2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Cycling's Impact on Lands Played?
    Now that we're again entering a format with cycling after it's been a while, I thought it would be a good idea to think about how cycling can impact your land count. Obviously it wouldn't have as major of an impact as something like karoo lands, but it should have an impact. Would you adjust land counts in your decks in light of cycling being a thing? If so, how would you assess how many lands to run by examining the number and cost of cycling cards you have?
    Posted in: Limited (Sealed, Draft)
  • posted a message on Kaladesh Mechanics Discussion
    What do you guys think about flicker effects with fanricate around? As a specific example, do you think Acrobatic Maneuver could be a good card in a dedicated fabricate deck?
    Posted in: Limited (Sealed, Draft)
  • posted a message on Mothership Spoilers 9-9
    The Millenium Falcon has arrived!
    Posted in: The Rumor Mill
  • posted a message on Random Card of the Day for 10/13: Engineered Might
    It's a bomb, especially in sealed. I actually just got done playing a phantom sealed in which I won 3/5 games because of Ormendahl. The great thing is that you have a potential bomb creature in your land spot. Even if that doesn't work out, the token production alone can be good. It's a card that doesn't cost you much to run and will occasionally steal games. Obviously it also requires no color commitment whatsoever. There are very few answers to this guy should you get the the back side. Black and red have zero answers A lot of the time, sorcery speed is too late as well. That said, you could get absolutely thrashed by Just the Wind or Clip Wings.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Good Commons in EMN
    I also pegged many of the same cards that appear on your list. There are also a few others that I think are just generically strong but slightly boring and/or serve important roles in some decks.

    This is really just for the delirium decks, but I was always a lot happier playing Wicker Witch than I expected I would be. Field Creeper is miles better, so I think it is a good common for dedicated delirium decks.

    Dawn Gryff is boring, but clearly solid. Wind Drakes have been having so much upside lately (Nimbus Naiad, Spectral Shepard) that it seems boring, but this is clearly still a strong common.

    Faithbearer Paladin is close to Dawnstrike Paladin. Point of power goes to Faithbearer along with the easier casting cost, but vigilance on a big-butted lifelinker is cool. Anyway, both seem like good cards and pretty close on quality while serving slightly different roles.

    Fiend Binder is another core set throwback. Worse than Master of Diversion, but that's a solid card to be compared to.

    Irrespective of meld, I think Midnight Scavengers is pretty good. Black has a ton of good low drops to return as is. Recurring things like Heir of Falkenrath, Rancid Rats, or Crow of Dark Tidings is sweet. Indeed, there are a lot of evasive low drops in black.

    Swift Spinner is no Nephalia Seakite, but at least it blocks like one. Fliers were a bit of a problem for green in Shadows and this guy should certainly help. Attacking into 2GG was dicey enough with Pack Guardian and now the sky isn't safe either.
    Posted in: Limited (Sealed, Draft)
  • posted a message on The Opponent Chooses - Piles
    Obviously giving your opponent choices is something that you do not want to under any circumstances. All things equal, Browbeat would be bonkers card if you were able to choose the mode instead of your opponent. However, there's a subset of blue cards that puts cards into piles and has one player sort the cards into piles while the other player picks the pile you keep in your hand. These choices are often opposite on different cards and we will now have a limited format where two pile-making cards exist with reversed conditions.

    Epiphany at the Drownyard vs. Fortune's Favor

    With very limited information about the face down pile, it is difficult to make your decision and it can become a bit of a "wine in front of me" game. Ultimately, I don't think Fortune's Favor is a good card for that very reason.

    Anyhow, let's assume that both piles are face-up for this discussion. As the caster of these kinds of spells, do you think it is better to be the one sorting the piles, or is it better to be the one that ultimately chooses which cards go in your hand? We can use these flip cases on Epiphany at the Drownyard. In which instance would Epiphany be a stronger card?
    Posted in: Limited (Sealed, Draft)
  • posted a message on Random Card of the Day for 10/13: Engineered Might
    I've been fortunate enough to play with Pacifist/Butcher many more times than I've played against it. It is a little nutty. It's also not terribly difficult to turn it on even without a big creature. I've gone this into Obsessive Skinner multiple times and that's pretty busted, especially if it flips into a 5/5.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Random Card of the Day for 10/13: Engineered Might
    Take that double strikers!
    Posted in: Limited (Sealed, Draft)
  • posted a message on Random Card of the Day for 10/13: Engineered Might
    I have had this played against me a few times, but it is always just Cancel. I doubt if I will ever see this cast for its madness cost. Would a UU or even 1U madness cost have been too good in constructed? In limited, that madness cost is just bizarre.

    What if it just cost 3U and made a clue instead and did not have madness?
    Posted in: Limited (Sealed, Draft)
  • posted a message on What's the Most Annoying Game You've Lost So Far? [SOI]
    Quote from Bjorg »
    I lost to a deck with 2 Elusive Tormentor. We had a board stall and he beat me with his unblockable / hexproof /indestructible monstrocity. How are we supposed to beat this card? He can flip it when I try to use removal...


    Somehow Elusive Tormentor is the rare that I've gotten the chance to play with the most. Seemed like one almost every draft for me for a while. It is the stone cold nuts. The aforementioned Biting Rain is uncommon and a pretty niche card, but it is an answer. As for racing, I think that would be very difficult. I have usually had it in B/G delirium decks (where it also plays the role of enabler very well) and the Tormentor added a high degree of inevitability. It might not be impossible to race early, but if the board is stalled with Moldgraf Scavenger, Silent Observer, or other such big butts, Tormentor just lets its controller trade lands/superfluous cards for 4 damage every turn. Tormentor is practically a 5-drop, but 4/4 hexproof, unblockable is well worth it.
    Posted in: Limited (Sealed, Draft)
  • posted a message on What's the Most Annoying Game You've Lost So Far? [SOI]
    I'm with the OP. I don't remember the specifics, but I've now lost twice to Uncaged Fury shenanigans. It is annoying to play against.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Random Card of the Day for 10/13: Engineered Might
    I have played this with some nice success. I think that in this thread, it is currently being overlooked as a delirium enabler as well. Of course, maybe it goes without saying that just about any madness enabler is also a delirium enabler. In any event, I like using this to get lands in the yard. I have liked it plenty so far.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Is Shadows Over Innistrad Another 18-Land Format?
    I know that it is obviously still quite early with tons of commons yet to be revealed, but I think that the overall picture of Shadows Over Innistrad is starting to become a bit clearer.

    Based primarily on Investigate and the discard theme + Delirium, do you think that Shadows Over Innistrad is going to be an 18-land format? It seems to me like there are signs pointing to decks wanting extra lands with all sorts of colors having access to clues and being able to sink mana into being able to activate things by sacrificing clues. I suppose time will tell if this shakes out much at the common rarity, but so far there are a bunch of cool cards (particularly in U/G) that want you to sacrifice clues and use enchantments to put clues into play. For example, Briarbridge Patrol and Ulvenwald Mysteries are both uncommons with rewards for cracking Clues. Such cards seem like they would benefit from being able to get a good amount of lands in play to start the engine.

    It also seems like the combination of the discard theme and Delirium could push in the direction of 18 lands as you will have insurance against mana flood in the form of being able to pitch otherwise useless lands to discard effects such as Heir of Falkenrath or Ravenous Bloodseeker. Granted, you'd prefer to pitch madness cards to these guys, but putting a land in the yard to help your delirium count seems like a decent fallback plan there. Such cards also can mean that late lands are not dead, similar to landfall.

    Am I on the right track with these thoughts here, or not?
    Posted in: Limited (Sealed, Draft)
  • posted a message on Kamigawa Block
    I kind of felt like a troll for doing this, but I sided in a Mindblaze in game three when I knew I would be on the draw. I picked it up on the wheel and it did win me the match. It's kind of a silly card, but it was hilarious.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Your Unexpected Oath of the Gatewatch Prerelease MVP?
    They were playing multiple copies.
    Posted in: Limited (Sealed, Draft)
  • To post a comment, please or register a new account.