I think somebody at WotC loves me...
This basically makes my current Enchantress deck obsolete. Green is just about the best second colour we could have hoped for, and it comes with a strictly better body!
Just off the top of my head, Rancor, Ancestral Mask, Armadillo Cloak, Utopia Sprawl, Abundant Growth, Wild Growth as well as many of the digging spells like Benefaction of Rhonas, Commune with the Gods and Kruphix's Insight are going to benefit the archetype immensely.
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Jun 16, 2018Thanks so much for the great suggestions from both of you! You guys are awesome!Posted in: Variant Commander
I honestly think Adeliz is going to be one of the most powerful commanders in PDH. Wizards are a very deep tribe, and Adeliz gives them the consistent synergy they were always lacking.
I obviously have way too many creatures. I basically took all the wizards I thought were interesting and put them here, and I'm slowly trying to cut down to about 30. 13 to go now!
I think 37 lands is a lot for a deck that has so much draw. I'm aiming for 35 currently.
Peregrine Drake and High Tide are definitely going in.
I can't very well play Red PDH without Rolling Thunder, can I?
Neurok Stealthsuit, Clout of the Dominus and Diplomatic Immunity are all definitely going to make the cut.
I was really impressed with Borrowing 100,000 Arrows in my Tatyova build. Maybe it should be in every Blue deck.
Defy Gravity is exactly the kind of card this build likes! Evasion and double-dipping on Adeliz triggers for cheap. Perfect!
Great suggestions all around! Thanks again!
This deck is gonna rock! Let's brew!
EDIT: I started categorizing spells in order to help sort them better to find what to cut. I've added many of your suggestions and have also made room for Aven Wind Mage and Salvager of Secrets. I'm finding myself cutting most of the Red wizards, which is unfortunate. Hopefully I can make up for that with a healthy amount of Burn. I'm still looking to cut 2-4 more creatures, but the majority of the creature cuts have been made, and it wasn't easy to sort through everything! Now it's time to start sorting through all the spells.
EDTI2: I've finally arrived at a 100-card deck! This has got to be one of the decks that gave me the most difficulty in terms of the amount of choices I had in deck-building. It's not perfect, but playing the deck will give me better insight on where to go from here.
Jun 15, 2018Posted in: Variant Commander
I'm very excited to try out Adeliz in PDH! Wizards are a very deep tribe, and Adeliz gives them the consistent synergy they were lacking until now.
Essentially, the deck can play as a tempo deck, bouncing or destroying threats your opponents play all the while attacking with mostly evasive creatures that get bigger when you cast your spells thanks to the commander.
Cheap spell are prioritized, particularly ones that cantrip. These allow us to go through our deck faster and get a nice big storm count for our Commander. The more creatures we have out, the better her ability becomes.
Jun 15, 2018Posted in: Variant Commander
EDIT: Found two protection options to join Goblin Chirurgeon!!! See in the 'in' section below.
2nd round of suggestions:
Anarchist (8 sorceries on deck, 7 without Kuldotha Rebirth)
Goblin General (*)
Goblin War Strike
2 x Mountain
Ha! I can't believe I forgot about Goblin Chirurgeon! I've even been playing around with that card in regular pauper recently!
The Brute is also interesting... What a weird design.
Not sure if Herbal Poultice is even worth playing.
Like I said before, taking out Kuldotha Rebirth opens up a lot of deck space from taking out so many artifacts, most of which are in your Out section.
Don't underestimate Fissure. This is an instant-speed way to straight up kill a creature (or land) at instant speed. In red, its cost is quite appropriate. It's basically a Red PDH staple in my eyes.
Ondu Champion is one of those cards you need to test before you decide to cut it. I've been really happy with the evasion is grants. The fact that it triggers when you play him or Zada makes it quite consistent.
Heelcutter gets rid of the best blocker and also hits very hard. Card's not going anywhere!
I just remembered an excellent card to add: Rites of Initiation. Our Zada combo is a bit like the Keep Watch side of the Watch Rites combo, so being able to draw a ton of cards at instant speed and then discard them to Rites is game over.
EDIT: I just noticed that I had already put the Chirugeon in my deck! Derp!
Jun 13, 2018The only thing Prying Blade really has going for it is the potential for reducing land count and relying on it making a bit of mana and also increasing the artifact count for Metalcraft stuff. Auriok Sunchaser likes this card a lot.Posted in: Paper Pauper and Peasant Primers
Is it worth running? Meh...
Jun 13, 2018Posted in: Paper Pauper and PeasantQuote from Darkninja107 »I've been watching you play this on your Youtube channel and it's been fun to watch! The one issue I have is seeing Arrogant Wurm get outclassed by some of the bigger creatures in the format. And your creatures that pump requiring a fair amount of resources to deal with Anglers. I'd like to see Moldervine Cloak to help increase your threats! If Rite of Consumption ends up not working out then Cloak be a good choice imo to replace it.
I was thinking exactly this! Moldervine Cloak was definitely on my watch list to replace Rite of Consumption. Extra dredging would also be welcome. Rite is potentially good, but it just hasn't come up in games yet.
Jun 12, 2018When playing Midrange against a Stompy list, nothing beats them better than good old Moment's Peace. It usually gives you the momentum you need to finish them off. Special mention to Tangle as well.Posted in: Paper Pauper and Peasant
Fogs should work just as well against Goblin tokens because of your fliers. As for Bird tokens, you'd likely need a form of trample to just break their blockers while they beat you down. It would then become a race like any other where tempo fogs give you the edge. Rancor?
Jun 11, 2018Posted in: Variant Commander
Thanks for the great suggestions!
I can't believe I missed Downhill Charge! I never bothered to look up +X in the search terms, I guess! I'll definitely be making a cut for this.
Uncaged Fury I thought about, but eventually thought that other cards might be better, since it was roughly the equivalent of giving +3/+1 and first strike for 3 mana. Upon revisiting the idea, It might be better than Fists of the Anvil or Sure Strike, considering how it will combo so well with other pump spells.
Uncanny Speed just seems worse than Reckless Charge, besides instant speed.
Many of the pump spells don't affect toughness, so I think these are still a little too situational, even if they can be powerful. I probably wouldn't even bother testing Flare, though, since you basically want to use a pump spell to draw more and end the game on that turn.
if you can figure out a way to protect Zada at common in Mono-Red, I'd be very interested! So far I've come up short on that front. I've just accepted the fact that she dies sometimes and that you should never play her without some way to get value immediately (or unless you're sure it's safe to play her and pass).
In terms of changes I've been thinking about: I'll most likely be switching out most the artifact count and Kuldotha Rebirth, which was the main reason these cards were there. Although Rebirth is powerful, it wasn't really worth running unless I had already played a draw spell. I'll most likely be switching it out for Goblin Instigator when it's released. Not as efficient, but still a powerful card that requires less build-around.
I'm looking forward to more development and suggestions from you! Thanks again!
Jun 10, 2018Upkeep posted a message on [Multiple Card Discussion] Battlebond Partners for PDHSo with the release of Battlebond, we now have access to the Partner mechanic at Uncommon. This is very exciting, as partner is a powerful ability for commanders to have, since it basically means we have access to 9 cards in our opening hand every game.Posted in: Variant Commander
While I have my favourites already, they all seem to have some potential to offer. I'd like to hear what everyone thinks of these new commanders.
Blaring Captain/Blaring Recruiter: Pure value in generating warriors and pumping them with the Captain seems good. Not sure if there are enough Warriors to make it tribal.
Chakram Retriever/Chakram Slinger: My favourite of the bunch. This is a great colour combo and the Retriever can lead to some pretty broken combos. Slinger is less interesting, but could potentially deal a lot of damage if left unchecked.
Impetuous Protege/Proud Mentor: Probably the weakest pair of the bunch. There aren't many go-tall strategies in this format, and those strategies wouldn't be overly concerned with these commanders, given that they probably have hexproof. At least the Protege could swing back for just as much. Seems situational.
Ley Weaver/Lore Weaver: Great colour combo and the abilities are extremely relevant. Ramping on one and drawing 2 on the other is insane. This will make for a great ramp/control deck.
Soulblade Corrupter/Soulblade Renewer: Also not the best, but at least counters are well supported in green. Corrupter giving deathtouch could also be relevant if going wide with lots of pumped tokens or with a trampler. Seems like they need a lot of building around in order to work.
Jun 10, 2018Currently playing this deck online and having a blast!Posted in: Paper Pauper and Peasant
Dead DogMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures (30)
2 Carrion Feeder
4 Basking Rootwalla
4 Fume Spitter
4 Wild Mongrel
4 Grave Scrabbler
4 Vampire Hounds
4 Arrogant Wurm
2 Golgari Brownscale
2 Crypt Rats
Other Spells (8)
4 Tortured Existence
3 Lead the Stampede
1 Rite of Consumption
4 Jungle Hollow
4 Golgari Guildgate
1 Crypt Rats
2 Faerie Macabre
1 Stinkweed Imp
2 Spore Frog
2 Caustic Caterpillar
1 Thrull Surgeon
2 Gnaw to the Bone
The deck gets its weird name from Wild Mongrel and Vampire Hounds being the main engines of the deck.
It can play very aggressive with the powerful pumping doggies that discard madness creatures for even more pressure. Cards like Grave Scrabbler and Tortured Existence provide so much value in the mid to late game that it's quite possible to keep up the pressure even against removal-heavy decks.
Lead the Stampede is turning out to be an amazing inclusion. It regularly brings out 3-4 creatures, which help fuel the rest of the deck. Commune with the Gods was good at fetching Tortured Existence, but the card advantage trumps the selection, in my opinion.
Rite of Consumption is just something I'm trying out as an "I win" card, a bit like Fling in Affinity. It gives us some inevitability in the face of a cluttered board.
The sideboard should be pretty self-explanatory. Spore Frog and Stinkweed Imp allow us to go into a more controlling role against very fast aggro decks. We then clean up their board with Crypt Rats and play our dogs to finish the game.
Jun 7, 2018Posted in: Paper Pauper and Peasant PrimersQuote from BaconDroid »Hi,
Do you have any tips playing against Tribe?
I'm not sure what I should be sideborading in and out.
I'm running theUpkeep list.
I did 1-2 yesterday at a small tournament.
Win against a weird aura/stompy build and lost against blue deliver and tribe.
Tribe is a dismal matchup. Counter the tribe if you can. If not, Gigadrowse will eventually end the game through your permission. If you find yourself facing that matchup often, consider playing Spore Frog. If the game goes fairly long, you can also get your life total up to 30+ in order to shut off their combo. 34 life is usually a safe-ish zone. If they play gigadrowse and you have counters, try to counter the copy that is targeting a forest and then play Fog on their upkeep.
Sideboarding suggestions: -4 Respite/Tangle, -2 Arcane Denial, -1 Think Twice, +3 Dispel, + 2 Quiet Disrepair, +2 Counterspell.
May 25, 2018Posted in: Paper Pauper and Peasant
Library works very well with Hawk and Conquistador as well. You play one, discard two, play a second, search two more, discard them again... It can make for quite a bit of pumping or recurring. Mix it up with Dredge and things get even more interesting.
May 25, 2018Thanks! I have been thinking about Emerge Unscathed. It's a great way to protect your creature from a removal spell and make it unblockable on your turn to go for the kill. I think two copies would be great.Posted in: Paper Pauper and Peasant
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Feb 4, 2014Good change! Looks a lot more stylish. Although it feels kinda like Facebook and Twitter at the same time. Why do all community websites just imitate the big social media guys?Posted in: Announcements
My favorite card is Deftblade Elite. Although I'm not generally a White player, this card is just so sweet; he has won me games. Whether he's killing a provoked creature every turn with lots of pump like Honor the Pure or Catapult Squad, or he's getting a dangerous blocker out of the way so my other creatures can get through (and lives to do it again!),he gets the job done! Just an all-round good card. and a common 1-drop, too!
Jan 15, 2014I really like your introduction! Very concise and explains where the archetype comes from.Posted in: -spooky- Blog
Is Cadaverous Knight really a core creature? It barely looks playable, to me anyways.
Maybe comment on each creature and specify in what style it belongs to (control or aggro), so that we can get a better idea of where they belong. You can also include ''shells'' of decks, in other words cards that must be run in order to make the deck function.
A notable exclusion from your otherwise rather full list is Nameless Inversion. This card is a complete beast in this deck, as it's recurable removal, with cards like Ghoulcaller's Chant and Ghoul Raiser.
Bonesplitter probably deserves a mention, as do other pump spells like Unholy Strength (there are many variants available).
I think Top 8 and Video sections are wishful thinking, as there are no sanctioned paper pauper tournaments. If you can get your hands on some MTGO videos playing Zombies, that might be a useful tool.
I suggest a section on Peasant (five uncommons max). It doesn't require a much bigger metagaming knowledge, just another card search. There are lots of uncommon candidates for Zombies.
A brief (or very detailed) matchup breakdown and analysis would be very appreciated. I like to test against many of the top decks in Pauper to see where mine stands, but I understand it's not possible for everyone, considering play-mates and time.
Overall, I think you're scraping the bottom of the barrel for playable cards, and cutting some of the more "fringe" ones is probably a good idea (you can also use the rating system to determine the value of each card to the deck). But it's a really good start! I look forward to seeing the rest!
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