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  • posted a message on February 2019 CCL - Round 2: "Riches of the Past"
    I like this card but I don't feel the connection to the referenced card.
    I don't necessarily think this needs "enters the battlefield or" since it's obviously an ambush blocker to begin with and blocking with two surprise bodies feels like a lot.
    Yeah, ok.
    This should have an equip ability, even though I see that it's intended to function in a special way; that's how Equipments work.
    Okay, I see how this is intended to work, but I just hate that the 'mechanical augmentation' is accomplished by means of an enchantment. Yikes.
    This is pretty funny.
    1. void_nothing
    2. TheDrB
    3. Hemlock
    Posted in: Monthly Contests Archive
  • posted a message on January CCL, Round 5/Finals: Four Precious Things
    Conference of the Birds 2GU
    Enchantment (R)
    When Conference of the Birds enters the battlefield, create a 0/1 blue Bird creature token with flying for each name among lands you control.
    Birds you control get +1/+1.

    Heart of the Beast 2G
    Instant (U)
    Sacrifice a nonland permanent. If you do, create a 3/4 green Rhino creature token.

    Gemini Hydra 3GG
    Creature — Hydra (M)
    Trample
    8GG: Adapt 5.
    When Gemini Hydra adapts, create a 10/10 green Hydra creature token with trample.
    5/5

    Hameeda the Ardent 1GWU
    Legendary Creature — Human Knight (M)
    First strike, exalted
    At the beginning of your end step, if you control one or zero tapped creatures, create a blue and white enchantment token with exalted.
    3/3
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Splicer Merfolk 1GU
    Creature — Human Fish (U)
    Humans and Fish you control are Merfolk.
    Merfolk you control get +1/+1.
    1/1

    IIW Guildshift a mechanic
    Posted in: Custom Card Contests and Games
  • posted a message on Treasure-Hoard Dragon
    Functionally, the reach version is just the other version +more words and some slight changes in the corner cases of flyer hate/flying tribal, so I favor the simpler version a lot.
    Posted in: Custom Card Creation
  • posted a message on Guashan: A Journey to the West
    Just a quick bump to say that green has been revised, changes summarized in the changelog.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Guashan: A Journey to the West
    Okay, I'm going to slowly go through all the detailed feedback now.

    kjsharp:
    Big picture
    Oh poop. I intended this to be a slower environment, so it seems that I have some work to do there. I suppose I want to adjust the curves for each color and push the p/t ratio of early game creatures in favor of toughness. What other repairs need to be made to generate a slower early game?

    I'll keep a close eye on hexproof.

    Now I know there are some color-specific comments on set pacing, which I'll fold into this section if they seem like I haven't covered them, otherwise...

    White
    I'll check on the keyword balance; I do tend to reach for flying without thinking and I imagine that can cause some problems, so I'll take a look around and see what can be changed to a different keyword.

    P/T adjustments noted!

    I will keep a close eye on the 3/3 monk, maybe he doesn't need to be a payoff for an enchantments deck that you'll just ... want to make anyway.

    Blue
    I'll definitely add a big dumb creature at 5 or 6.

    It seems like you're saying blue's tempo plays are okay, but it's a bit too easy to build a crazy Voltron creature, am I reading that right? I'll pull back on hard to target/block bodies since it'll be hard to pull back on the Auras with inherit in the set.

    There is a bit of a "dragons everywhere" theme that I'm developing, but it's not quite alive yet.

    I'm so glad you spotted Dream Gardener. What a weird card! I'll try and fix that. Yikes. Not sure how to handle Wavecraft Student. I'll experiment with Wisdom Elixir's costs as well.

    Black
    The more I look at black the shakier it feels. Needs some serious revamping.

    Great idea incorporating chant into the sorcery matters theme. I'll play around with that somehow!

    I wanted the life drain in there to allow a red/black sorcery burn deck, I'm not sure if it gels yet?

    I didn't intend tokens to be a major black theme, but if that's what it looks like (I can see it now that you have given it a name), I can push harder on it. As you say farther down in the individual card notes, we can cut Funeral Bell for something more relevant.

    The enchantment that makes clerics is really cool. I'll put that (or something near-identical) in for sure.

    Can certainly pump up Tiger Knight.

    Red
    I notice that the Pulao in red isn't Dragon-typed and should be, that should help the Dragon archetype.

    Will address green landfall issues as well as Flame Slash and IDU.

    I didn't plan to put inherit into five colors but since they seem to be so appealing, I'll look into it!

    Green
    You're right, I screwed up green landfall pretty badly. I wanted that to be a significant component of the green-forward "all the different lands" deck I'm kind of hinting at with eg Strength to Surmount but it's not really ... there.

    Allowing green potential to go up higher is a cool idea! I'm going forward with that. Maybe one of the 3-drop potential creatures can be this and the other can lose potential for some other ability.

    If Soul of Wushu is going to warp other card designs, perhaps it's the card that needs to bend?

    Will adjust the mana curve as you recommend. I was a bit unhappy about how many 1-or-2-drops green had as well.
    Posted in: Custom Set Creation and Discussion
  • posted a message on CCL February 2019 - Round 1: Homecoming
    Subject16: I like this concept (Radiant needs a new name though, because of Radiance) but I think the card has a few too many moving parts. The activated ability should either make it straight up green or colorless, since it's obvious that the intended application is to turn on radiant whenever you want.

    It's pretty weird to have a green identity on an ability that grants flying though.

    Also, why wedge-alara?

    All in all I think there's too many ideas on here competing for card space.

    picnic_bomber: This is a solid reasonable card.

    Legend: What's a gron? That is some old-school mtg naming for you. Reshape is a cool mechanic but I'm not sure to what extent it can really be used?

    mirrodin71: I don't especially agree with the idea of bringing fortify to Kamigawa.

    Jimmy Groove: I guess "onto the library" is a typo for "onto the battlefield." The baseline effect on this card is ok; I think the bloat mode (btw, "bloat"??? ????) doesn't feel super good. Also quite baffled at the flavor of the card.

    netn10: This is clean and solid. Nice work. (Regress needs a name change though. I've been saying this a lot in my crits today!)
    1. netn10
    2. Legend
    3. picnic_bomber
    Posted in: Monthly Contests Archive
  • posted a message on February 2019 CCL - Round 2: "Riches of the Past"
    Master the Way
    Marang Trapper 2GU
    Creature — Human Scout (R)
    Wealth (When this card is put into your graveyard from the battlefield, reveal the top card of your library. If it has a lower converted mana cost than this card, put it into your hand.)
    ~ can't be blocked by creatures with power 2 or less.
    Whenever ~ attacks, other creatures you control gain wealth until end of turn.
    3/2
    Following the Path3UR
    Sorcery (U)
    Draw a card, then reveal a card from your hand. Following the Path deals damage to any target equal to the converted mana cost of the revealed card.
    The Way is different for everyone who walks it; follow not another's.
    Posted in: Monthly Contests Archive
  • posted a message on January CCL, Round 4/Top 4: Introducing the One and Only
    picnic_bomber: Your post count is 9! What happened?

    I know it's necessary for the functionality of this thing, but it's super weird for an enchantment to make an emblem. Still, I like the concept and it tells its story well.

    Hemlock: Equip commander is a really cute ability. This is a fun commander design that I quite like.
    This was a hard decision! Both contenders had cool designs that I could imagine playing with and enjoying. Ultimately I made my choice based on the fact that one design is effectively format-locked and the other is more freely able to be put into different decks.

    1. picnic_bomber
    2. Hemlock
    Posted in: Monthly Contests Archive
  • posted a message on Guashan: A Journey to the West
    This is really great feedback, thank you! I'm going to go through it in depth later, but right now I wanted to drill down on just one critical point — it seems like there's too much card draw in blue. What sort of effects could I build into there to replace some of those? Enhanced Awareness is particularly on the chopping block, I think.
    Posted in: Custom Set Creation and Discussion
  • posted a message on CCL February 2019 - Round 1: Homecoming
    Return to Tarkir
    Here's a Sultai mechanic!

    Marang Trapper 2GU
    Creature — Human Scout (R)
    Wealth (When this card is put into your graveyard from the battlefield, reveal the top card of your library. If it has a lower converted mana cost than this card, put it into your hand.)
    ~ can't be blocked by creatures with power 2 or less.
    Whenever ~ attacks, other creatures you control gain wealth until end of turn.
    3/2
    Posted in: Monthly Contests Archive
  • posted a message on January CCL, Round 4/Top 4: Introducing the One and Only
    Ajani, Hero of the Pride 3GW
    Legendary Planeswalker — Ajani (M)
    Starting Loyalty: 4
    +1: Up to one target creature gains first strike and vigilance until your next turn.
    -2: Exile target creature. Its controller searches their library for a basic land card, puts it onto the battlefield, and shuffles their library.
    -8: Create Kagiso, a legendary 5/5 white Cat Avatar creature token with hexproof and lifelink.
    Whenever Kagiso attacks, you get an emblem with “Creatures you control get +1/+1.”
    Posted in: Monthly Contests Archive
  • posted a message on Planeswalker-boosted spells
    I don't have a minute to review these cards in detail right now, but I'm really in favor of the concept. (Limited issues do exist, sure, but it seems like you're thinking about ways to address that.) I'd love to see more.
    Posted in: Custom Card Creation
  • posted a message on Guashan: A Journey to the West
    Thanks for the thoughts so far! I have consolidated the uncommons into one post, I'll keep adding to there as I add new colors.

    I'll have to go through the white cards with my own fine-tooth comb; the imbalanced amount of flying isn't deliberate and if there's too much of it, that should definitely change. The low-CMC pattern might need some reengineering as well, since I don't want the format to be all that fast; actually my goal is to present a slower format that opens out into "big turns" later in the game.

    Compleately, chant doesn't repeat. The newest reminder text wording (not a functional change) is:

    Chant X (If you cast this for X, exile it as it resolves. Whenever a creature you control deals combat damage to a player, you may cast this from exile without paying its mana cost.)

    As you can see, once you cast off the first trigger, you don't have it in exile to recast it a second time.

    I'll examine comparable cards for Disturb a Dragon and see what's up with that, thanks for the heads-up.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Makeda - Two Planeswalker Cards
    Ok, so, I need some assistance. Here's the first version of Makeda, who is a battle necromancer. (Yes, I know that's a weird as heck color identity for that character concept.) I'm pretty satisfied with this design.

    Kingspeaker Makeda 3RW
    Planeswalker — Makeda (M)
    Starting Loyalty: 4
    +1: Until your next turn, up to one target creature can’t attack and up to one target creature can’t block.
    -3: Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
    -7: You get an emblem with, “Whenever a creature you control attacks, return a creature card from your graveyard to the battlefield tapped and attacking.”

    Now I'm trying to make a monowhite Makeda and I'm displeased with the ult, as well as unsure of whether they feel like the same character.

    Ghost Strategist Makeda 3W
    Planeswalker — Makeda (M)
    Starting Loyalty: 4
    +1: Until your next turn, up to one target creature gains first strike and up to one target creature loses all abilities.
    -2: Return creature cards with total converted mana cost 5 or less from your graveyard to your hand.
    -7: Exile each creature an opponent controls.

    Thoughts?
    Posted in: Custom Card Creation
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