This is the closing of an important chapter in the history of Magic: the Gathering.
So much has happened right here on these forums. The website has changed so much over the years, constantly adapting to the interests of its users, old and new. It helped shape and reinforce what it means to play and love Magic for thousands of people.
I've been here just two months short of seven years. Salvation has really shaped who I am as a player. I started in the Legacy forums talking about Stax, Burn and Reanimator, but thanks to the open nature of these forums and its users I slowly transformed into a Pauper and Commander player. If I look back at my first posts, I'm a completely different person.
Thank you.
Here's to the end of something great and the beginning of something new and interesting, created by the backbone of MtgSalvation.
- Upkeep
- Registered User
-
Member for 11 years, 8 months, and 27 days
Last active Fri, Jun, 3 2022 07:55:40
- 6 Followers
- 2,872 Total Posts
- 144 Thanks
-
May 14, 2014Upkeep posted a message on Primer constructionAnything new over here? How's it coming?Posted in: -spooky- Blog
-
Feb 4, 2014Upkeep posted a message on Launch Giveaway!Good change! Looks a lot more stylish. Although it feels kinda like Facebook and Twitter at the same time. Why do all community websites just imitate the big social media guys?Posted in: Announcements
My favorite card is Deftblade Elite. Although I'm not generally a White player, this card is just so sweet; he has won me games. Whether he's killing a provoked creature every turn with lots of pump like Honor the Pure or Catapult Squad, or he's getting a dangerous blocker out of the way so my other creatures can get through (and lives to do it again!),he gets the job done! Just an all-round good card. and a common 1-drop, too! -
Jan 15, 2014Upkeep posted a message on Primer constructionI really like your introduction! Very concise and explains where the archetype comes from.Posted in: -spooky- Blog
Is Cadaverous Knight really a core creature? It barely looks playable, to me anyways.
Maybe comment on each creature and specify in what style it belongs to (control or aggro), so that we can get a better idea of where they belong. You can also include ''shells'' of decks, in other words cards that must be run in order to make the deck function.
A notable exclusion from your otherwise rather full list is Nameless Inversion. This card is a complete beast in this deck, as it's recurable removal, with cards like Ghoulcaller's Chant and Ghoul Raiser.
Bonesplitter probably deserves a mention, as do other pump spells like Unholy Strength (there are many variants available).
I think Top 8 and Video sections are wishful thinking, as there are no sanctioned paper pauper tournaments. If you can get your hands on some MTGO videos playing Zombies, that might be a useful tool.
I suggest a section on Peasant (five uncommons max). It doesn't require a much bigger metagaming knowledge, just another card search. There are lots of uncommon candidates for Zombies.
A brief (or very detailed) matchup breakdown and analysis would be very appreciated. I like to test against many of the top decks in Pauper to see where mine stands, but I understand it's not possible for everyone, considering play-mates and time.
Overall, I think you're scraping the bottom of the barrel for playable cards, and cutting some of the more "fringe" ones is probably a good idea (you can also use the rating system to determine the value of each card to the deck). But it's a really good start! I look forward to seeing the rest! - To post a comment, please login or register a new account.
4 Ponder
4 Words of Wisdom
3 Compulsive Research
4 Vision Skeins
3 Deep Analysis
4 Tome Scour
4 Shriekhorn
Fogs (14)
4 Fog
4 Moment's Peace
2 Undergrowth
4 Respite
11 Island
9 Forest
I think Shriekhorn will work better than Ghoulcaller's Bell here, as it doesn't mill the controller. I added a ton of draw, most of which makes the opponent draw with you, or you can force them to draw card instead. Deep Analysis is a bomb!
I really would want to add white for Dawn Charm and Safe Passage. Would 3 colours be overkill?
I have to say, I'm really not a fan of Gitaxian Probe in the deck. Two life for a meager chance of drawing a card you need? It's the same as running fetchlands to thin your deck: it's been proven to be practically useless and a waste of life. It might be better off running Chromatic Star like in Fliskins' iteration of the deck. It can at the very least be sacrificed to Rebirth for a card. I would personally just run more LD in its place.
I'm on the fence for Faithless Looting. While it is card disadvantage (which this deck doesn't need any more of), it does filter cards very well and it has flashback. I don't think it's a good idea, considering all the 2-for-1s the deck is running.
Which version of the deck have you been playing with? I feel like there are big play differences between the decks running Wellsprings and those that aren't (I'm not saying that using them is correct).
It does feel like the deck is missing something. I see potential, but I think there are some absent components. There's excellent synergy between cards like Kuldotha Rebirth, Crack the Earth and Ichor Wellspring, but it needs even more than that. We need a way to come out on top and put pressure on the opponent. More cheap mass removal like Electrickery could be good for card advantage. Krark-Clan Shaman might be main board material (which makes Akki Blizzard-herder playable)
Yes this thread really inspired me, and I wanted to build my own take on it. However, I've been at a standstill for a while now. The biggest problem I've had to come to terms with was that the deck just can't generate enough land destruction to really keep the opponent at bay (particularly the ones that work on very few lands). After turn 2 or 3, I'm sitting on too much mana and nothing to spend it on. I'm relying on the topdeck to try and get answers, which is a losing proposition. There aren't enough solid 1-2 mana LD spells in the common slot to make this deck work. Crack the Earth made it so that the opponent sacrificed anything but a land, and Akki Blizzard-herder was too situational. All of my testing has led to the opponent eventually fighting his way back in the game and killing me, because the deck has a slow clock to boot. All the spells create card disadvantage while the opponent just sits patiently. According to statistics taken from other LD decks, you need on average 3 LD spells in your first 9 cards to have a chance at screwing them over. The deck you posted will average 1.3 in the opening 7, which isn't good. You would need a minimum of 12 1-2 mana LD spells, followed with 4 more expensive ones.
So, I'm stuck. I'm also surprised you haven't come to similar conclusions. I don't see such big differences between your deck and mine, save the Wellsprings. The only way I could see this working any better would be if there were more one-sided LDs involved, like Molten Rain and Stone Rain. These could allow the deck to progress normally past turn 3 and keep the opponent off lands for good.
I also noticed that Flailing Soldier was a beast. But again, once you run out of LD, he's dead.
During those matchups, the deck can easily just target all of its' bounce to creatures instead, while beating with flying creatures (in which case Mist Raven is the better card).
Seems like a really interesting deck to play! Definitely needs Echoing Truth though
Which do you use and why? I've seen some lists running both, and to me it seems like a waste of space. What would someone gain from using both, instead of a better target?
I've been brainstorming ideas for a few days now, and I've found a number of cards to work with. Other decklists I've found weren't close to what I had in mind in terms of power.
I think the most powerful colour combination is UB. It gives access to discard/removal, which is pretty essential to the deck.
This may seem counterproductive to being competitive, but I don't want to run Show and Tell. I want to be more on the control spectrum than combo, and get to Shared Fate in a natural way (using Ancient Tomb and City of Traitors :tongue:)
I've tried several lists. My first efforts were concentrated on ramping artifact mana with what I like to call the ''Budde Base'' (after the world champion's Wildfire deck), consisting of Voltaic Key, Grim Monolith, Thran Dynamo, etc. I could get to 5 mana on turn 3 consistently, sometimes turn 2.
I then tried using a more controlish aspect, with Memory Lapse, Force of Will (surprisingly synergistic) and Duress.
The real problem in both decks was finding Shared Fate in a timely manner, as the deck can only hold its' own for so long, being full of junk. Draw spells help alot, Brainstorm being AMAZING, since it forces the opponent to put cards back into their library for me to draw. I'm trying out Brainspoil, which works fairly well, since it doubles as removal.
Here's where I'm at right now:
4 Go for the Throat
4 Force of Will
4 Memory Lapse
3 Duress
Dig/ Search (13)
4 Brainstorm
4 Compulsive Research
3 Brainspoil
2 Teferi's Puzzle Box
4 Steel Wall
Win (4)
4 Shared Fate
Land (24)
3 City of Brass
4 Ancient Tomb
2 City of Traitors
9 Island
6 Swamp
I'm not in a Sideboard building phase right now, as the maindeck looks pretty crappy.
I've yet to try something like Dark Ritual, but I'm not sure if it belongs in the deck.
I really need some help with this deck!! Any ideas?
This deck needs some Blue in it hehe...
I saw a BU tribal/combo cleric deck using Intruder Alarm with Skirsdag High Priest for infinite 5/5 demons on turn 3. Blue also allows you to diversify your removal into counter/discard, which is stronger. I always thought Noble Benefactor needed a home as well Though he's probably not playable.
On your current decklist, I would recommend you not run 4 of Shepherd of Rot. He's not very nice to see in multiples. I also don't see any very good ways to abuse of Rotlung Reanimator. Clerics do quite poorly in combat compared to a Tarmogoyf, and getting a 2/2 in exchange for a priest of Gix is not going to help much.
You could definitely use Ancient Tomb, City of Traitors and Exploration (I would replace Summer Bloom with these). These will speed you up a ton. I wouldn't recommend Mox Diamond, as it stops you from playing the land in question, which stops you from drawing additional cards.
Ghoulcaller's Bell mills everyone evenly. If there was a way to abuse the graveyard other than with Moment's Peace... Maybe Deep Analysis?
I feel like Doom Blade or the like is just going to be countered, without any possibility to be brought back from the grave to be reused. I've also been having trouble with Suture Priest... I think my deck needs some sort of Terror, but I just don't know where to fit it in to make it count.
Edit: I'm making the deck sound pretty bad, but it really isn't. Every Aggro deck I've faced so far just folds to it.
Disadvantages:
If you're stuck at 5 mana, Skinthinner works, Heartabber doesn't
Allows regeneration
Advantages:
Flying
2 tougness
costs 7 instead of 8 for a 1-turn shot
Kills black creatures
I'm taking out 1 Golgari Signet for 1 Heartstabber Mosquito, and if I decided I like the deck enough to make a sideboard, I'll probably put another there. They're about the only chance I have against Ulamog's Crusher, barring Stinkweed Imp that doesn't get burned.
I took out Llanowar Dead and replaced it with Golgari Signet to turn it into mana fixing and still have it be ramp.
I'll be going out to buy the cards I'm missing to start playing with a paper version.
What would you take out for Rancor? I really can't think of a place where I'd remove something. Actually, I'm looking for a common card that I can use to destroy creatures repeatedly with. I've been searching high and low, and the only thing I see that comes close are Mine Bearer, Necrite or Skinthinner, none of which are very good.