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  • posted a message on [Primer] Cruel Control with Ultimatum (8/2011 - 3/2016)
    Want to make sure that I can reliably cast bolt snare and iok on t1, that means 14 untapped sources. Also want 3 swamp to fetch against blood moon deck
    s, not always gonna work but at least it can be a gameplan
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Cruel Control with Ultimatum (8/2011 - 3/2016)
    Okay I think I'm finally sold on running alternate win-cons to compliment cruel ultimatum, the only reason is that it can easily be hosed with its color intensity against blood moon and cards like leyline of sanctity. Snapcaster and tarpit beats have been able to pull through but I think the deck needs to be able to fall back on an alternate gameplan.


    Subtracting 1 damnation for olivia since she fills a similar role and can be better at times when facing a bunch of manlands (infect, merfolk, affinity) or lingering souls. I hate when I'm forced to blow my early removal even if I have a damnation saved up against aggressive decks with reach to keep them from netting too much tempo

    Subtracted an ultimatum for Batterskull since lifegain is important and it's a resilient threat at least. Even having it against tron where you manage to kill a wurmcoil is nice to be able to defend against the remaining tokens. Wurmcoil engine might be better than batterskull but idk yet


    Ended up splitting iok w spell snare 2/2, IOK is better in the early game for sure but I'd much rather top-deck spell snare.

    Update



    Posted in: Modern Archives - Established
  • posted a message on [Primer] Cruel Control with Ultimatum (8/2011 - 3/2016)
    It's just a way worse white sun's zenith. No recursiveness and can lead to a huge blowout (from having have your lib exiled when it gets remanded) making it a basket I would never in a million years put my eggs in. Would just be a bad esper teachings list
    Posted in: Modern Archives - Established
  • posted a message on Khans of Tarkir feels like yet another Magic set.
    I have good reason to believe that the developers plan to cater to people who play magic with this new release
    Posted in: New Card Discussion
  • posted a message on [Primer] Cruel Control with Ultimatum (8/2011 - 3/2016)
    Quote from matcjur »
    elMochaLatte, in hindsight i would change a mountain with a tar pir and mybe add sulfur falls, but I'm not really great at building mana bases. Have any reccomendations?




    Check out this article http://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/

    Explains in depth (including other variables like having opening hands without any lands and mulligans) with the math to back it up. I can try to explain the math to you if you're skeptical on it too if you want. Keep it mind that you don't really have to aim for this 90% goal, control decks can cut a little bit off the required sources mark if a mana intensive spell is good enough (ie dissolve over psychic strike in standard) or if they can reliably scry or cantrip before the turn they want to play x spell (like supreme verdict or jace).

    So basically I have the rule of thumb like this, based off the math/charting from the article (still taking mulligans into consideration)

    Have 14 untapped sources of mana for whatever spell you want to play on turn 1. This means that sulfur falls won't count for a t1 spell snare or a t1 lightning bolt, but steam vents or any fetch-land will.

    18 black for a reliable damnation

    22 blue sources for a reliable cryptic command

    For the t1 plays I would always stay at 14 with no compromise, for anything on t3 and beyond I feel that it's viable to deviate (only by a little bit, try and assume that you won't be cantripping anyways) from the charts since we have access to a lot of cheap library manipulation, effectively upping the consistency by a turn or two.

    So I would cut reflecting pool (too dependent and shaky), the checklands, and 1 sunken ruins. I would also up the land count to 26

    Here's what I'm on for reference



    Even without any tec edges or ghost quarters (with a full boat of fetchlands) I still fall short of 22 blue for CC (which I kind of make up for with sunken ruins and cheap cantripping), it should become apparent as to why I'm against tec edge and GQ in the first place.

    i guess i understand the colored mana thing, only thing i'd say is that ghost quarter almost always has the ability to tap for the color you need (albeit at a drastically high price the turn after, but if u really want that t7 ultimatum, i guess thats still worth it). Cryptic command is interesting though, I forget the number of blue you need in a deck to reliably cast it on t4 but if a manabase could be arranged that was stable enough to cast cryptic etc. by t4 etc. im sure a mixture of mana exists that you can play with the numbers to reliably cast those key spells in the deck and still fit a very small amount of colorless lands in the deck. Urborg sounds like it would definitely help out the ultimatum/colorless land concern though. The accurate math on its impact seems too hard to calculate though for me.


    I feel that if you really want to run a colorless land, then GQ is the way to go since the land loss won't really matter if you're casting an ultimatum. It's also ideal for the tron match-up since using a tec edge after they form their tron (the only time you can) won't really do anything anyways
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Cruel Control with Ultimatum (8/2011 - 3/2016)


    I Actually like most of the card choices maindeck, the only thing that looks shaky is the mana base. Since you have a high emphasis on early game interaction, I recommend that you find a way to make them more reliable on t1, 14 untapped color sources of each is what you want to aim for if you want 90% reliability.

    please don't compare seas/ molten rain with tec edge as a fine replacement. its really not, we are trying to keep mana open for counterspells why would you want to tap out during main phases with those spells. youre also exaggerating the cost of running 1-2 tec edges. Also its a choice to activate you don't have to use it, you make it seem like its mandatory to kill every utility land with tec edge, but its not. If the situation comes up where you see its "worth" it then use it, otherwise don't its that simple. Theres plenty of situations where it IS worth it. Im not sure what decks u guys have been facing lately but if you don't have these kinds of lands you're going to lose games vs manlands and tron lands that you just didn't need to lose to.


    Yeah it's nice to bring up scenarios where tec edge is great, I can just as easily come up with scenarios where magma spray would be a better card than lightning bolt, it's not a reason to cut bolt though. So yeah, tec edge can be more ideal if you're out of cards and facing a raging ravine or a colonnade, but where we're coming from is that it's more important to be able to play CC on t4 consistently or t1 bolt ect. In other words it's a more likely scenario to lose due to sitting on cards you can't even cast rather than no being able to kill off an enemy manland. Sitting on a cruel ultimatum you can't cast on t7 or a damnation on t4 sucks, it sucks more than not being able to kill a manland for free. Maybe it's just personal experience, but everytime I try tec edge I find myself wishing it were a color producing land more often than not
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Cruel Control with Ultimatum (8/2011 - 3/2016)
    I could write a very long disupute why colorless lands are horrible in this deck but seems no one is willing to listen. Even though you're a control deck, this is NOT UWR kind of control deck. UWR is glorified tempo/counterburn and is low on curve really, until REALLY late game. This is hard control. Each land you lose from the board hurts you really bad and is NOT worth losing just to kill an utility land. If those bother you so much, run Spreading Seas or Molten Rain or Sowing Salt off the board. There are so many options that don't make you hurt your manabase more than it's worth.


    Yup
    Posted in: Modern Archives - Established
  • posted a message on Cruel Ultimatum reprint?
    Which theros trailer and when did corrupted conscience make an appearance?
    Posted in: Speculation
  • posted a message on Cruel Ultimatum reprint?
    Yeah, wizards never actually threw a curveball at us before. In this case, I think that this curveball would be cruel ultimatum, the card depicted in the trailer. Not one card in any trailer so far has failed to show up in said set, so blah blah blah possible for cruel ultimatum to get reprinted blah blah, don't care anymore
    Posted in: Speculation
  • posted a message on Cruel Ultimatum reprint?
    Quote from Caranthir »


    The differences are only in the JOU part - with Karn and Elesh after Kruphix's appearance (4:29). Koth and Daxos at 4:42. And, of course, the after-the-credits scene with Ajani mourning Elspeth and the short visit to Erebos's realm, with the ending shot with broken Godsend and Elspeth's Returned mask.


    That's not even card art, they're just cgi figures that are on display during intermission. Not really comparable to a typical trailer that's full of nothing but card art nor do the cgi remakes of karn/elesh/we have any part in that storyline they're trying to convey.

    1.) So far, to my knowledge, every trailer's card art has been directly related to the actual printings of said cards
    a. Cruel ultimatum was featured in the khans trailer

    2.) Grixis has both on color fetches in this set


    So despite this set having an emphasis on wedges rather than allied shards, I don't think it's completely baseless/ludicrous to say that cruel ultimatum is getting a reprint.

    Have I ever said that it's probable? no, but it's not that far-fetched of a possibility is all I'm sayin
    Posted in: Speculation
  • posted a message on Cruel Ultimatum reprint?
    Quote from Caranthir »


    I was talking about the extended trailer, my bad, I did not realize that the images of Karn, Elesh, Koth and Daxos were present only there.


    You are forgiven, link to extended trailer please? I've exhausted like 2 minutes trying to find it on youtube

    I've even tried searching for the extended trailer multiple times with the same keywords and for some reason the same videos keep popping up; none of which are trailers depicting card art that's not in the set.
    Posted in: Speculation
  • posted a message on Cruel Ultimatum reprint?
    Used that big thing in between my head (it is quite massive and awesome thanks) to rewatch the jou trailer, none of the art depicted any cards from other sets. Not gonna sift through every mtg trailer to try and find cards that don't match the set, but in general the set is coterminous with the art in the trailers. Could just be random cruel ultimatum art, don't really care but it would be cool either way. If I'm wrong, sorry to desecrate the holiness that is this virtual message board. As apologetic as I am for making you cringe at the site of such a stain, I can assure that it will be gone soon enough. I'm here to give you moral support in the meantime because I can truly empathize with how upset this made you. Feel free to PM me with your feelings, we will get through this I promise
    Posted in: Speculation
  • posted a message on [Primer] Cruel Control with Ultimatum (8/2011 - 3/2016)
    Meh, if you want to play tec edge then go for it. Just don't say I didn't tell ya so
    Posted in: Modern Archives - Established
  • posted a message on Cruel Ultimatum reprint?
    yup
    Posted in: Speculation
  • posted a message on Cruel Ultimatum reprint?
    The khans of tarkir trailer is out and the card art for cruel ultimatum is featured to emphasize the storyline. I've never seen a trailer for an upcoming set that used card art without said card actually being present
    Posted in: Speculation
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