Quote from TurboJustice »Are the differing creature types really worth it?
Quote from void_nothing »Quote from TurboJustice »Are the differing creature types really worth it?
I think not, personally. But making this an ability word and producing non-vanilla, non-1/1 tokens could be interesting, if... complex.
Quote from Circeus »I liked and still like the original version. Sweet and simple does the trick. This whole nonmechanical token types stuff is just overdoing it for no reason at all.
Reverted back to the original version except using "Vermin" tokens instead of Insect tokens because the Golgari Swarm isn't an Insect tribe.
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Chancery Owls says "obstruct 2" but the reminder says . Which is correct?(I didn't have the time to read the whole thread. The discrepancy should still be fixed.)1
designwise Mental Anguish is a Dimir card. milling target player is strongly associated with Dimir on Ravnica. (also it's a card that requires desecration to have happened while being a desecration enabler at the same time, which seems like the worst palce for it to be). You're gonna want some selfmill enablers anyway because of Swarm (self-mill has been more of a Golgari thing on Ravnica: Dredge, Grisly Salvage, Rot Farm Skeleton, Deadbridge Chant, Drown in Filth), so having a secondary graveyard mechanic is fine.
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I don't think there's enough keywords available at common for that (i.e. you can't have indestructible on a common creature). Besides the vanilla hybrids are already a creature cycle, one which Legend has discussed in previous thread. That makes two cycles at commons at least, and it's possible (though unlikely) there's another just haven't spotted.
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Pretty sure Disillusion is fair at 1WB. I mean, the base is 3B (Mental Agony, Witness the End), and if you're gonna cost Fly Away that aggressively, I really don't see what justify the costing on Disillusion.
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