2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Dark Advocate
    I'm not sure why one would use a spoiler tag in this context? Word of Command on a creature does not strike me as a good idea regardless of whether it takes an unacceptable amount of text or not.
    Posted in: Custom Card Creation
  • posted a message on A Selection of Rares
    Here's some rare stuff I'm looking at for Guashan!

    Celestial Tianlong 3 mana white mana white mana
    Creature — Dragon Spirit (R)
    Flying
    Whenever Celestial Tianlong enters the battlefield or attacks, tap up to two target creatures.
    4/4

    Sacred Hand 3 mana white mana white mana
    Instant (R)
    Target creature you control deals damage equal to its power to each attacking or blocking creature you don’t control.

    Wise Shenlong 3 mana blue mana blue mana
    Creature — Dragon Spirit (R)
    Flying
    Whenever Wise Shenlong enters the battlefield or attacks, up to two creatures can’t be blocked this turn.
    4/4

    Cunning Dilong 3 mana black mana black mana
    Creature — Dragon Spirit (R)
    Flying
    When Cunning Dilong enters the battlefield or attacks, up to two target creatures get -1/-1 until end of turn.
    4/4

    Whirlpool Sword Style 2 mana red mana red mana
    Sorcery (R)
    You may attach an Equipment you control to target creature you control. Then that creature deals damage equal to its power to up to four targets.

    Mighty Jiaolong 3 mana green mana green mana
    Creature — Dragon Spirit (R)
    Flying
    When Mighty Jiaolong enters the battlefield or attacks, up to two target creatures get +2/+2 until end of turn.
    4/4

    Princess of the Moon 1 mana green mana blue mana
    Creature — Faerie Wizard (R)
    Whenever Princess of the Moon or another Faerie enters the battlefield under your control, look at the top and bottom cards of your library. You may exchange them.
    1/5

    Red Thread of Fate 3 mana blue mana red mana
    Enchantment (R)
    Blessing (This turn, if you paid 4 or more mana to cast a noncreature spell, you’re blessed.)
    At the beginning of each end step, if you’re blessed, you may have target creature deal damage equal to its power to its controller, then gain control of it.
    Posted in: Custom Card Creation
  • posted a message on [Guashan] Blue Commons
    How do you feel about a "Choose one or both" wording on Flutter? I think 'up to' is a bit funky for use on commons.
    Posted in: Custom Card Creation
  • posted a message on [Guashan] Blue Commons
    Quote from heroes182 »
    Do you mean Chant lets you cast copies from exile?
    Because I _think_ the way it's written now, you'd get to cast it once from exile, and it would then end up in your graveyard. Not that that's not interesting, but it's fairly unintuitive.
    Yes, it's intended to work more like rebound than cipher. You get one secondary cast out of it. It's a bit hard to read, that's true, but I have tested it and it works fine at the table.
    Posted in: Custom Card Creation
  • posted a message on [Guashan] Blue Commons
    Oh man, I didn't check my MSE export. No idea why it didn't include reminder text! Here's the ability texts for both of those:

    Chant X (If you cast this for X, exile it as it resolves. Whenever a creature you control deals combat damage to a player, you may cast it without paying its mana cost.)

    Blessing (This turn, if you paid 4 or more mana to cast a noncreature spell, you’re blessed.)

    Thanks for the individual card feedback! I'll put some thought into Sink Into Silence especially; I want blue to have a cheap conditional counter, but I'm not sure what design is best for this set. The powerlevel concerns on other cards are also noted; I'm not a great dev guy, so I expected there to be some numerical issues.
    Posted in: Custom Card Creation
  • posted a message on [Guashan] Blue Commons
    I've drafted up a set of blue commons for my Guashan project. Still a little shaky here, but I think it's starting to come together.

    CU01 Wavecraft Student blue mana
    Creature — Human Monk (C)
    Prowess
    0/2

    CU02 Flutter blue mana
    Instant (C)
    Target creature gains flying until end of turn. Target creature gets -2/-0 until end of turn.

    CU03 Vanish blue mana
    Instant (C)
    Chant 2U
    Return target creature to its owner’s hand.

    CU04 Wisdom Elixir blue mana
    Instant (C)
    Chant 2U
    Scry 1. Draw a card.

    CU05 Sink Into Silence 1 mana blue mana
    Instant (C)
    Counter target spell unless its controller has each player draw a card.

    CU06 Wavestep Xia 1 mana blue mana
    Creature — Human Monk (C)
    Kicker 1 mana blue mana (You may pay an additional 1 mana blue mana as you cast this spell.)
    When CU06 Wavestep Xia enters the battlefield, if it was kicked, draw a card.
    CU06 Wavestep Xia can’t block or be blocked.
    2/1

    CU07 Zhiwan Bay Jelly 1 mana blue mana
    Creature — Jellyfish (C)
    Defender
    Whenever CU07 Zhiwan Bay Jelly blocks a creature, that creature doesn’t untap during its controller’s next untap step.
    0/3

    CU08 Lightfoot 1 mana blue mana
    Enchantment — Aura (C)
    Enchant creature
    Enchanted creature has flying and prowess.

    CU09 Hummingbird's Advice blue mana blue mana
    Instant (C)
    Choose one—
    • Draw a card, then discard a card.
    • Return target creature you control to its owner’s hand.
    • Tap or untap target creature.

    CU10 Tengshe 2 mana blue mana
    Creature — Fish Bird (C)
    Flying
    When CU10 Tengshe enters the battlefield, scry 2.
    1/3

    CU11 Scrolls of the Ages 2 mana blue mana
    Instant (C)
    Blessing
    If you’re blessed, scry 2.
    Draw two cards, then discard a card.

    CU12 Heavenly Protection 1 mana blue mana blue mana
    Instant (C)
    Counter target spell. If you own a card in exile, draw a card.

    CU13 Mirrorthrower Liang 1 mana blue mana blue mana
    Creature — Faerie Wizard (C)
    When CU13 Mirrorthrower Liang enters the battlefield, return target creature you don’t control to its owner’s hand.
    2/3

    CU14 Liang Hierolune 3 mana blue mana
    Creature — Faerie Cleric (C)
    Hexproof
    3/2

    CU15 Torrential Bixi 3 mana blue mana
    Creature — Fish Dragon (C)
    vanilla
    2/5

    CU16 Waveshaping 2 mana blue mana blue mana
    Sorcery (C)
    Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. Scry 1.

    CU17 Become Carp 3 mana blue mana
    Sorcery (C)
    Up to two target creatures you control can’t be blocked this turn. Draw a card.

    CU18 Cranewing Liang 4 mana blue mana
    Creature — Faerie Warrior (C)
    Flash, flying
    3/3
    Posted in: Custom Card Creation
  • posted a message on Lotus Picker
    They didn't, actually, but I tend to think that wotc is a bit over-strict about color identity for humanoids, so...
    Posted in: Custom Card Creation
  • posted a message on Lotus Picker
    As with most clever Lotus variants, I'm a fan of this. It feels appropriate, although tbh I'd strongly consider making it a Jund red-elf.
    Posted in: Custom Card Creation
  • posted a message on [Guashan] White Commons
    Quote from Legend »

    “You May pay an additional 1 as you cast spells.” is sweet enough to be a bonified mechanic!
    Won’t the “whenever” triggers following it ALL trigger from just one additional 1 though?
    This is an interesting rules point and I hope I can get it figured out! My reading was that it works like the recent cards with "When you do" texts (and so maybe I should use that wording); each ability, separately, gives you an opportunity to pay an extra 1 and says what happens if you take that exact opportunity.
    Posted in: Custom Card Creation
  • posted a message on [Guashan] White Commons
    Thanks for the kind words!

    I'm still feeling around for a third or maybe even fourth set mechanic. One I'm considering is Potential, eg

    3W: Potential 3. (If this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)

    I'm not sure, though; it is a creature-restricted mechanic and that makes it rather tight, especially since Blessing can only go on permanents.
    Posted in: Custom Card Creation
  • posted a message on [Guashan] White Commons
    Hey friends! It's been a while since I posted, and I wanted to come back with a new set. This is Guashan, a battlecruiser style set themed after Journey to the West. White commons incoming!

    CW01 Elite Vanguard W
    Creature — Human Soldier (C)
    2/1

    CW02 Humble Cultivation W
    Enchantment — Aura (C)
    Enchant creature
    Enchanted creature has vigilance.
    You may pay 1 as an additional cost to cast spells. Whenever you do, put a +1/+1 counter on enchanted creature.

    CW03 Sealkeeper W
    Creature — Human Cleric (C)
    1W, Sacrifice CW03 Sealkeeper: Destroy target enchantment.
    1/2

    CW04 Serene Shelter W
    Instant (C)
    Untap up to one target creature. It gains indestructible until end of turn. You gain 3 life.

    CW05 Carp Painter 1W
    Creature — Human Wizard (C)
    Flash
    When CW05 Carp Painter enters the battlefield, create a 1/1 white Spirit creature token.
    1/1

    CW06 Daoling Archivist 1W
    Creature — Human Monk (C)
    Kicker 3 (You may pay an additional 3 as you cast this spell.)
    When CW06 Daoling Archivist enters the battlefield, if it was kicked, scry 2.
    1/3

    CW07 For All Under Heaven 1W
    Instant (C)
    Kicker 2W (You may pay an additional 2W as you cast this spell.)
    Creatures you control get +1/+1 until end of turn. If CW07 For All Under Heaven was kicked, untap those creatures and they gain first strike until end of turn.

    CW08 Sage of the Pearl WW
    Creature — Human Wizard (C)
    You may pay an additional 1 to cast spells. Whenever you do, tap target creature.
    2/2

    CW09 Wushu Swordsman WW
    Creature — Human Warrior (C)
    Blessing (Whenever you pay 5 or more mana to cast a spell, bless this.)
    Lifelink
    Whenever you bless CW09 Wushu Swordsman, it gets +2/+2 until end of turn.
    2/2

    CW10 Beckon Through Gates 2W
    Instant (C)
    Kicker 2 (You may pay an additional 2 as you cast this spell.)
    Exile target creature. Its controller gains life equal to its toughness. If CW10 Beckon Through Gates was kicked, scry 2.

    CW11 Tiger Sifu 2W
    Creature — Spirit Cat (C)
    When CW11 Tiger Sifu enters the battlefield, if you control an enchantment, scry 2.
    3/1

    CW12 Tsang Monk 2W
    Creature — Human Monk (C)
    Defender
    When CW12 Tsang Monk dies, create a 1/1 white Spirit creature token.
    1/5

    CW13 Nurturing Crane 1WW
    Creature — Bird (C)
    Flying, lifelink
    2/2

    CW14 Nightingales Help 2WW
    Instant (C)
    Up to three target creatures you control get +2/+2 and gain flying until end of turn.

    CW15 Windtamer Training 3W
    Enchantment — Aura (C)
    Enchant creature
    Enchanted creature gets +1/+1 and has flying.
    Whenever enchanted creature deals combat damage to a player, exile target creature that player controls until the beginning of its owner’s next end step.

    CW16 Breeding Pheasant 3W
    Creature — Bird (C)
    Flying
    Blessing (Whenever you pay 5 or more mana to cast a spell, bless this.)
    Whenever you bless CW16 Breeding Pheasant, create a 1/1 white Bird creature token with flying.
    3/2

    CW17 Sound the Drum 4W
    Sorcery (C)
    Exile target creature. Creatures you control get +1/+1 until end of turn.

    CW18 Qilin Advisor 4WW
    Creature — Kirin Advisor (C)
    Flying
    Whenever CW18 Qilin Advisor deals combat damage to a player, scry 2.
    3/3
    Posted in: Custom Card Creation
  • posted a message on June CCL 2018 Final - The Power of Nine
    Man, guys, I'm terribly sorry about this, I had a huge storm of family related stuff to deal with. Frown I'll try to get something in tomorrow, but if I can't make it, I think perhaps it would be nice to offer my position in the final to the runner-up? I dunno?
    Posted in: Monthly Contests Archive
  • posted a message on Templating Design - 'free' Activated Abilities
    Just use a colon with nothing in front, I guess? I mean, if you want to remove the 0, that's the simplest possible solution.
    Posted in: Custom Card Creation
  • posted a message on June CCL 2018 Top 4 - Barriers to Entry
    sorry all for my terrible midnight card formatting

    Raptorchan
    This is a weird Trap. If you look at the Traps that exist, the generalization is that they all get their cost reduction from a thing happening, either "if (restriction) creature(s) is/are attacking" or "if (an event happened) this turn."

    So on that basis I think this could be improved if its cost restriction were "If a planeswalker etb under an opponent's control this turn." As-written the card doesn't fit the present mechanical identity of traps or the flavor identity (something bad happens to you if you make a misstep.)

    I don't know why this other card needs split second. At the cost it has, it might be oppressive, since it destroys low-toughness hordes and also sets up multiple-turn stalls for low-power attackers.

    Cardz5000
    Ego Nullification is weird as heck! I wonder if it's problematic that it becomes a powerful tool in decks using Echo Tracer, Voidmage Apprentice or Fathom Seer, or if that's a cool Johnny tool waiting to be discovered. At 6 mana though, how are you getting it onto the table?

    Mimetic Membrane has a really funny take on the Illusion ability. Well done.

    Hemlock
    Going to say again what I said to Raptorchan—I think Trap triggers should strictly be events. This is a wonderful dramatic moment in a card, apart from that.

    I don't like the chroma in Altar of Serra's mechanic, but it's pretty rad overall.
    1. Cardz5000
    2. Hemlock
    3. Raptorchan
    Posted in: Monthly Contests Archive
  • posted a message on June CCL 2018 Top 4 - Barriers to Entry
    Fairy Banquet Trap [mana]4UU[/mana
    Instant — Trap (M)
    If an opponent put a +1/+1 counter on a creature this turn, you may pay U rather than pay this spell's mana cost.
    Exile any number of target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

    Mirror Aegis 2W
    Creature — Spirit Wall (R)
    Defender
    If a creature would deal damage to Mirror Aegis, that creature deals it to its controller instead.
    WW: Target attacking creature becomes blocked by Mirror Aegis.
    0/4
    Posted in: Monthly Contests Archive
  • To post a comment, please or register a new account.