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  • posted a message on 6/20 Mothership Spoils: The Locust God
    Its trigger combos with The Scorpion God's. I wonder if the new gods will form an infinite loop when you get all three out.
    Posted in: The Rumor Mill
  • posted a message on Crew question
    Yes. You can still activate a Vehicle's crew ability even if it's already a creature.
    Posted in: Magic Rulings
  • posted a message on Revolt Ability and Upkeep ruling
    Scrounging Bandar

    Yes. Your upkeep step is at the start of your turn, just after the untap step. If any permanents you control leave the battlefield during your upkeep, your revolt abilities will be active for that turn.

    The very first thing that happens during a turn is that the active player untaps all of his or her permanents. The very last thing that happens is that all damage on creatures and "until end of turn" effects wear off. Basically, if a permanent you control leaves the battlefield, your revolt abilities will be active until the next time a player gets to untap.
    Posted in: Magic Rulings
  • posted a message on Looking at face-down cards
    Quote from chaikov »
    Yes, you may look at those cards again.
    Players are allowed to take short notes during the course of a game: you could easily (and legally) write down the names of those cards you were allowed to see while you controlled your opponent.
    This is the very reason why they created rule 406.3 ( ''once a player is allowed to look...'' ): so you don't need to bother writing card names. Same result; less hassle.

    ..and your opponent is not allowed to try and fool you by shuffling the hidden cards: they must remain clearly identifiable (rule 406.4).

    ..and yes, you indeed were a player who was allowed to look at those cards (rule 714.4).


    This makes sense. Thanks!
    Posted in: Magic Rulings
  • posted a message on Looking at face-down cards
    I'm curious about a specific application of this rule.

    406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards
    “exiled face down” can’t be examined by any player except when instructions allow it. However,
    once a player is allowed to look at a card exiled face down, that player may continue to look at that
    card as long as it remains exiled, even if the instruction allowing the player to do so no longer
    applies. A card exiled face down has no characteristics, but the spell or ability that exiled it may
    allow it to be played from exile. Unless that card is being cast face down (see rule 707.4), the card
    is turned face up just before the player announces that he or she is playing the card (see rule 601.2).

    My opponent has some cards exiled face down that he can look at. If I use Mindslaver on my opponent, I can see any cards he can for the duration. Once Mindslaver's effect ends, am I still allowed to look at my opponent's face down cards?
    Posted in: Magic Rulings
  • posted a message on Improvise
    Thanks!
    Posted in: Magic Rulings
  • posted a message on Blocking with Vehicles
    You're correct. All blockers are declared at once during the declare blockers step. In order for the Dreadnought to be a creature at that time, your opponent would have to tap the Titan before the declare blockers step. If he does, then the Titan will be tapped and unable to block.
    Posted in: Magic Rulings
  • posted a message on Improvise
    If a spell such as Consume Spirit or Imperiosaur gains convoke or improvise, does the "spend only ___ mana to cast" prevent you from tapping artifacts/creatures to pay for it?
    Posted in: Magic Rulings
  • posted a message on Comeuppance
    My opponent exiles Soul of Shandalar from his graveyard targeting me. In response, I cast Comeuppance.

    Does Comeuppance deal damage to my opponent?
    Posted in: Magic Rulings
  • posted a message on how does Paradox Engine work with Aether Revolt mechanic: Improvise?
    Yes.

    Paradox Engine's ability doesn't trigger until after you've finished casting the spell, so you'll get to untap any artifacts you tapped to pay for it.
    Posted in: Magic Rulings
  • posted a message on Angels in Two(+)-headed play
    In addition, in 2HG, each creature attacking a team only deals combat damage to one of the two players. Your opponents can choose to deal their combat damage to your teammate in order to get around Gisela's prevention effect.
    Posted in: Magic Rulings
  • posted a message on City in a Bottle
    Thanks!
    Posted in: Magic Rulings
  • posted a message on City in a Bottle
    City in a Bottle, Apocalypse Chime, and Golgothian Sylex refer to "nontoken permanents originally printed in [expansion]".

    Would they affect:

    1) A Clone copying a permanent from that expansion?
    2) A creature equipped with Spy Kit?
    3) A card from the specified expansion that is copying a permanent not from that expansion?

    Rule 700.6a and such mention "the same name", but the Oracle text of the actual cards doesn't.
    Quote from "Rule 700.6a" »
    One card (City in a Bottle) refers to permanents and cards with the same name as a card originally printed in the Arabian Nights expansion. Those cards are...
    Posted in: Magic Rulings
  • posted a message on Spectra Ward + Concerted Effort
    Thanks! I was afraid that's how it worked.
    Posted in: Magic Rulings
  • posted a message on Spectra Ward + Concerted Effort
    I control Concerted Effort, a creature enchanted by Spectra Ward, and another creature enchanted by a colored Aura. Once Concerted Effort's ability resolves, will the Auras fall off either of my creatures?

    Is the "doesn't remove Auras" exception a quality of the protection ability or of Spectra Ward itself?
    Posted in: Magic Rulings
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