3 way game with me with Oloro, ageless ascetic vs a Nekusar, the Mindrazer and a Circu, Dimir Lobotomist Storm deck. I had an early game Island Sanctuary out, which was useless in the game as neither opponent attacked, but hey, it was there. Anyway, due to me keeping Nekusar in check, the Circu player (at 5 life) manages to combo off in a way that eradicates his deck. He then Psychic Spirals me, thinking it's GG.
I go into my turn, say "decline the draw", smack him with 4 angels for game. That was amusing.
It does sound amusing, but according to the Oracle wording on Island Sanctuary, it's a triggered ability that only works during your draw step.
No, it's a replacement effect. Think like dredge, it's not a trigger, it's "If you would do x, you (may) instead do y".
I was playing two-headed giant with my friends.
My friend and I were using our Blue/Black mill decks and my other friends were using Mono-Black and Green/Blue.
My starting hand was some lands, a Curse of the Bloody Tome and a Rune Scarred Demon and a few other creatures.
On turn four my friend drew an Omniscience.
Seeing this, I play my Demon, and search my library. My other friend suspects I'm looking for a Mind Funeral but I didn't. I pulled my Cavern Harpy and next turn drew a Temple of the False God, helped my friend cast Omniscience and bounced the Harpy and the Demon multiple times to get Mind Funeral and a Archaeomancer and proceeded to win the game that turn.
It probably wasn't a genius play, but I felt pretty good at the time.
That doesn't actually work. In 2HG you can't use your own mana as your partner's mana, and your partner's Omniscience doesn't count as your own.
What you have to do is move Mirage lands to the top of your sets list. Go to Card Database, Edit Sets, then find Mirage, and drag it up to the top. Keep in mind that only you will be able to see the change, and it will be for every basic land, even ones your opponent has.
You cannot exile spells that have only been resolved. You can only exile spells on the stack.
The point of Mindbreak Trap is to deal with the storm mechanic, such as with Empty the Warrens and Tendrils of Agony, so that you can get rid of the copies instead of only just one. It also does not counter the spell, so it can stop an Abrupt Decay.
I did a Historic tournament recently. My playgroup had a lot of fun. The meta would get stale quickly though, because decks will never have new tools available.
I just checked the historic tourneys mentioned earlier, they keep top 25% records. From the last 9 tournies, there were 18 different decks in the top 25% (the three that were the same was the same person playing the same deck, who is the host, and there's a problem with people staying through all the rounds of a swiss tourney on Cockatrice).
So there is a lot of variety, and very few decks that are truly broken.
What you have to remember is that a lot of the enablers that are considered broken (Necropotence, Tinker) were in a different era, and the cards around it aren't nearly as good as modern day. Necroing into Black Knights and Order of the Ebon Hands isn't as good as some might think, especially if you're facing down a Thragtusk, or Blood Baron of Vizkopa.
In fact, there's a running joke with the regulars that someone sees the tourney, thinks "these noobs haven't heard of cawblade/affinity", join the tourney, lose round one and ragequit. Batterskull+stoneforge wasn't banned because it's too good, it was only banned because Stoneblade was such a common deck to see in the tourney, and the organisers wanted some more variety.
That doesn't actually kill them, but it does bring them down to 5 (They gain the life off the first one after taking the damage since they still control the spell).
Wizards would have to pay more for each art, so there's no real point to doing so. Also any competitive deck would run four of the same, otherwise it can reveal information that you'd rather not reveal (reveal a Hymn off a Bob, cast one with a different art, they know you have a hymn in hand).
Those kinds of people are everywhere, no community doesn't have them, especially ones where people get something for free. However that's what ignore lists are for, so if you play against someone like that then you don't have to deal with them again.
No, it's a replacement effect. Think like dredge, it's not a trigger, it's "If you would do x, you (may) instead do y".
That doesn't actually work. In 2HG you can't use your own mana as your partner's mana, and your partner's Omniscience doesn't count as your own.
The point of Mindbreak Trap is to deal with the storm mechanic, such as with Empty the Warrens and Tendrils of Agony, so that you can get rid of the copies instead of only just one. It also does not counter the spell, so it can stop an Abrupt Decay.
I just checked the historic tourneys mentioned earlier, they keep top 25% records. From the last 9 tournies, there were 18 different decks in the top 25% (the three that were the same was the same person playing the same deck, who is the host, and there's a problem with people staying through all the rounds of a swiss tourney on Cockatrice).
So there is a lot of variety, and very few decks that are truly broken.
What you have to remember is that a lot of the enablers that are considered broken (Necropotence, Tinker) were in a different era, and the cards around it aren't nearly as good as modern day. Necroing into Black Knights and Order of the Ebon Hands isn't as good as some might think, especially if you're facing down a Thragtusk, or Blood Baron of Vizkopa.
In fact, there's a running joke with the regulars that someone sees the tourney, thinks "these noobs haven't heard of cawblade/affinity", join the tourney, lose round one and ragequit. Batterskull+stoneforge wasn't banned because it's too good, it was only banned because Stoneblade was such a common deck to see in the tourney, and the organisers wanted some more variety.