Quote from ChazA4 »Done, and done. I like this idea(must have missed it previous years), and I look forward to the data that results. Will you share said data after the polls close?
Quote from Onering »If you already have an account here you just register there? There's nothing special you have to do to verify?
Quote from Tiro of Meletis »Having both sites feels a bit awkward, since I expected MTGS to be closing down. I joined Nexus and really like it though. I'll contribute to both sites and hopefully one of them sticks. Any idea on which site WOTC or the EDH committee will frequent? I like using these communities to voice opinions in the hopes someone is reading.
Quote from ilovesaprolings »So we basically have two mtg salvation right now, or something like that?
I haven't fully understood this whole situation...
Quote from MRdown2urth »I cannot reach www.mtgnexus.com on either Chrome or IE.
EDIT: Must just be my work computer as I can see on my phone.
Can you guys please give a very brief explanation on what this site is? Does Salvation still exist through Magic Find? Is Nexus separate?
Quote from MRdown2urth »Can you please post a working link? Thanks!
Quote from shenabagananins »
Who said it was good for the format? I entered into this thread to dispute her being a trap and an "accidental powerhouse" like your example of Sundering Titan. I think her and PS in the format simultaneously would be fine, but I'd also be fine with several of the banned cards in the format being let free. Back on topic, people ran Iona with the purpose of pain. They know what they did
My only real beef is with an argument that hasn't really come up in this thread so I won't bring it in here.
Quote from shenabagananins »
Her effect is 100% up front. It's not like playing, say, white Crovax for fun as an anthem that's hard to kill but then you realize, uh oh, I didn't mean to totally lock out the saproling player! Locking out a color is pretty unambiguous.
How is a card doing exactly what it says a trap? Because trap cards are things that seem cool but are more detrimental to your game plan than you realize, like a Temple of the False God in a rock-heavy deck without land ramp.
Also, the "target audience" of Iona is someone who wants to hit another player, possibly players, in the face with a brick. She does that very well. It's a big part of the reason why she just got banned. It's not that the Angels player wasn't playing prison; it's that they didn't need to play prison because they could just slot in an Iona and play her when they needed to make a sharp turn to prison town.
Quote from shenabagananins »While there's a bit of a Timmy element to Iona it's not a trap card. As nuts as, say, Paradox Engine is a new player could easily slot it into a deck just trying to generate value before realizing how east it is to break.
Iona, on the other hand, is very up front about what she does. Even the Timmiest Timmy runs her to kick the mono colored decks in the groin. It's also not like Armageddon; land destruction is often followed by "now what?" Iona's "now what?" is beats.
Of course there's a lot of people who justifiably don't want to worry about Iona showing up at the table. I don't blame them. But it's not a trap, it's not an accident, and treating it as such masks what it does. It's a hard control option on a stick, not a mythical Timmy-tricking boogeyman.
Quote from Sephon19 »The number of people that defend Iona baffles me.
She's a card that locks out monocolor decks. Colorless solutions are mostly on very bad rate. It's not the same as packing graveyard answers, for example, those are basically always vastly more efficient than what's necessiated to remove the angel. In addition, it requires a singular removal piece in a 100 card deck, intended for a particular card whose problems aren't truly mirrored in other cards.
For example, graveyard removal is always worth it to include a few effective pieces of. Same with artifact and enchantment removal. How many cards require similar removal to Iona, really? In a monocolor deck? There are plenty of impossibly resilient threats that you can try and race, for example. Iona is just a singular piece of frustration that either warps deckbuilding or ruins the games played.
No, I haven't seen her much. But it's because the people I play with remove her after trying her out. Because she ruins the games.
Quote from KevinL337 »PE ban is an incredibly personal and biased decision. Only casuals want this card banned.
There's a stronger case for PE not to be banned than for it to be banned. Not only does PE only fit into decks that run large amounts of rocks or dorks, it also requires set up and does nothing by itself.
The card doesn't even untap lands, and there are multiple ways to deal with it before it goes off. This is a casual salt ban for a card which wasn't a problem in cedh.
Now casuals will just find somehitng new to complain about and flashhulk has become more oppressive for no reason in cedh.
Quote from papa_funk »What JqlGirl said. Card has always been borderline and the CAG convinced us that the Johnny opportunities outweighed the potential downsides.
I'd say that of the three, this is the one we're most nervous about, but I'm excited to see where it goes.
Quote from JqlGirl »
The threshold for a ban or unban is +2, which means that two members vehemently against a ban/unban can keep it from happening but two members vehemently for a ban/unban can override the other two members being on average only a little against it.
Quote from JqlGirl »There's some support for banning Rift among the RC/CAG, but there wasn't enough to ban it this time around.
Quote from Daemion »I care little about admin drama, so I am just happy that mtgsalvation continues