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  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from papa_funk »
    What JqlGirl said. Card has always been borderline and the CAG convinced us that the Johnny opportunities outweighed the potential downsides.

    I'd say that of the three, this is the one we're most nervous about, but I'm excited to see where it goes.

    I think Josh made good points in his podcast yesterday. There's definitely room for "oops we made a mistake", but most of the cards that you'd run alongside it are margin9on their own, and if you're tutoring for that combo there are plenty of combos you can tutor for. The legendary creatures is going to be the biggest litmus test.
    Posted in: Commander Rules Discussion Forum
  • posted a message on July 2019 Ban List Update
    Quote from JqlGirl »

    The threshold for a ban or unban is +2, which means that two members vehemently against a ban/unban can keep it from happening but two members vehemently for a ban/unban can override the other two members being on average only a little against it.

    Ok, thanks. That was the only mystery left of their meetings that I was unsure of.
    Quote from JqlGirl »
    There's some support for banning Rift among the RC/CAG, but there wasn't enough to ban it this time around.

    Please don't.



    ===============================


    Hey Charlotte, I don't feel like repeating myself, but my thoughts on the updated philosophy are here in case you want feedback.
    Posted in: Commander (EDH)
  • posted a message on July 2019 Ban List Update


    As far as I know, that's not even how it works. I'm under the impression the RC is more democratic. I'm sure Sheldon's opinion carries a whole lot more, maybe the most, gravitas behind it, but that only goes so far. The idea of King Menery and his Court of Merry Men dictating bans from a single mind doesn't really add up to the impressions the RC gives at each B/R update.

    If we take them at their word (and honestly, if we can't then discussing or even worrying about the RC is pointless), the process is democratic with each member of the RC (not CAG) giving a -2 to +2 vote. -2 or +2 means they feel strongly about their position, -1 or +1 is they want the change but aren't pushing hard for it, and 0 is indifferent to it. And I guess there is some total score threshold, but honestly not sure what that is.
    Posted in: Commander (EDH)
  • posted a message on Commander Philosophy Document Discussion
    Fall expert expansion, I'd gather.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Commander Philosophy Document Discussion
    Quote from bobthefunny »


    Well, color my face red.

    In that case, with the official site being down, I can't find any current source for this. This will be update when I find a better source, and stop being a goof.

    My apologies everyone!

    My FAQ has the updated (before today) philosophy document that you can quote.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Let's speculate on Monday's announcement
    Quote from papa_funk »
    Crap, who left the banning-Cryo part off?

    It must be how I charmed Sheldon and Scott at Roanoke. I was hoping to make it to gencon but that's not happening. Really wanted a chance to meet you as well.

    On topic, A+ announcement, mad if the CAG had as much influence as I suspect, they should all get a pat on the back as well.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Banning Criteria discussion: Allow players to win out of nowhere
    Quote from JqlGirl »
    Also, stop focusing on the bullet points in the philosophy document. The "banning criteria" section was taken out of the philosophy document because people focus too much on the letter of the law over the spirit of the format. Don't look at cards just related to those bullet points, look at them in light of what the philosophy document talks about and the types of games of Commander that we're trying to encourage.

    They go hand in hand, because "spirit of the format" means different things to different people, but "takes the game away from other players" is pretty east to grok.

    Case in point, I already (jokingly) asked if I can start asking to unban Library again since you all removed PBtEx and he pointed me to the 4th bullet about Problematic cards. Well i took that combined with the rest of the philosophy document to be more applicable to cards like Cyclonic Rift than Library.

    I don't disagree that the old list causes headaches and rules lawyering, but humans crave direction. And as your best source for feedback, the enfranchised players that read and digest this document are better served if we have that baseline.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Best announcement in long time. Pat yourselves on the back, we freed Painter.
    Posted in: Commander Rules Discussion Forum
  • posted a message on July 2019 Ban List Update
    Commander Banned List Update, 8 July 2019

    ADMIN
    Philosophy Document Update

    CARDS
    Paradox Engine is banned
    Iona, Shield of Emeria is banned
    Painter’s Servant is unbanned

    RULES
    No changes.

    The Philosophy Document update coalesces the important elements of how we think about the format into a concise and easily-digestible set of ideals, answering the question “what is Commander?” We haven’t changed the underlying philosophy of Commander: it’s specifically intended to be something other than a tournament format in which players consider each other’s experiences alongside their own. You’ll notice that we’ve eliminated categories for banning cards. We’d found that many folks misinterpreted them as hard criteria for banning as opposed the guidelines we always considered them. There might be some common threads among banned cards, but the primary reason cards get put on the list is that they challenge the positive experience we want to promote.

    Paradox Engine is a card that has proven to be intensely problematic. Not only does it provide easy wins seemingly out of nowhere, it has demonstrated the potential to unintentionally wreck games. Easily inserted into any deck, it combines with cards which players already have heavy incentives to play, generating a great deal of mana with virtually no deck building cost. While we don’t ban cards which are only problematic if you build around them, Paradox Engine has clearly demonstrated that it doesn’t need to be built around to be broken.

    Iona, Shield of Emeria creates a negative experience for many players without the benefit of a positive application. We had previously considered its high mana cost sufficient to keep it from getting played, but deeper investigation demonstrated many ways of getting it onto the battlefield without paying that cost. Iona, Shield of Emeria is also an exemplar as the type of card which creates an experience we wish to discourage, namely shutting players out of games.

    Painter’s Servant is a card that’s been discussed for a long time and it’s time to take off the shackles. We feel as though there are now more weird and fun uses for the card than there are dangerous ones. The card will provide deck builders with some additional paths to explore in expressing their creativity.

    Many thanks to the Commander Advisory Group for the input and insights into putting together this update. Their presence continues to add great value to the format.
    Posted in: Commander (EDH)
  • posted a message on Let's speculate on Monday's announcement
    Quote from DirkGently »
    So when is the announcement actually made?

    Some time today, they don't really have a set time. I've seen it after 11am, and just after midnight.
    Posted in: Commander Rules Discussion Forum
  • posted a message on MTGNexus Requests
    At this point, it is easier to just make your requests here.
    Posted in: Commander (EDH)
  • posted a message on MTGNexus Requests
    Quote from Dragonlover »
    Any chance that you can change how decks display when previewing a post? I thought I was doing something wrong yesterday cause my decks were previewing as one long list of cards.

    Dragonlover

    I've brought it up already, which is unfortunately the best answer I can give right now.
    Posted in: Commander (EDH)
  • posted a message on Let's speculate on Monday's announcement
    Quote from GloriousGoose »
    I've got a bad feeling about this.

    As long as they ban all the cards I lose to I'll be happy.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Let's speculate on Monday's announcement
    Quote from DirkGently »
    Lol, if it turns out there are no changes, I'm going to be so salty.

    It's not entirely outside the realm of possibility that this happens. They could be taking baby steps with the CAG: introduce them, formalize their charter, solidify their vision and philosophy, and THEN start banning and/or unbanning things and making rules changes.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [Offtopic] Community Thread
    Quote from Hermes_ »
    so yesterday, I had a choice of screwing over two decks (and part of mine) in our pod or making a less optimal choice..guess what choice I made that i wish i hadn't

    Was it the less optional choice?
    Posted in: Commander (EDH)
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