maybe more Michaelangelo or Raphael's game? Which one is the cannoneer? Could really be any of the other three.
Thinking...
Donatello in blue with a hexproof counter and drawing a card
Raphael in red with a haste counter and pinging for 1 or 2 (cannon)
Mike in white with a first strike counter and creating a food token
Now that we're again entering a format with cycling after it's been a while, I thought it would be a good idea to think about how cycling can impact your land count. Obviously it wouldn't have as major of an impact as something like karoo lands, but it should have an impact. Would you adjust land counts in your decks in light of cycling being a thing? If so, how would you assess how many lands to run by examining the number and cost of cycling cards you have?
What do you guys think about flicker effects with fanricate around? As a specific example, do you think Acrobatic Maneuver could be a good card in a dedicated fabricate deck?
It's a bomb, especially in sealed. I actually just got done playing a phantom sealed in which I won 3/5 games because of Ormendahl. The great thing is that you have a potential bomb creature in your land spot. Even if that doesn't work out, the token production alone can be good. It's a card that doesn't cost you much to run and will occasionally steal games. Obviously it also requires no color commitment whatsoever. There are very few answers to this guy should you get the the back side. Black and red have zero answers A lot of the time, sorcery speed is too late as well. That said, you could get absolutely thrashed by Just the Wind or Clip Wings.
I also pegged many of the same cards that appear on your list. There are also a few others that I think are just generically strong but slightly boring and/or serve important roles in some decks.
This is really just for the delirium decks, but I was always a lot happier playing Wicker Witch than I expected I would be. Field Creeper is miles better, so I think it is a good common for dedicated delirium decks.
Faithbearer Paladin is close to Dawnstrike Paladin. Point of power goes to Faithbearer along with the easier casting cost, but vigilance on a big-butted lifelinker is cool. Anyway, both seem like good cards and pretty close on quality while serving slightly different roles.
Swift Spinner is no Nephalia Seakite, but at least it blocks like one. Fliers were a bit of a problem for green in Shadows and this guy should certainly help. Attacking into 2GG was dicey enough with Pack Guardian and now the sky isn't safe either.
Obviously giving your opponent choices is something that you do not want to under any circumstances. All things equal, Browbeat would be bonkers card if you were able to choose the mode instead of your opponent. However, there's a subset of blue cards that puts cards into piles and has one player sort the cards into piles while the other player picks the pile you keep in your hand. These choices are often opposite on different cards and we will now have a limited format where two pile-making cards exist with reversed conditions.
With very limited information about the face down pile, it is difficult to make your decision and it can become a bit of a "wine in front of me" game. Ultimately, I don't think Fortune's Favor is a good card for that very reason.
Anyhow, let's assume that both piles are face-up for this discussion. As the caster of these kinds of spells, do you think it is better to be the one sorting the piles, or is it better to be the one that ultimately chooses which cards go in your hand? We can use these flip cases on Epiphany at the Drownyard. In which instance would Epiphany be a stronger card?
I've been fortunate enough to play with Pacifist/Butcher many more times than I've played against it. It is a little nutty. It's also not terribly difficult to turn it on even without a big creature. I've gone this into Obsessive Skinner multiple times and that's pretty busted, especially if it flips into a 5/5.
Oh yeah... Agreed! Looks like the megazord, tigerzord, and ninja megazord all had a baby.
I guess sometimes it's NOT good to be the king!
I like it as a removal spell in limited that kills the things you most need dead and then takes a turn off before turning into a chump blocker that draws a card or maintains the enchantment count. Not bad!
At least in this case, it seems pretty reasonable given that black rarity symbol.
I think we can still basically call this Sunblade Scientist.
Thinking...
Donatello in blue with a hexproof counter and drawing a card
Raphael in red with a haste counter and pinging for 1 or 2 (cannon)
Mike in white with a first strike counter and creating a food token
This is really just for the delirium decks, but I was always a lot happier playing Wicker Witch than I expected I would be. Field Creeper is miles better, so I think it is a good common for dedicated delirium decks.
Dawn Gryff is boring, but clearly solid. Wind Drakes have been having so much upside lately (Nimbus Naiad, Spectral Shepard) that it seems boring, but this is clearly still a strong common.
Faithbearer Paladin is close to Dawnstrike Paladin. Point of power goes to Faithbearer along with the easier casting cost, but vigilance on a big-butted lifelinker is cool. Anyway, both seem like good cards and pretty close on quality while serving slightly different roles.
Fiend Binder is another core set throwback. Worse than Master of Diversion, but that's a solid card to be compared to.
Irrespective of meld, I think Midnight Scavengers is pretty good. Black has a ton of good low drops to return as is. Recurring things like Heir of Falkenrath, Rancid Rats, or Crow of Dark Tidings is sweet. Indeed, there are a lot of evasive low drops in black.
Swift Spinner is no Nephalia Seakite, but at least it blocks like one. Fliers were a bit of a problem for green in Shadows and this guy should certainly help. Attacking into 2GG was dicey enough with Pack Guardian and now the sky isn't safe either.
Epiphany at the Drownyard vs. Fortune's Favor
With very limited information about the face down pile, it is difficult to make your decision and it can become a bit of a "wine in front of me" game. Ultimately, I don't think Fortune's Favor is a good card for that very reason.
Anyhow, let's assume that both piles are face-up for this discussion. As the caster of these kinds of spells, do you think it is better to be the one sorting the piles, or is it better to be the one that ultimately chooses which cards go in your hand? We can use these flip cases on Epiphany at the Drownyard. In which instance would Epiphany be a stronger card?