I co-sign this. You need to present better threats and more creatures that don't care about getting removed than he has answers so then removal becomes a moot point.
What then, would be the weakness of an m13-ish mono green deck?
Rancor (M13) is pretty awesome on your creatures as it adds damage and doesn't care if the creature is removed. Yeva, Nature's Herald (M13) adds frustration to control players, because you aren't restricted to your turn any longer. So when he goes to kill it, flashing in a creature or two in response can be pretty frustrating.
Sigarda, Host of Herons helps if he's playing a bunch of edict effects, though you need some white for her. Thragtusk (M13) doesn't mind removal too much.
Livewire Lash and Mutagenic Growth seems like a decent pairing for sure. Goes well with Guile.
Things I'm not so sure about...
-Primordial Hydra is too slow and susceptible to removal for an aggro deck like yours, and gives your opponent time to remove the aggresive creatures first and the Hydra later at his leisure, since
-Druid's Repository isn't necessary if the Hydra is all that you'll be ramping into. Your mana would be better spent on hexproof, card advantage, evasion, and more creatures.
-Runechanter's Pike + Cantrips is alright, but in an aggro deck like this, you shouldn't have to be wasting mana sifting for your best cards. Use Swords instead.
Which hexproof/card advantage/evasion and creatures should i take a look at?
I guess it's kinda slow, but it becomes HUGE quite fast, although i understand about removals, maybe i could add in more protection, because Hydra is just such a huge finisher.
Cantrips? It's just one mana, and with 1 elves, 1 birds and 2 DRs i don't mind it, and i'm sure swords are better, BUT, they are very pricey, will expire very soon and that's just not worth it
It seems like a bunch of cards just randomly tossed together. I don't see the synergy or theme behind the deck. I also see a few cards that are just downright bad and I have no idea why you are running them. So what exactly are you trying to achieve and can you explain why you chose each card?
Done.
"I also see a few cards that are just downright bad"
Hey there community, I've always been watching your threads on Google's results so I decided to make an account about some ideas I've been thinking about, thanks for your time.
If I have any errors linking my cards, please let me know.
Which cards should I just outright eliminate from the maybe-board?
Hey there community, I've always been watching your threads on Google's results so I decided to make an account about some ideas I've been thinking about, thanks for your time.
If I have any errors linking my cards, please let me know.
Which cards should I just outright eliminate from the maybe-board?
What then, would be the weakness of an m13-ish mono green deck?
Thanks, very useful stuff.
Any reccomendations when I play VS a Control B/U Deck? (He's been topping every fnm, it's been annoying)
How about Counters?
Thx. You can include M13 cards since its just around the corner
Sweet!
Which hexproof/card advantage/evasion and creatures should i take a look at?
I guess it's kinda slow, but it becomes HUGE quite fast, although i understand about removals, maybe i could add in more protection, because Hydra is just such a huge finisher.
Cantrips? It's just one mana, and with 1 elves, 1 birds and 2 DRs i don't mind it, and i'm sure swords are better, BUT, they are very pricey, will expire very soon and that's just not worth it
Done.
"I also see a few cards that are just downright bad"
Which ones?
If I have any errors linking my cards, please let me know.
Which cards should I just outright eliminate from the maybe-board?
My list so far of possible cards:
4 Invisible Stalker - Hexproof, unblockable.
1 Llanowar Elves - Early mana, rancor sacrifice /w buff.
2 Primordial Hydra - Mid/Late game finisher.
1 Birds of Paradise - Extra multicolor mana helps.
2 or 3 Delver of Secrets - Early Rancor/flying harass.
2 Wolfir Silverheart
1 Spellskite - Protection.
2 Young Wolf - Same thing as Geist.
2 Champions of Lambholt - Makes them unblockable.
1 Inquisitor's Flail - Double trample damage.
1 or 2 Runechanter's Pike - Late game finisher.
3 Livewire Lash - Great Harassing tool.
3 or 4 Mutagenic Growth - Manaless buff.
4 Ranger's Guile - Hexproof plus buff.
3 or 4 Titanic Growth - Tons of damage.
2 Spectral Flight - Flying plus toughness so creatures with rancor don't always die.
4 Rancor - Duh
2 Druid's Repository - Nice mana for Hydra.
2 or 3 Wild Defiance - Great damage for my many buffs.
3 Gitaxian Probe - Always nice to see what's in the opponent's hand.
3 Ponder - Helps me get what I want when I need it.
If I have any errors linking my cards, please let me know.
Which cards should I just outright eliminate from the maybe-board?
My list so far of possible cards:
1 Inquisitor's Flail
3 Viridian Emisarry
4 Invisible Stalker
3 or 4 Ponder
1 Llanowar Elves
1 Birds of Paradise
3 or 4 Mutagenic Growth
1 or 2 Runechanter's Pike
4 Ranger's Guile
1 or 2 Artful Dodge
3 or 4 Titanic Growth
2 or 3 Spectral Flight
2 or 3 Delver of Secrets
1 Spellskite
3 Gitaxian Probe
4 Rancor
3 Strangleroot Geist
2 Young Wolf
2 Champions of Lambholt
2 Druid's Repository
2 Primordial Hydra
1 Revenge of the Hunted
2 or 3 Wild Defiance
3 Livewire Lash