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  • posted a message on Breya's Mechanized Thopter Production
    I threw together a Breya list recently and I really like how it plays. Looking at your list, I would highly recommend running Blightsteel Colossus. It's a great target for Kuldotha Forgemaster, Sphinx Summoner + Master Transmuter, and Saheeli Rai. Since Infect rules don't change in commander, he straight up ends games. Gives an alternate wincon if you can't get there with the token strategy.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tainted Immortality (Healing to Death)
    I saw the name and just had to drop by Grin . That combo looks super cool! Was wondering if you've considered splashing blue for control and draw? Stuff like Rest for the Weary and Heroes' Reunion, while interesting with Tainted Remedy, seem a bit underwhelming and I think might detract from the core of the deck. I get the impression that you wanna go for the 1 hit kill instead of whittling them down. I think you might find more consistency and resiliency with some countermagic and draw.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] UWr Midrange
    Quote from GenghisThrawn »

    @hespacc, I like the placement of 2 jeskai charm in electrolyze slots. Especially in a list where, as you stated, there is a lot of burn already ex: 4 Bolt, 4 Helix. Certainly gives the deck a stronger tempo/burn posture.

    (Also @GoST since he did a great analysis of Jeskai Charm)

    I'm not convinced by Jeskai Charm just yet. What does this deck tend to do at 3 mana?
    A)Play Geist.
    B)Pass turn with Electrolyze.
    C)Pass turn with bolt/Remand (or other 1+2 cmc combo).
    D)Pass turn with Vendilion Clique
    E)Pass turn with Snap (bolt in the yard).
    Of all those options, in my opinion (B) is the weakest, unless you're getting a 2-for-1. I'd rather play any other option. Now we add on: F)Pass turn with Jeskai Charm, and it's as an alternative to (B) since most people want to replace Electrolyze with it. To me that still seems like the weakest turn 3 option, unless of course you get to tuck their Goyf or something with a fetch activation. So once again, it's situational, just like Electrolyze. Late game topdeck-mode, Electrolyze can at least replace itself, which could give you one of your bombs. Jeskai pumps your board (if you even have one late game), or flings 4 to the face, but it doesn't draw so if it didn't kill your opponent, you're still looking for a closer.

    At the end of the day, the card really seems matchup dependent. If you're looking at Lingering Souls, mana dorks, and X/1's, for God's sake play Electrolyze. If BGx and Zoo and the like seem pervasive in your meta, Jeskai Charm will probably serve you better than Electrolyze. The charm is definitely not an auto include.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    speaking of turn 3 geists into turn 4 elspeths..... are you just letting your opponents do whatever they want during those turns? seems like you can let your opponent go off as well.

    Ideally you have your turn 1 and turn 2 plays, such as Bolt/Remand, or Bolt/Helix, or whatever. Some decks you'll have to keep mana up on turns 3 and 4 so you don't just lose, but there are other decks whose turns 3 and 4 aren't as strong as a Geist/Elspeth play. It's not a play you'll rush every game, but it is definitely viable against several decks.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    Quote from Slovenhjelm »

    That's it. is there anything obvious I am missing? I want wear/tear's but can't find room in my board... perhaps I'm over boarding in certain matchups? All kinds of advice or evaluations are greatly appreciated! thank you Smile

    Ever consider Lightning Helix? To the face is a 6 point swing and it hits anything bolt hits too; regardless, you get a nice 3 life buffer. It also plays great with Snappy, giving you staying power against burn and aggro, while also giving you an alternate plan of attack (throw burn at their face and flash it back with Snappy). Offsets the fetch-shock life payment pretty well too.

    I also love Elspeth. Nothing quite like dropping her after a Geist and pump swing for 9. In most scenarios that's a 2 (TWO, count it) turn clock since most people take damage from lands.

    Deck looks solid man, probably just need to tune it for your meta and personal tastes.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    Quote from iamghost »
    tested dig through time a bit yesterday, substituting my 3rd copy of cryptic command.
    the card is very powerful and searching among 7 cards is a lot when you are in need of responses. sweeps away dead draws at instant timing.
    only rely reliable in late game, though, since it is pretty heavy to cast and you really wanna have some lands and creatures in you gy not to exile other useful-to-flashback spells. the cards has a lot of potential but maybe is more suit for control and combo decks, while we would prefer to run a threat in that spot. i still wanna substitute my 3rd command, not because i don't love the card (i do) but because sometimes i feel like i play the deck too much like i play control, always waiting for my opponent to do something to reply back, but in late game i end up losing. i wanna be more aggressive like a midrange deck has to, so i want a threat in that spot. i am thinking about the 3rd restoration angel.

    Mind posting your current list? I gave Resto Angels a try in mine and found Planeswalkers to be more potent, specifically Elspeth.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    Hey let's make sure we stay on topic here or Mods are gonna come knockin'. UW deck discussion, while similar in some respects to UWR, should take place in the UW thread here: http://www.mtgsalvation.com/forums/the-game/modern/modern-deck-creation/220048-azorius-midrange-uw-midrange

    Quote from iamghost »

    did anybody test dig through time in this deck?

    I can't help but think that delve is just not what this deck is looking for. I can't even begin to count how many games I've won by a hair because of Snappy and my graveyard. Deathrite Shaman and Rest in Peace and Scavenging Ooze were stuff of nightmares for me, if I didn't have removal around. I suppose you could choose to exile lands and any dead creatures for the delve cost since they aren't coming back, but the deck doesn't run very many creatures. I'd run a walker like Elspeth or Ajani in that slot, instead of Dig or Cruise. Gives board presence, recurring effects, and an eventual win condition.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    Quote from GenghisThrawn »
    Quote from Immortality »
    First, try and play Tectonic Edge over Ghost Quarter, it's amazing how many times people will hit their 4th land, have it get tec edged, and then stay stuck on 3 lands forever cause they took such a tight opening hand. I've won games because they couldn't play all their powerful 4cmc stuff.

    Most convincing point I've heard for choosing Tectonic Edge over Ghost Quarter. Might make a convert out of me.

    Glad I could sway you to the right side of the force. I think Ghost Quarter is good situationally, though. For example, if you know the other deck plays like 2 or 3 basics max. Chances are they'll fetch one to avoid shocking themselves, another off one of your Path's, and if you get lucky they'll just play their last one. Then you get to GQ with no downside!
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    Quote from Vondrack »
    Is Thassa, God of the Sea valid for our deck? At 3 mana, It fixes our draws, and if geist is on, It Just makes him unblockable. As a 1-of instead of Thundermaw, is It viable?

    Thassa probably not. She's great in merfolk cause you can get her devotion online and she's just really oppressive. Here, scry and unblockable geist ain't worth the slot in my opinion. Clique would be better in that spot, gets rid of problem cards, has flash, and advances the attacking gameplan.
    Quote from iamghost »
    i play keranos and love him,
    he is one of the greatest win conditions we have against GB shell decks, which are a very though MU.

    i am also thinking about bringing mister ajani back in one copy.
    What do you guys think?

    I've always been a huge fan of Ajani, but I'd make sure my list was tuned more for control if he was in there. I used to run a 2/2 split of him and Elspeth, but I was split too hard between control and aggro, and it only worked situationally. If I had commit to a harder control shell he would've been great. What he does go excellently with is Tectonic Edge. Can keep people off of mana pretty well.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    Quote from GenghisThrawn »
    Quote from hespacc »

    Keranos is a control card through and through. It has no place in Geist midrange. 5cmc cards you'd want to play are Thundermaw Hellkite, Stormbreath Dragon, or (maybe, haven't tested yet) Sarkhan, the Dragonspeaker.

    A lot of successful midrange decks play an one off keranos. Sry but you're wrong in this point

    That may be true but I wonder how many of those are just following the leader? 5cmc is slow on its own but if you don't want to tap yourself out at sorcery speed for something that has zero payoff until you next turn then Keranos is likely coming down turn 7+ At that point why not just Sphinx's Rev for a more powerful/immediate payoff. But the thing is Rev hardly belongs in a midrange list, so logic would have it that Keranos has even less of a place here. Correct me if I'm wrong, but please back it up with evidence more compelling than lemming logic.

    ^ Thank you sir. It is hard to argue with results, but I wonder how many of those wins were because of Keranos, and I wonder if something like Thundermaw was there instead, they might've won by a larger margin. There is also the meta to consider; maybe Keranos is a house against something oppressive. But for the most part I agree, he doesn't fit the theme of this deck.

    At this point, and based on your previous plans for the deck, there's really only a couple things I'd try and change. First, try and play Tectonic Edge over Ghost Quarter, it's amazing how many times people will hit their 4th land, have it get tec edged, and then stay stuck on 3 lands forever cause they took such a tight opening hand. I've won games because they couldn't play all their powerful 4cmc stuff. Also, you don't need 4 paths in the main. 3 and 1 in the board should be fine, unless of course your meta is saturated with X/4+'s. Lastly, I feel like there's gotta be something better than a 1-of Jeskai Charm. If you have an Elspeth, Knight-errant, she would go perfectly in your list. If not, I'm sure you could fit a 3rd Cryptic, if you have one. Finally, I guess see how Keranos works for you. I think there's better choices but by all means, it might go perfectly with your list.
    Posted in: Midrange
  • posted a message on Blog decklist issue
    Sweet thanks! It looks great. Was this a widespread problem or just my case?
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on Blog decklist issue
    I've got 2 blog posts that have my decklists. My UWR list shows up just fine, but my Melira List is simply blank. I've checked the deck tags and both the lists are formatted the same. But if I hit preview on the Melira list, it just shows up as a blank decklist.
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on [Primer] UWr Midrange
    Quote from PatrickWR »
    Hey guys, just wanted to chime in after this week's Modern night at my store. I ran UWR Midrange (Teamgeist) with 1x Deflecting Palm in the sideboard. Every time I boarded it in, I loved it. It won me a game in spectacular fashion when I cast it when Emrakul was attacking.

    Now that sir, is what I call a win hahaha. Deflecting Palm is definitely some interesting tech. Usually, it seems like it would never be a dead card. Wish it saved Geist in combat though :/ I'll have to test it out and see how it performs.

    im seeing Pulse of the Fields popping up in SBs now too. anyone else tried it out? burn is pretty big in my meta. i like the idea of it.

    also has anyone figured out a comfortable mana base? right now im at 4 tarn 2 strand 2 mesa. i play 2 cryptics and it seems to be working out okay.

    Pulse seems a bit slow for this deck, but I do like its self-recursion and instant speed. The other card I would bring up to compare it with is Timely Reinforcements. Without having personally tested either, I can't say for sure which is better; both will help you against burn, but I doubt Pulse would help much against an aggressive creature based deck like Zoo. Those 1/1's can buy you some time.

    See my above post for fetch types/count. Yours seems fine.
    Quote from iamghost »

    i am also not sold with delve. snapcaster is not replaceable in my opinion. and that kind of card would be better in a control list, which needs to draw more, plays one land more (potentially the 8th fetch to put in gy). i don't think i wanna play it in my midrange list.

    i think ajani could potentially make a comeback. tron seems to be rising again in my meta and ajani can stop them for turns. any thoughts? i see it as a 1x instead of 1x command ( i actually play 3 of them).

    i am also thinking of getting rid of my 2 remands to play a shadow of doubt MB and another cmc2 card.

    Yea, I'd say stay away from Delve for Geist Midrange. My graveyard has saved me so often it's not even funny. Ripping Snaps and Helices off the top one after another gave me so much staying power, and there's nothing quite like flashing back Remand.

    Which brings me to my next point, I don't think you should drop the Remands. Geist midrange benefits so much from that card. Slow them down long enough to stick Geist and put on the clock. Same reason why it's run in combo decks like Twin. They just need to slow people down till they go off, and nothing does that better than Remand. There are definitely times when it should be boarded out, but unless you expect your meta to be like all Burn and Aggro and Affinity, Remand should be in there.
    Quote from swordknight »
    Hey guys, relatively new to the modern scene and looking to build this deck after failing miserably with Wafo-Tapa's esper control. I currently do not own Cliques or Tarns and probably cannot justify buying them right now. With that in mind, I'm interested in running the following creature base:

    4 Geist of Saint Traft
    4 Restoration Angel
    4 Snapcaster Mage
    3 Blade Splicer

    I also plan on running some number of cryptic commands (probably 2-3? What is the correct number here?)

    I'm unsure of which direction I should take my noncreature spells in. Things like remand or mana leaks, whether or not helix/electrolyze fit in here, stuff like that. I assume that playing path is also a necessary evil whether there are also mana leaks or not?

    Also, do you guys think Keranos has a place in a deck like this? Or is he much too slow?

    Thanks a lot in advance guys, I really appreciate any advice.

    Bolt is an auto 4 of. You can do a split with Remand and Leak if you want, they are in the deck for different reasons though. I am a personal fan of Lightning Helix and Electrolyze, although Electrolyze will depend on how prevalent Lingering Souls and other X/1's are in your meta. My Cryptic count is at 2, but you can run more if you want to be more on the control side, less if you want to be more aggressive. Don't worry about Cliques, the deck can function without them.

    If you're going to run Angels I'd recommend just putting Kiki in there too to have an 'oops, I win' condition. Angels are going to benefit you more in a controlish build. They synergize well with decks looking for value, like Melira Pod, and are good when you just want to play spells on their turn (like UWR control), but are generally slow for more aggressive strategies. My buddy really helped me when I was tuning my UWR list. Basically, build aggressive with Geist or just drop him and go control. If you try to do both you'll do neither well. For example, Sphinx's Revelation is awesome and you could make it work, but it just doesn't advance the gameplan of a Geist deck, and therefore takes away a spot that could be better utilized.

    Keranos is a control card through and through. It has no place in Geist midrange. 5cmc cards you'd want to play are Thundermaw Hellkite, Stormbreath Dragon, or (maybe, haven't tested yet) Sarkhan, the Dragonspeaker.
    Posted in: Midrange
  • posted a message on [Primer] UWr Midrange
    I run 4 Tarn 4 Mesa. Considering dropping 2 Mesa for 2 Flooded Strand. If you're running Cryptics it's really important to always have access to blue, so running more blue fetches is definitely a good thing. Then, you need your red for bolts so there should always be 4 Tarns. I honestly don't think it will matter that much since you can get every combination of shock land with the fetches we have now.
    Posted in: Midrange
  • posted a message on What will be the best Tri-Color Midrange/Control deck? (Post-Khans of Tarkir)
    I feel like people are forgetting how important Snapcaster is to a Gifts deck. Non-budget Bant would probably see 1 or 2.

    It seems that RUG got a lot of love in this set. I'm really enjoying Savage Knuckleblade so much that I want to make a RUG midrange with him and Temur Ascendancy. Ascendancy might be a little slow, but if I just play 2 or 3, I think I can balance getting some value from it while not just folding to combo. I wanted to actually dip into white too so I could get Loxodon Smiter and have 2 solid 4/4's at the 3 spot, but that might be a little ambitious, even with perfect mana and Noble Hierarch. Regardless, top out the curve with Thundermaw Hellkite or the new Sarkhan, run some bolts, Snaps, counters, and Electrolyzes and I think it could be real fun.
    Posted in: Modern
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