This is the closing of an important chapter in the history of Magic: the Gathering.
So much has happened right here on these forums. The website has changed so much over the years, constantly adapting to the interests of its users, old and new. It helped shape and reinforce what it means to play and love Magic for thousands of people.
I've been here just two months short of seven years. Salvation has really shaped who I am as a player. I started in the Legacy forums talking about Stax, Burn and Reanimator, but thanks to the open nature of these forums and its users I slowly transformed into a Pauper and Commander player. If I look back at my first posts, I'm a completely different person.
Thank you.
Here's to the end of something great and the beginning of something new and interesting, created by the backbone of MtgSalvation.
- Upkeep
- Registered User
-
Member for 11 years, 8 months, and 27 days
Last active Fri, Jun, 3 2022 07:55:40
- 6 Followers
- 2,872 Total Posts
- 144 Thanks
-
May 14, 2014Upkeep posted a message on Primer constructionAnything new over here? How's it coming?Posted in: -spooky- Blog
-
Feb 4, 2014Upkeep posted a message on Launch Giveaway!Good change! Looks a lot more stylish. Although it feels kinda like Facebook and Twitter at the same time. Why do all community websites just imitate the big social media guys?Posted in: Announcements
My favorite card is Deftblade Elite. Although I'm not generally a White player, this card is just so sweet; he has won me games. Whether he's killing a provoked creature every turn with lots of pump like Honor the Pure or Catapult Squad, or he's getting a dangerous blocker out of the way so my other creatures can get through (and lives to do it again!),he gets the job done! Just an all-round good card. and a common 1-drop, too! -
Jan 15, 2014Upkeep posted a message on Primer constructionI really like your introduction! Very concise and explains where the archetype comes from.Posted in: -spooky- Blog
Is Cadaverous Knight really a core creature? It barely looks playable, to me anyways.
Maybe comment on each creature and specify in what style it belongs to (control or aggro), so that we can get a better idea of where they belong. You can also include ''shells'' of decks, in other words cards that must be run in order to make the deck function.
A notable exclusion from your otherwise rather full list is Nameless Inversion. This card is a complete beast in this deck, as it's recurable removal, with cards like Ghoulcaller's Chant and Ghoul Raiser.
Bonesplitter probably deserves a mention, as do other pump spells like Unholy Strength (there are many variants available).
I think Top 8 and Video sections are wishful thinking, as there are no sanctioned paper pauper tournaments. If you can get your hands on some MTGO videos playing Zombies, that might be a useful tool.
I suggest a section on Peasant (five uncommons max). It doesn't require a much bigger metagaming knowledge, just another card search. There are lots of uncommon candidates for Zombies.
A brief (or very detailed) matchup breakdown and analysis would be very appreciated. I like to test against many of the top decks in Pauper to see where mine stands, but I understand it's not possible for everyone, considering play-mates and time.
Overall, I think you're scraping the bottom of the barrel for playable cards, and cutting some of the more "fringe" ones is probably a good idea (you can also use the rating system to determine the value of each card to the deck). But it's a really good start! I look forward to seeing the rest! - To post a comment, please login or register a new account.
From my calculations, if you aim every burn spell at their face and attack without being blocked, you can kill them in 5 turns. Not bad. Obviously, this will never happen. The strategy will be more like burning creatures out of the way so your raiders can get through for damage.
Changes I would make to the deck: -1 Mad Prophet, +1 Gathan Raiders, -2 Wild Guess, +2 Burning Inquiry.
I really would like to hear back from XBM and know what he thinks! :/
I see in your decklist that you went 2/2/2 with the 3 creatures you mentioned. Why is that? You can't find a preference between the 3? Or do you think it's ideal, from a versatility point of view?
This is pretty interesting, I kinda thought that it was complete crap because you need to invest 6 mana for it to compare with anything. I suppose it's good when you have mana to spare in top-deck mode.
I can't stand the art either, to be honest! the colours are just too off and I'm not sure what to look at.
That could be really interesting in a Red-Stax Build, if anyone plays that. It wouldn't be worth a splash in White.
I... Had never thought of using Uba Mask in those ways. That's pretty neat!
Very good pro indeed. Why does it have to be white?
Thanks a lot for the link! 14 fetches is crazy! I like it. Might be a little overboard though. The only white he's using is Lynx, so that explains why he basically wants to fetch every turn. I think that if he wasn't abusing Landfall, he would have more like 10-11 fetches. There's no harm in running more, though... (well aside from Stifle or Blood Moon, but who would board that against burn?)
Now I'm glad I asked, because I learned something! I never noticed that Daze-proof line of play before. Thank you!
Well, I was actually hoping for either a Alt-cost Discard spell (only one is Unmask, which doesn't work) or a discard spell with Burn latched on. With both these, I could play discard without losing a turn. But, against a good combo deck, it would be better to run discard and lose a turn than just lose the game I guess!
Deathrite Shaman is good, that's for sure, I'm not convinced he's good enough. I haven't tested him, so I may be mistaken. However just by looking at his abilities, I can tell he's going to be slower than a Bolt and a terrible top-deck when you want to finish the last few points asap. I'll test him eventually, but right now I'm concentrating on changing variables one at a time, so as to optimize the deck.
Ah you both included Goblin Guide. That's hands down the t1 play to make, but I was writing more specifically about 3 damage spells (Vexing Devil is somewhat part of the category). How's Figure of Destiny treating you?
Thanks for bringing up my hard work 125 games takes a long time, but it's worth it, for the sake of data to compare with!
I'm not sold on taking out the Blood Crypts. They're there to be drawn, not fetched, so that I have a greater chance of getting black mana, in the event of not getting a badlands or a fetch in my hand. They're pretty useful (obviously, more Badlands would be better). However you do have a point for PoP. Adding more PoP would increase my number of third turn kills.
Exactly. The opponent doesn't realize that I'm running a black splash often until game 2. I always play my basics first, so that in the event that I draw into Bump, I can fetch Badlands.
Chaos Warp is another winner. Decent against Reanimator (as long as it's not iona, sphinx or inkwell), since they mostly have non-permanents in the deck. Because its' an instant, you can make some nasty tricks in combat versus creature decks (the ones that let Vexing Devil come into play). It's also my main answer to leylines and such.
Any time I drew a swamp, I would have rather had a Badlands. If the swamp could stay tucked away in the deck until I fetched it, it would be perfect.
So, I still need more fetches, in your opinion? You're probably right.
I think the answer is to just run more fetches to dig out the non-basics. In Goldfish testing, the deck is faster than average. In reality, the weakness to Wasteland bites me in the ass from time to time. This is mitigated by taking precautions such as using the fetches last and playing as many basic mountains as possible. Is conceals the splash and protects against wasteland.
I've thought about putting discard in the sb before, but I just can't find something good enough, really. If there was somthing likeBlightning that was BR then it would be perfect. I'm also in a combo-weak environment, which is why the splash is appropriate (and playing burn in general).
Deathrite Shaman is a big nono. At least for me. It's just so slow... and it doesn't damage creatures. Okay, untargettable, and hits other peoples' yards, but it just doesn't fit the speed I'm trying to achieve by splashing. Lavamancer isn't fast enough for me. Marauders aren't fast enough.
I also want to discuss what order everyone plays their bolts:
1.(Vexing Devil)
2. Lava Spike
3. Rift Bolt
4. Chain Lightning
5. Lightning Bolt
6. Bump
In his deck, Grimsmile is thinking that by denying the opponent mana, all future cards he/she will draw will simply be exiled, rather than played. It's not a bad strategy I suppose, but it's not broken like in Vintage!
I'll definitely try them out though, they might be appropriate in this deck.
Have you tried the deck out, XBM?
Ice Age Plains are my fav land art ever. Very good choice.
I would cut the Sundial, frankly. The combo with Smokestack is cute, but I doubt the necessity of it (and it's only a 1-of that can't be fetched)
A single Smokestack isn't going to do you much goo either.
Well, so far my irl games have been : G1, race in 3-4 turns, regardless of what they're playing. G2-3, board in what's necessary (usually Rakdos Charm, as it's useful against creature decks, yard strategies and artifacts, which covers many decks in legacy).
In the end, yes, you're right. I want the fastest game one as possible, and then in game two I shore up on the weaknesses I have in that matchup, using Rakdos Charm as a catch-all card.
Your deck seems pretty good, but as you say I'm not convinced of the Lynx. Maybe max out your Rift Bolts instead, maybe the PoP too? I don't think there are really any other reasons to use white other than Helix and o-ring.
I originally had basic swamp and played it for a while. I ended up removing it, because it made for really awkward plays when it came up in opening hands or when drawn. It just messed with the mana more than it was useful.
I agree I have a lot more testing to do to find something optimal!
Haha, getting a second one was hard enough. duals are expensive. With lots of bolts, I can get away with running on 1 land for a while, especially with my opponent having used a wasteland. But it certainly is a glaring disadvantage, compared to mono-coloured decks. I don't think I'll invest any more into duals, unless I decide I really like splashing. My meta is really not into combo, which is good for burn (and good for experimenting). there's one player who likes Hive Mind, but REB is an okay answer, and it hits Merfolk pretty well too. I also thought that Rakdos Charm could possibly kill a combo player that used EtW, but no one really does that here.
Rakdos Charm has been absolutely perfect. It does so much on its' own, it feels like I freed up sb slots by adding it. Adding the weakness of non-basic hate is not worth the extra bolts, but with extra sb options, I think it's viable.
So far, I'm liking the splash, the deck gets third turn kill 8% more often than before (I based this in goldfishing environment, things are much different in reality. I played 125 solo games before and after). It gets there in four over 90% of the time. I gave up a lot of interaction for speed. The one thing I regret is not running more PoP. It now deals damage to me, so I cut a few, but I'm still not sure.
We'll get back to your venomous debate in just a moment.
I finally got my second badlands and some more fetches!
4 Goblin Guide
4 Vexing Devil
Lightning Bolts (20)
4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
4 Lava Spike
4 Bump in the Night
Misc. Burn (9)
4 Flame Rift
2 Price of Progress
3 Searing Blaze
4 Fireblast
Land (19)
4 Bloodstained Mire
4 Scalding Tarn
2 Badlands
2 Bloodcrypt
6 Mountain
1 Barbarian Ring
3 Ensnaring Bridge
4 Rakdos Charm
4 Chaos Warp
4 Red Elemental Blast
The deck is a lot less painful now, since I only fetch Badlands. The barbarian ring is an excellent 19th land, considering all my fetces and lack of lavamancers (which I don't want to use). I play against creature-based decks, so Searing Blaze is nice (not looking to debate this ).
Any comments on the build? Lots bolts is nice. Rakdos Charm is sweet.
I'd love to.
4 Flame Burst
3 Lightning Axe
4 Lightning Bolt
4 Fiery Temper
4 Firebolt
2 Gore-house Chainwalker
3 Gathan Raiders
3 Mad Prophet
4 Pardic Firecat
4 Faithless Looting
2 Wild Guess
Mass Removal (1)
1 Swirling Sandstorm
Lands (22)
22 Mountain
Obviously this is practically off the top of my head. I don't think there are quite enough creatures, although I have high hopes for Gathan Raiders. There's enough draw/ filtering spread across the creatures/instants/sorceries to find what you need. I'd also find some room in there somewhere for Searing Blaze. That card is nuts.