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  • posted a message on Reanimation Staples
    I forgot about Disciple of Bolas! That guy can be a powerhouse! I love dropping him, saccing him, and doing it over again. He's a great little guy.

    EDIT: I should say, of course I meant saccing something else to him, and then saccing him with other means to reanimate him again.
    Posted in: Commander (EDH)
  • posted a message on Reanimation Staples
    In that case, some great sac outlets;



    I also really like Skullclamp in my reanimation decks!
    Posted in: Commander (EDH)
  • posted a message on Reanimation Staples
    Would you also be wanting sac/discard outlets as well? Not sure what sort of "staples" you are after.

    Sheoldred, Whispering One
    Liliana Vess
    Nim Deathmantle
    Life/Death
    Dread Return
    Living Death

    I like some of these!
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Life1ess »
    I'm pleased to see that they are playable but not strictly better than shocks.


    I agree. I don't think they have to be, either. Another multi-color fetch source is a great thing, and I actually like the drawback. Even if you don't run a lot of basics, they can still come out mid-late game untapped, and if you run almost no basics... Well, it's still another fetchable dual, if you needed one. For a lot of people they will be really sweet.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    I REALLY like the new dual lands! They don't seem super over the top, and since I like running basics I think they will fit really nicely in my decks. When I was first looking at them, I was like... "New checks?" I noticed the dual typing though, and that's a great merging, in my view.
    Posted in: Commander (EDH)
  • posted a message on Do you use Partial Paris mulligans?
    Partial paris the first mulligan, with a full draw to seven, after that if you need to mulligan again you discard your whole hand, after that if you mulligan a third time you discard your whole hand and draw one less. We used to just partial every time with a full seven, but we had this guy who would mulligan over and over and it got obnoxious. We like how we do it now.
    Posted in: Commander (EDH)
  • posted a message on The Second Biggest Threat Philosophy
    I think it all really depends when you sit down. If you are playing against the same people, over and over, with the same decks... It's kind of irrelevant to try and follow the same tactic. In random games, or games with a new deck... It can be a sound strategy, but I think it's a timing thing. Strategy, really, to play smart and try to go for the moves that are going to give you the strongest position. If you lay it all out right away and it isn't enough to kill everyone, you've more or less killed yourself, assuming someone is strong enough to wreck you.

    I like to try and minimize my own risk, but you also have to be careful not to hang out for too long. I do know guys who will smack the player with relatively little just because.
    Posted in: Commander (EDH)
  • posted a message on Marchesa Help
    Marchesa, the Black Rose

    I really love her, but I've never used her. She has this almost reanimation theme going, but without the need to grab things directly from your graveyard. I would think any creatures that focus on having +1/+1 counters on them would be ideal, as well as anything else. Something interesting might be Curse of the Stalked Prey, though obviously it could backfire. Undying might be an interesting little trick as well; if they die, they come back with a counter, and then when/if they die again, they would come back because of her. I know it's kind of limited in that there aren't a ton of undying creatures that are super relevant, but it might be something to consider looking at as well. Monstrous might be another interesting ability to look into as well.

    Mephidross Vampire might be cool? It might be too narrow, but it seems kind of neat.

    Honestly, I will take some more time later today and look at some other things. This could be a really neat deck, if done up right.
    Posted in: Commander (EDH)
  • posted a message on Off-Color Fetches: Why or Why Not?
    Quote from 3drinks »
    Geez why is this thread still going? It's been, what, a week? Two?


    People have opinions, and like to share them?

    I would hope no one would turn someone away for running all the fetches. That's kind of a dumb reason not to invite someone back to play, but... Eh.

    As far as how people feel... I mean, like I said, people have opinions. I think Magic can be taken pretty seriously sometimes, and anything a person is passionate about is going to kick up emotions, even about something as often arbitrary as reasons for or against picking certain cards. I also enjoyed seeing the varying reasons for and against (though a lot of it boiled down to very similar things.)
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Slarg232 »
    How is Rafiq of the Many only $8? I could have sworn he was more like $15 or so.


    Yeah, he's always been right around that. I bought him about... four years ago? I want to say it was about four years ago, and he was around that price point back then as well.
    Posted in: Commander (EDH)
  • posted a message on Your pet cards that do and/or don't make the cut in EDH
    If I can, I will always find a way to run Zombie Infestation. I have loved this card since Odyssey, and though it isn't necessarily one of the greatest cards, in the decks that I do run it, it tends to have a relevant use. Oddly enough, I don't have too many other "pet" cards, but this is one that I just have a ton of love for that stretches back a really long time, and I remember the first part black EDH deck I worked on, and thinking... Oh crap, I haven't run this in ages... Totally doing it!
    Posted in: Commander (EDH)
  • posted a message on Off-Color Fetches: Why or Why Not?


    That is a very tree huggy attitude to have towards deck building - I don't think it is very practical though when what makes you happy collides with what makes me happy and then it no longer becomes a friendly game because players are only looking out for their fun.


    That's kind of a life problem, though, isn't it? You can't please everyone all of the time, and you shouldn't sit down expecting to. The bigger issue here is that most people tend to play with the same people, at least when it comes to EDH. There are games at local shops, of course, but I think by and large a lot of people tend to have regular games with the same people. You and I are unlikely to ever play together, so the problem you suggest isn't likely going to happen. Even if we did, I think we would quickly realize that our play-styles weren't that compatible, right? The only time it is a problem is when someone gets angry, but like someone said, that is a people problem. That is that individuals issue, not yours.

    It may be a tree-huggy attitude, but it isn't a bad one. It's a bad attitude to think that everyone should conform to one idea.
    Posted in: Commander (EDH)
  • posted a message on Off-Color Fetches: Why or Why Not?
    Quote from Nakhla »


    I get the sense of this a lot. The word casual I've kinda come to dread, actually, as it seems to have a different meaning everywhere.

    I remember when I was first playing my mono black control, players were saying it leaned on too many money cards and that it was unfair to newer players, as they might not have the same access/budget for those cards. I said fine, built a $30 Talrand deck, and the same people still complained. On the other hand, my mono green stompy deck, which approaches around $800 in value and was my most expensive deck until I built Derevi, was considered totally acceptable.

    I've been fine with folks building whatever level deck they want, but I find there is a weird phenomena in EDH: people try to win with emotional blackmail. Many will praise to skies casual, flavorful decks that their deck can win against 10 times out of 10, on the other hand decks that are more competitive than their are dangerous and harmful to the format. In the end, the goal of this strategy is to either discourage powerful decks from being played or socially excluding those who play them. I'd admire it's long-term thinking as a kind of meta-strategy ( e.g. "It's easier to bring my meta's power level down than my deck up" ), but in my view it's much less conductive to having a fun atmosphere for all types of players.

    In short, Modern and Legacy players tend to be douchey towards casual decks and their players, EDH players tend to be douchey towards competitive decks and their players, maybe pushing the idea that decks should be done a certain way - barring explicit banned cards - is what's harming the fun of the game for players, rather than certain kinds of decks?


    I try to avoid using the word "casual." I dislike it, and I dislike the entire "casual/competitive" debate. Absolutely agree that it is a people issue; if I make a deck for a certain reason, and the deck can't win against my buddies deck... is that his fault or mine? Obviously it's mine, right? I decided to design the deck around something, and that something just isn't good enough to get there. I absolutely accept the consequences of that... but that's me. I'm not a table flipper, I don't hulk out and rage when I lose, and I am not going to cry when your ultra-tuned, epic deck of power crushes me to dust. In fact... I'll probably enjoy it, because when people play decks they are proud of they tend to be pretty happy to be playing them.

    That's kind of my overall point though. The statement that "all formats are basically the same" isn't true at all, because while yes, people do play Magic to have fun in any type of format (I started playing with a 60 card mono black deck that was terrible but oh so fun sitting at the kitchen table with my friends) when you really look at how the formats are set up, EDH is one of the only ones set up to encourage that sort of outside-the-box deck building. So many people take the 100 cards and try to do something clever or creative with it. Again, not saying it doesn't happen in other formats, but I like to think that, barring people with thousands of dollars poured into what they have, EDH is a really accessible format for most people, regardless of budget or access.

    You most definitely should play the off-color fetches... if they make you happy. The point is that you should be happy. Happy with your commander, happy with your deck... Happy to sit down and crush souls, or frolic around in your special forest deck.
    Posted in: Commander (EDH)
  • posted a message on Off-Color Fetches: Why or Why Not?
    Quote from Nakhla »


    I'm curious here - if optimized decks are wrong, what is the right ideal for a deck?


    The one that makes you happy. Maybe you are happy with the cards you picked because of something as arbitrary as the artwork, or creature type. Maybe you are drawn to a specific flow, or even specific colors, and the fact that other colors, while not technically part of the fetch, are shown on the card, bother you. There are a host of reasons why a specific deck building strategy is right... for that individual. For some people optimization is the thing they are looking for - this is, in my view, just as right as any other reason... But to me it has to come down to the individuals taste. In so many other formats if you aren't playing one of these specific decks, you aren't winning. In so many other formats everything is so utterly formulaic, and you fall into this trap of playing the same thing as everyone else... It doesn't *have* to be like that in EDH; optimized decks or decks decided based on the artwork on the forest used are both welcome here, and oddly enough both get made. That's what gets me excited to play EDH more than any other format.
    Posted in: Commander (EDH)
  • posted a message on Off-Color Fetches: Why or Why Not?
    Quote from Jusstice »
    I thought it was pretty much accepted by now that running all 9 fetches in a 3-color deck is just what you do. The advantages so far outweigh any disadvantages, because the advantage is not getting screwed out of one of your colors. In a singleton format where you've got a maximum of 2 of each type of dual, and a very limited set of tri-color lands that don't come into play tapped, it's way more often than you would like that you're going to get put off of one of your colors otherwise. So every 3-color deck will want to run them, regardless of whether it has anything else that interacts with them or not.

    On top of that, for some reason WOTC designed a ton of cards that interact favorably with shuffling your deck, activating abilities, basic land types, or with lands in your graveyard. How about Life from the Loam, a 2 mana Sorcery that gets you 3 land, and which you can draw from your graveyard at any time after? Gotta run fetches. Want to get a look at 3 new cards from that Sensei's Top or Sylvan Library you're running? Gotta run fetches. Want Arbor Elf to tap for multiple colors? Run fetches. Rings of Brighthearth? Run fetches. For that reason, most 2-color decks will also run all 7 fetch lands available to them. And I've thought on more than one occaision that the game's been designed in such a way that 3-color mana bases are actually superior in a lot of cases to 2-color, for the simple fact that they get 9 fetches, 3 filters, up to 2 battery lands, and just get more mileage out of certain already powerful cards such as Mana Reflection, Rings, Library, Top, etc.

    The only place where it's up in the air is in a 2-color or mono color deck that doesn't have any cards that interact with that. In those cases, and there are a few, I probably won't run the fetches. Some say that thinning your deck of land is valuable, I say that games don't generally run long enough that you want to stop drawing land. And I do also tend to appreciate how negatively cards like Blood Moon, Angel of Jubilation, Aven Mindcensor, and so on, can casually impact your mana base. But I also wouldn't question a 2-color deck running them anyway, because color weights in your deck might still put you up to playing as many copies of the duals as you can.


    I really dislike the sentiment "just what you do." I haven't accepted that, and clearly a lot of others haven't either. If I were playing more competitively, I could see myself running them, but I tend to play in really relaxed games. That isn't to say we aren't trying to win - we definitely are, but none of the people I play with are in that mindset.

    I don't disagree with most of your reasoning, but I do disagree that there should be this idea of "this is just what you do."
    Posted in: Commander (EDH)
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