I've always been fond of Birthing Pod; I've played it in Standard, I play it in Modern, and I'm working to build a list utilizing it that will be competitive in Legacy, although I'm not confident that that will end up as a Tier 1 deck.
I'm fond of the Pod because I've always had a fascination with utility creatures and toolbox-style decks, and I do like playing more creature-oriented lists that can gain incremental advantage over an opponent. I do have a particular fondness of using Birthing Pod to turn Geralf's Messenger into Phyrexian Metamorph, copying Geralf's Messenger and causing massive life-loss between such interactions and Blood Artist triggers. One of the many versatile applications that the 3-and-a-half (if you will) mana build-around-me card can perform.
Still, hitting a Vapor Snag and bouncing an Insectile Aberration is not the worst thing you could do. I think this card is not going to be played beyond a one-of in pod lists, but I think it could be quite good in the right matchup.
I'm split on Jace's Phantasm, though I do expect it to be played in Delver Mirrors in the board for the next couple months until rotation.
I guess my question would be: Is it better to go the completely creatureless route for removal-blanking, or would it be more advantageous to go in a somewhat more "traditional" route with Solemn Simulacrum, Sun Titan, and other dudes to block the board?
If we assume that we must play one of the two options listed, it would be Odric, simply because he's much harder to deal with once he gets going - he can't be blocked when you don't want him to be, and you can orchestrate major swings with his attacking ability.
Mindclaw Shaman - Whenever it enters the battlefield, target player reveals his or her hand. You may cast an instant or sorcery from that player's hand without paying its mana cost.
It is 5 mana for a 2/2 without other relevant abilities, but this one is pretty good, and I am surprised that it hasn't really seen much play lately. Granted, the only deck that's going to really want this is Pod, and this card has to compete with Conscripts and Thragtusk in the slot, among others. However, I still think this card could be viable in competitive Type 2 - it's often going to be a 2-for-1, leaving you with a creature and them down a card, and if you manage to strip a removal spell or card draw spell like Ponder or Doom Blade, that may well turn into a 3-for-1, which isn't bad at all. The things setting this card back are high cost (5 mana is not good when 4 is the top end in many decks) and the fact that the meta is very creature heavy, making this often a blank against a deck like Dungrove.dec or Pod itself, which probably isn't playing non-creature spells besides Bonfire, Pod itself, and maybe an O-Ring or Purge/Divine Offering/Timely Reinforcements. As such, it's probably limited to a 1-of in the Pod board against Delver matchups, but I don't think it's outside the playable sphere altogether. What do you think?
Would really also like to see Foil Karakas - to my knowledge, it was Uncommon in Legends, and therefore was not placed on the reserve list. Especially with updated art. If not Judge Foil, then maybe in FTV:R? Sadly, Tabernacle was rare, so that's not going to happen...
First, the deck, then an explanation:
1 White Sun's Zenith
4 Terminus
3 Day of Judgment
2 Batterskull
2 Dismember
2 Karn Liberated
2 Staff of Nin
4 Ichor Wellspring
3 Mycosynth Wellspring
3 Pristine Talisman
1 Trading Post
4 Oblivion Ring
4 Mental Misstep
3 Buried Ruin
2 Ghost Quarter
2 Swamp
13 Plains
4 Mirran Crusader
2 Gideon Jura
3 Revoke Existence
1 Wurmcoil Engine
3 Nihil Spellbomb
1 Surgical Extraction
1 Timely Reinforcements
The main goal of this deck is to blank as many cards as possible with the virtual card advantage of blanking all creature removal in the opponent's deck - with the exception of a pair of token creators and Batterskull, the deck is utterly devoid of creatures in game 1. The main win condition is to use the Staff of Nin or Karn Liberated to pull far enough ahead to ensure a slow, laborious victory, while stalling (not in the cheating sense) with an array of spot removal, life gain, and board sweepers.
A brief description of some of the more interesting card choices:
Oblivion Ring is your primary spot removal, getting rid of just about any permanent you don't want to see on your opponent's board.
Ichor Wellspring and Mycosynth Wellspring serve as card advantage in a color strapped to find some. Trading Post and Staff of Nin are late game card advantage engines.
Terminus and Day of Judgment are your sweeper effects, fairly self-explanatory.
Pristine Talisman helps you get to your 5-7 drops, and the life gain buys time against aggressive decks.
Dismember is a bit of creature removal in a pinch, and unlike Misstep, is rarely a dead card.
Finally, we have Karn to go over the top of most decks that don't play Bolas, and a pair of powerful token generators to win the game outright when we're ready to do so.
This deck is pretty slow, and generally doesn't win before turn 15, so it's probably not the deck you want to play if you want to relax and enjoy yourself between matches - you're probably going pretty close to time in every match. You'll want to drag this game out - against everything but the most dedicated of control decks, you are NOT the beatdown (and even then, you're still sometimes not as such). Stall whenever possible - use your sweepers liberally, and don't be afraid to drop O-Rings as needed.
I hope this gets some gears turning, and perhaps this list can be turned into a respectable deck that can possibly go to a 5K somewhere. Advice and constructive criticism are always welcomed and appreciated, and thanks for your time.
Phantasmal Image
Sun Titan
Sakashima the Impostor
Scenario: Sakashima is copying Sun Titan. Phantasmal Image enters the battlefield as a copy of Sakashima.
Here's what my interpretation of the rules leads me to deduce: Since Sakashima is under a copy effect, Phantasmal Image enters as a copy as Sun Titan, except that it's still legendary, it's name is Sakashima, and it has the bounce effect. Phantasmal Titan's ETB effect triggers, but before it does, Legend Rule sends Sakashima and Phantasmal Image to the graveyard. After this happens, Phantasmal Image's ability goes on the stack, at which time the target of the ability is chosen. Therefore, Phantasmal Image can return itself to the battlefield by its own ability.
Have I missed something, or is my interpretation of the rules here correct?
So, do stop by and say hello, and, well... I will probably see some of you guys here... and there...