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  • posted a message on U/W/R Venser Deck
    Ratchet bomb definitely. Pristine Talisman is certainly something to think about, thanks. I really don't need much life gain against a red deck, but I lost a couple of close ones where if I had had 2 or 3 more life I might have made it. I'm thinking about adding Solemn Simalcrum, but my 4 drop slot is already quite full. My deck looks very little like the deck above now. I dropped it to 1x Gisela, upped it to 2x Thunderous Wrath, upped it to 4x Stonehorn, upped it to 4x Ponder, dropped a dissipate and a cloudshift and a zealous conscripts and added a Temporal Mastery.

    It's a slow deck but very fun. ZC is amazingly useful, although I found myself wishing I had drawn an O-ring instead of that card many times. 3x was just too much, I think.

    Win cons:
    -Gisela. The only time she died was when an opposing player also had a Gisela and played her for the Legend effect. Otherwise, she was an amazingly useful cards. Makes Koth's ultimate totally useless, along with other ping cards.
    -Tamiyo/Venser. Two emblems means win. I pulled this off a couple of times last night.
    -Venser. If I can ultimate Venser, that usually means the win by himself. I can build him up slightly and then start using his ability to make my creatures unblockable as I exile opposing threats casting spells.
    Posted in: Standard Archives
  • posted a message on U/W/R Venser Deck
    Ran it @ FNM last night. I made a lot of changes, and went 2-2 against some pretty nasty decks. 2 wins were blowouts, 2 losses went to three games. Need to add more ponder, dropped the resto angels and added a snapcaster. A suture priest would be helpful to keep life totals up. I was losing to direct damage that would get me down to ~10 before I could drop a lock. After that, it was counterspells, O-rings and shocks to keep opposing threats in line. I ran two Terminus in sideboard, but I never bothered to use them. It definitely needs Ancient Grudge. I hadn't seen many artifacts in the previous weeks, but last night I ran into decks using a bunch of artifacts that weren't swords. Very annoying.
    Posted in: Standard Archives
  • posted a message on U/W/R Venser Deck
    Decided to drop the Dungeon Geists and add another Stonehorn. I think the problem with Flicker Slime is that the win-cons aren't very good. I've only pulled the land destruction win if the other side misses a couple of land drops. Otherwise, if they're competent, they have too many answers for a 2/2 creature that costs 5 to cast. Unless I had buttloads of mana and a deadeye navigator in my hand, land destruction was SLOW.

    The Stonehorn lock is good. I've locked up many, many games for 15+ turns. The Zealous Conscripts is a great win-con and very abusable with blink effects. I'm pretty sure most people will lose the will to survive when I keep stealing their planeswalkers with ZC and Venser. I'm very excited to play this deck, even if nobody has any suggestions. Time will tell, I suppose.
    Posted in: Standard Archives
  • posted a message on U/W miracle bounce!
    Why the Caverns? I would suggest Cloudshift or Restoration Angel and maybe fewer Delvers. Bounce a delver and he's 1/1 again. Fewer Mist Ravens as well. Restoration Angel is a way better 4 drop, and can be used to reset Aether Adept.
    Posted in: Standard Archives
  • posted a message on U/W/R Venser Deck
    I've been playing a UWG Venser control deck with only a little success at FNM. You know, Slime and blink and control. It's annoying but only works some times. I'm a little bored with it and I see everybody popping up with the same deck now.
    I'm toying with the idea of making a UWR deck that still utilizes Venser. Stonehorn Dignitary will stall for time until I can put out a Venser and Zealous Conscripts. Then I can blink Zealous Conscripts with Cloudshift or Nephalia Smuggler and use my Planeswalker to exile what I stole to make it mine. If it's just a creature that I stole, I can use the Nephalia Smuggler or Cloudshift to make it mine. So control and rip off their arm and beat them with it. Should be pretty fun.



    If I didn't format this correctly, please forgive me. I think I used the correct tags. Let me know what you think! I haven't even play tested it yet, but I have a strong suspicion that it'll do pretty well.

    Here are some cool things I think this thing can pull off:

    1. Delay Delay Delay with Stonehorn and Counterspells and Weenie Roasters
    2. Steal whatever bombs they drop with Conscripts: planeswalkers, lands, whatever
    3. Win with direct damage and/or Gisela
    Posted in: Standard Archives
  • posted a message on Restoration Angel and Deadeye Navigator
    What about in combat. I'm pretty sure I can dodge spells, but what about blinking to avoid combat damage but still block?
    Posted in: Magic Rulings Archives
  • posted a message on Restoration Angel and Deadeye Navigator
    Quote from nukeman8000
    Yes.
    If, for example, you have 6 slimes somehow and your opponent casts Hex to kill all of them, you can blink the angel 6 times, rebonding it after each blink, to save them all.


    Will it matter how I word it? For instance, should I keep blinking in response to my other blinks? Or just say I'm blinking the Angel 4 times to blink out all blockers.

    I ran this by a judge at a FNM and he wasn't too sure it should work.
    Posted in: Magic Rulings Archives
  • posted a message on Restoration Angel and Deadeye Navigator
    Thank you so much for the help. One more quick question: if I had multiple Slimes but just one Navigator and angel, could I blink the Angel several times to save several Slimes in scenario 2?
    Posted in: Magic Rulings Archives
  • posted a message on Cards for a U/B Mill deck
    I'm toying with altering my Stonehorn deck into a mill deck. It could easily do it, I think. Geralf's Mindcrusher is amazing with blink effects. Him with a few blinks and Jace and your opponent is at 0 cards pretty quickly. Not tier 1, but definitely could be fun.
    Posted in: Standard Archives
  • posted a message on Restoration Angel and Deadeye Navigator
    I have an Acidic Slime, a Restoration Angel and a Deadeye Navigator out. The Angel and Navigator are soulbonded.

    1) If someone tries to shock my Slime, could I blink my Angel for 2 in response and use it's ETB effect to blink the Acidic Slime and save it?

    2) If I'm attacked and block with the Slime, can I blink my Angel for 2 and use it's ETB effect to blink the Slime, prevent attack damage and save the slime?

    Please use card tags in future posts. The Forum Guidelines explain how to do that. -Carsten
    Posted in: Magic Rulings Archives
  • posted a message on Best card vs Turbo Fog (any color)
    Mental misstep and gut shot. Take out his mana weenies and counter any fogs.
    Posted in: Standard Archives
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