- Kylar
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Member for 11 years, 8 months, and 19 days
Last active Fri, Jul, 27 2018 10:59:00
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Aug 27, 2016Kylar posted a message on The Magic Market Index: Set Review of Conspiracy 2OMG ITS GRUMPY!Posted in: Articles
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Aug 21, 2016Kylar posted a message on Spoiler Digest: Conspiracy to Digest SpoilersPosted in: Articles
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Oct 9, 2015Kylar posted a message on The Magic Street Journal: Wizards Always Hurts The Ones They LoveBeing a player with thousand dollars of cards in collection and my decks, I did say, reprint them all! Reprint all the staples in unlimited print runs, fuk the collectors, fuk the profiteers, this is an game and it's mean to be played not turned into some way of profiteering. So what IF my Goyf's, Confidants, Lilly's, Damnations, Snappy, etc are worthless? They are already worthless from the start, they are just cardboard with ink on it.Posted in: Articles
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For me, I am brewing something on the lines of infinite mana + walking ballista with combat as plan D.
https://deckstats.net/decks/58265/905530-shimmering-slivers
opps, i added in back
Not sure on Samut, for haste i did rather use Fervor or Fires of Yavimaya and if I were to want Mass Vigilance I would rather use Heliod, God of the Sun
updated deck list at tappedout.net/mtg-decks/mayaels-naya-mana
Its kinda meh in a sense. =\
1x Angel of Serenity
1x Archetype of Endurance
1x Avacyn, Angel of Hope
1x Bloom Tender
1x Combustible Gearhulk
1x Dragon Mage
1x Dragonlord Atarka
1x Dragonlord Dromoka
1x Elvish Piper
1x Feldon of the Third Path
1x Gisela, Blade of Goldnight
1x Greenwarden of Murasa
1x Hellkite Tyrant
1x Iona, Shield of Emeria
1x Iroas, God of Victory
1x Kozilek, Butcher of Truth
1x Moldgraf Monstrosity
1x Nylea, God of the Hunt
1x Ruric Thar, the Unbowed
1x Scourge of the Throne
1x Seedborn Muse
1x Selvala, Heart of the Wilds
1x Sigarda, Host of Herons
1x Spearbreaker Behemoth
1x Sun Titan
1x Terastodon
1x Ulamog, the Ceaseless Hunger
1x Ulamog, the Infinite Gyre
1x Vexing Shusher
1x Void Winnower
1x Xenagos, God of Revels
1x Yosei, the Morning Star
1x Ancient Tomb
1x Arid Mesa
1x Canopy Vista
1x Cavern of Souls
1x Cinder Glade
1x Clifftop Retreat
1x Command Tower
1x Dryad Arbor
7x Forest
1x Krosan Verge
1x Misty Rainforest
1x Mountain
4x Plains
1x Plateau
1x Rootbound Crag
1x Sacred Foundry
1x Savannah
1x Stomping Ground
1x Sunpetal Grove
1x Taiga
1x Temple Garden
1x Verdant Catacombs
1x Winding Canyons
1x Windswept Heath
1x Wooded Foothills
1x Yavimaya Hollow
Enchantment (8)
1x Aura Shards
1x Burgeoning
1x Dense Foliage
1x Exploration
1x Fervor
1x Fires of Yavimaya
1x Survival of the Fittest
1x Sylvan Library
1x Fellwar Stone
1x Lightning Greaves
1x Mana Crypt
1x Mox Diamond
1x Quicksilver Amulet
1x Rings of Brighthearth
1x Scroll Rack SL
1x Sensei's Divining Top
1x Sol Ring
1x Swiftfoot Boots
Sorcery (9)
1x Austere Command
1x Farseek
1x Gamble
1x Green Sun's Zenith
1x Nature's Lore
1x See the Unwritten
1x Selvala's Stampede
1x Three Visits
1x Tooth and Nail
Instant (5)
1x Beast Within
1x Enlightened Tutor
1x Path to Exile
1x Swords to Plowshares
1x Wear / Tear
Missing QuickSilver Amulet as a way to cheat in creatures.
Mayael's Aria is not really a good card, so you could replace it?
You could also try adding Mirari's Wake for more ramp
eg using Eldrazi Displacer : Sac breya tokens or 2 artifacts to KCI to generate 4 colourless and flick Breya to generate 2 tokens to be sacced to KCI, repeat till an large amount of mana is available since this cycle will net +1 colourless every cycle. Now just flick breya with displacer to get the tokens with some of the mana. Use remaining mana to sac tokens to breya to gain X amount of life, activate aetherflux and shoot someone.
eg using nim deathmantle : sac breya and 1 artifact/token to KCI, activate deathmantle to bring breya back, netting +1 token every cycle, sac X amount of tokens to kci to float colourless mana, sac remaining tokens to breya to gain X amt of life, activate aetherflux and shoot someone.
does this sound too clunky?
Overall, I m running breya + nim death mantle and battlesphere combo.
So far it's good. Maybe I could try to stuff in that austere command.
I have also been testing Will and Battlesphere, here is my list.
1x Anguished Unmaking
1x Arcane Denial
1x Brainstorm
1x Counterspell
1x Cyclonic Rift
1x Enlightened Tutor
1x Force of Will
1x Lim-Dul's Vault
1x Mystical Tutor
1x Swan Song
1x Swords to Plowshares
1x Thirst for Knowledge
1x Vampiric Tutor
1x Wear / Tear
1x Whir of Invention
Sorcery (14)
1x Armageddon
1x Day's Undoing
1x Demonic Tutor
1x Fabricate
1x Gamble
1x Ponder
1x Preordain
1x Ravages of War
1x Toxic Deluge
1x Transmute Artifact
1x Vandalblast
1x Wheel of Fortune
1x Windfall
1x Yawgmoth's Will
Enchantment (2)
1x Ghirapur AEther Grid
1x Rhystic Study
Artifact (23)
1x Chromatic Lantern
1x Chrome Mox
1x Clock of Omens
1x Coalition Relic
1x Crucible of Worlds
1x Fellwar Stone
1x Gilded Lotus
1x Krark-Clan Ironworks
1x Mana Crypt
1x Mana Vault
1x Mindslaver
1x Mox Diamond
1x Mox Opal
1x Nim Deathmantle
1x Sculpting Steel
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
1x Static Orb
1x Talisman of Dominance
1x Talisman of Progress
1x Uba Mask
1x Winter Orb
1x Dack Fayden
1x Daretti, Ingenious Iconoclast
1x Daretti, Scrap Savant
1x Tezzeret the Seeker
Creature (11)
1x Arcum Dagsson
1x Dark Confidant
1x Eldrazi Displacer
1x Goblin Welder
1x Kuldotha Forgemaster
1x Master Transmuter
1x Myr Battlesphere
1x Notion Thief
1x Phyrexian Metamorph
1x Snapcaster Mage
1x Spellskite
Land (30)
1x Academy Ruins
1x Ancient Tomb
1x Badlands SL
1x Blood Crypt
1x Bloodstained Mire
1x Command Tower
1x Exotic Orchard
1x Flooded Strand
1x Godless Shrine
1x Hallowed Fountain
1x Inventors' Fair
2x Island
1x Mana Confluence
1x Marsh Flats
1x Plateau
1x Polluted Delta
1x Reflecting Pool
1x Scalding Tarn
1x Scrubland
1x Seat of the Synod
1x Spire of Industry
1x Steam Vents
1x Strip Mine
1x Tundra
1x Underground Sea SL
1x Urborg, Tomb of Yawgmoth
1x Volcanic Island MP
1x Wasteland
1x Watery Grave
I am still running death mantle, 2 win cons better than 1.
On Devastation, I think it's wiser to run Decree of Annihilation if you just wanna deal with lands since cycling can't be "countered" unless it's stifled or the likes which makes it stronger plus the cycling fee is the same cmc as Devastation.
On Day's Undoing, not a rich man so its the budget replacement for Timetwister. It has its good points, same effect as TT but it ends the turn and exiles itself, but i still make do with it whenever i draw it so. =P
Nice suggestion of Arcum Dagsson could replace Kuldotha Forgemaster as a faster and cheaper althou it can't find creatures which is meh since most of our win cons aren't creatures anyway.
I am thinking of replacing Voltaic Key with Chain of Vapor since either it bounces something that your opponent has or save your Nim Deathmantle from being exiled, this bring us to another weak point of the deck, we need another win con badly since we are not afraid of destruction effects but if deathmantle gets exiled, we are cutted off from our primary win con, without it its hard to win.
I am currently looking for alternate win cons such as Isochron Scepter + Dramatic Reversal + Mana rocks for Infinite to sac and recast Breya for infinite to machine gun down the whole board or the old Sharuum the Hegemon + Sculpting Steel + Bitter Ordeal to exile everyone's library. Both combo's has their strength and weakness.
I am looking at this combo line that makes the Isochron Scepter combo line pretty good, basically Isochron Scepter + any 1/2 cmc spell or Dramatic Reversal + Paradox Engine = Infinite Mana, recast breya and machine down the board.
The good line of this combo is that, none of the cards are useless outside the combo and either which will enable infinite mana.
Eg: Sceptor imprinting Demonic Tutor with engine in play, tap 4 land, float 2, cast tutor from scepter, untap all lands/stuff, float 4 (2 from previous), cast tutor again, repeat till infinite.
Eg: without engine in play, imprint tutor, with 7 sources of mana including 1 U, tutor for Dramatic Reversal,cast dramatic reversal, cast tutor from sceptor searching for engine, cast engine then cast tutor, untap all, go infinite.
1x Anguished Unmaking
1x Arcane Denial
1x Brainstorm
1x Counterspell
1x Cyclonic Rift
1x Enlightened Tutor
1x Force of Will
1x Lim-Dul's Vault
1x Mystical Tutor
1x Swan Song
1x Swords to Plowshares
1x Thirst for Knowledge
1x Vampiric Tutor
1x Wear / Tear
1x Whir of Invention
Sorcery (15)
1x Armageddon
1x Cruel Tutor
1x Demonic Tutor
1x Devastation
1x Fabricate
1x Gamble
1x Ponder
1x Preordain
1x Ravages of War
1x Scrap Mastery
1x Toxic Deluge
1x Transmute Artifact
1x Vandalblast
1x Wheel of Fortune
1x Windfall
Enchantment (2)
1x Ghirapur AEther Grid
1x Rhystic Study
1x Chromatic Lantern
1x Clock of Omens
1x Coalition Relic
1x Crucible of Worlds
1x Gilded Lotus
1x Krark-Clan Ironworks
1x Mana Crypt
1x Mana Vault
1x Mindslaver
1x Mox Diamond
1x Mox Opal
1x Nim Deathmantle
1x Sculpting Steel
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
1x Static Orb
1x Talisman of Dominance
1x Talisman of Progress
1x Tormod's Crypt
1x Uba Mask
1x Voltaic Key
1x Winter Orb
Planeswalker (4)
1x Dack Fayden
1x Daretti, Ingenious Iconoclast
1x Daretti, Scrap Savant
1x Tezzeret the Seeker
Creature (10)
1x Dark Confidant
1x Eldrazi Displacer
1x Goblin Welder
1x Kuldotha Forgemaster
1x Master Transmuter
1x Notion Thief
1x Phyrexian Metamorph
1x Purphoros, God of the Forge
1x Snapcaster Mage
1x Spellskite
1x Academy Ruins
1x Ancient Tomb
1x Badlands SL
1x Blood Crypt
1x Bloodstained Mire
1x Command Tower
1x Exotic Orchard
1x Flooded Strand
1x Godless Shrine
1x Hallowed Fountain
1x Inventors' Fair
2x Island
1x Mana Confluence
1x Marsh Flats
1x Plateau
1x Polluted Delta
1x Reflecting Pool
1x Scalding Tarn
1x Scrubland
1x Seat of the Synod
1x Spire of Industry
1x Steam Vents
1x Strip Mine
1x Tundra
1x Underground Sea
1x Urborg, Tomb of Yawgmoth
1x Volcanic Island
1x Wasteland
1x Watery Grave
I still love Purphoros, God of the Forge since I can get value it off Breya even without the loop.
I feel that Kuldotha Forgemaster seems underwhelming without blightsteel, any suggestions for a replacement or it should continune to remain in here?
Purphoros, God of the Forge can be cutted as your not really running a token based strategy which this card is really good at.
You should definitely add Lurking Predators, even if someone destroys it, you still get the trigger, how cheaty is that? =P
Your still missing out the essential protection package for Mayael, Lightning Greaves and swiftfoot boots.
Seedborn Muse for the extra lol activations at your opponent's end step, imagine in an multiplayer game where you can activate mayael multiple times per opponent's turn.
Your missing the I win package that Tooth and Nail guarantees namely Avacyn, Angel of Hope + Archetype of Endurance, basically GG nothing can kill your creatures other than a Merciless Eviction.
Your missing Mirari's Wake, mana doubler =D
Hellkite Tyrant, stealer of sol rings! And the sol rings that u stole are permanently yours unless its is destroyed thus returning to the owner's graveyard. =)
Kessig Wolf Run for those annoying blockers.
Privileged Position if you need protection for your permanents, including land, creatures, artifacts, creatures and other enchantments you control. How cheat is this?
Depends on how competitive you are, Survival of the Fittest for creature tutoring for G or reshuffling your gy back into your library with a eldrazi.
Need more ramp, Nature's Lore, Cultivate, Kodama's Reach, Skyshroud Claim, Three Visits, etc for those moments when Mayael keeps getting killed thus its way better just to hard cast your creatures.
Void Winnower you can't even. =)
Thats all the recommendations i can recommend to change your decklist, had played Mayael for a year before changing to something else and playing her is pretty fun =D