the nissa 4/4 isnt as good as you think because you still need to use your mana to do other things. vraska as a multiple maelstrom pulse is definately worth playing whereas, yes i can see 1 or 2 niss's but i'd rather play the 1 mana or 3 mana mana-rock dudes/manarocks. you can do a turn 1 elf turn 2 rock turn 3 ajani turn 4 elspeth turn 5 garruk for enough advantage in itself. i do agree it needs more removal (especially mass removal/free removal(like vraska)) but I also think you have too many PWs. its your deck and I am not a fan of this kind of midrange in standard, but good luck with it.
I really like Disfigure in the deck. wild nactyl is a 2/2 on turn 1, kird apes die to sprite, ect... the problem with heirarch is its still a dead draw late game, and many decks would rather play discard effects for their late-game dead draws. Cryptic is still ABSOLUTELY necceccary, the tap and draw effects are still more often used than the bounce in the deck. that being said, a few remands/mana leaks would make the early game lockdown better. my problem is still the inability to counter a spell without a creature down makes the early matchup real tough.
impulse is actually better than ponder... twin would run wild with it as would scapeshift as it can dig them to either shift or lands. TNN is not doing very much at all to modern. other than that initial win, people have been so focused on beating it, they forgot to deal with the graveyard. the graveyard is whats oppressive right now in legacy, people just like to complain that blue got another slightly pushed card in legacy.
see, the cycling lands would do nothing to modern, wasteland is too strong as is impulse. that said, TNN would see play in fish and ... some new brew? so yeah, maybe fish goes t1, but the format opens up and banlisted cards can come back to play. red see a little less play as bolt and clasms get worse, and affintiy goes back to the metalcraft protected dude. the changes would open modern up more than destroy it.
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Originally Posted by shadowless10 View Post
the lands of affintiy are exactly as they want it, they cant afford to replace their manlands and other colorless lands with colors, and they need their blue sources
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pyros bob is more correct, ok?
I'd prefer an extra card to a 1/1 flier, even with tribal synergy. Also, as I have said, there has been extensive testing of Faeries and it isn't broken. If I had room in my Sig, I'd add that to there.
did you mean to write something about affinity comment? thats the point. that the 1/1 flyers with tribal ARE BETTER than one of the best legal modern cards.
I would like to see the preemptive ban, just so I can stop thinking about how afwul this make your own is, but its not really needed.
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Originally Posted by Krovax View Post
I'm currently tinkering with a mono white devotion deck for modern. Give it some time. I do believe devotion decks will pick up some steam in modern. But even devotion decks like to splash colors. So it doesn't have to be 100% mono colored, especially with the mana fixing available.
Monowhite Devotion? That isn't even viable in Standard.
mono white devotion in modern has baneslayers and things, nythos into white fatties could be very promising, I just need to see a list to be sure.
I want to add some form of creature to the SB, and the mutas are actually really good when you cant get a bridge, which you actually cant always get, even if the stirrings was there, which again, isn't worth sh***ing on your mana base. the tez looking at so many cards comes incredibly handy to find the artifacts you miss/ want, and is in your colors. also draws and discard are worth playing the mutas even if you never need to block, which AGAIN, sometimes you do. i'd probably make the SB bell the theros 1 nowadays, but i havent finished tinkering with it since i took a break from this at gatecrash.
the card really only helps vs 1 mana and 3, otherwise they'd rather play the cheaper snare. and once they have 4, they' rather cast cryptic. howeber, how often has our command been 3 u+ non u? think about it. turn 1 or 2 is often a non blue in alot of decks, this means the card cannot counter at mana cards, like that t3 lili.
we are never getting them back anyways, they are some of the most oppressive and format warping cards in the modern blocks. not only that, but sfm+bsk is so oppressive that it took a pretty oppressive caw-go deck (thanks to sfm) to a much, much scarier level.
jittes and skull clamp are cards that if either are out, with a threat or not, the opponent is losing. because any threat is a major one at that point.
I think its good enough for modern in a base black deck. the probalem is I'm not sure where to go from here other than Walking Ballistato kill them
Thoughts and Ideas of how to build this combo out in modern is appreciated!
thoughts on colors for the deck? right now it only needs black, should it splash?
islands dont untap.
black creatures cannot attack
Islands dont untap.
on your first main phase you may add x mana of any one color equal to the number of islands your opponent's control
Islands dont untap.
Black Creatures cannot attack.
did you mean to write something about affinity comment? thats the point. that the 1/1 flyers with tribal ARE BETTER than one of the best legal modern cards.
I would like to see the preemptive ban, just so I can stop thinking about how afwul this make your own is, but its not really needed.
mono white devotion in modern has baneslayers and things, nythos into white fatties could be very promising, I just need to see a list to be sure.
i dislike the annoying linking cards, so heres the card names. look em up if you need to
4 Lantern of Insight
4 Codex Shredder
1 Ghoulcaller's Bell
3 Trinket Mage
3 Mox Opal
4 Dispatch
4 Thirst for Knowledge
2 Hallowed Fountain
2 Misty Rainforest
1 Pithing Needle
2 Seachrome Coast
1 Academy Ruins
1 Island
1 Plains
4 Darksteel Citadel
1 Tolaria West
1 Expedition Map
1 Supreme Verdict
1 Engineered Explosives
2 Mutavault
1 Ensnaring Bridge
1 Scroll of Avacyn
1 Relic of Progenitus
1 Tezzeret, Agent of Bolas
1 Watery Grave
1 Darkslick Shores
2 Marsh Flats
1 Swamp
1 Glimmervoid
1 Ghost Quarter
3 Thoughtseize
2 Infernal Tutor
1 Inquisition of Kozilek
SB: 1 Grafdigger's Cage
SB: 2 Rest in Peace
SB: 1 Silence
SB: 1 Ensnaring Bridge
SB: 1 Engineered Explosives
SB: 1 Pithing Needle
SB: 4 Leyline of Sanctity
SB: 2 Wear // Tear
SB: 2 Terminus
I want to add some form of creature to the SB, and the mutas are actually really good when you cant get a bridge, which you actually cant always get, even if the stirrings was there, which again, isn't worth sh***ing on your mana base. the tez looking at so many cards comes incredibly handy to find the artifacts you miss/ want, and is in your colors. also draws and discard are worth playing the mutas even if you never need to block, which AGAIN, sometimes you do. i'd probably make the SB bell the theros 1 nowadays, but i havent finished tinkering with it since i took a break from this at gatecrash.
jittes and skull clamp are cards that if either are out, with a threat or not, the opponent is losing. because any threat is a major one at that point.