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  • posted a message on Let's Build a new Mono-Green Aggro
    If you think the Ooze doesn't belong, I would replace some of them with Garruk, Caller of Beasts and maybe a one of Worldspine Wurm since you can drop that very easily with Garruk's -3 ability. So, just my two cents, I would do this: -4 Scaveginig Ooze, +3 Garruk, +1 Worldspine Wurm.
    Posted in: Standard Archives
  • posted a message on Naya Aggro Auras (Theros)
    I may be wrong with some of these, I won't really know until I test these out, but here is my two cents...

    Is there a reason you left out Fiendslayer Paladin? That guy is pretty darn close to hexproof since most kill spells can't target him. Plus, he is a 2/2 first strike w/ lifelink. I'd say he fits the theme of this deck better than the smiter does. EDIT: Sorry, I didn't see him in your sideboard. I'll keep this here though, because I think he is still better main board then your Smiters. Smiters would be good in the side.

    This could be iffy since I have yet to test him, but I think the white God (Heliod, God of the Sun) is a better fit then the green God. With your large threats, Vigilance is a lot more important than trample, especially since it's not hard to get trample anyways since you run 4x Unflinching Courage. Also, his ability to pump out 2/1 enchantment creatures works wonders with Ethereal Armor. And, at worse, those 2/1 creatures are a great to start throwing auras on if you have no creatures in hand.

    Mistcutter Hydra should be a 4 of split among main and side board. I think U/W control will be a big deck in the post Theros standard and there's hardly anything they can do to prevent Mistcutter from attacking when it hits the board. This guys is especially deadly if he is played when you already have Ajani, Caller of the Pride on the board with his -3 ability ready to be used. I plan to use 4 of these guys in my sideboard for control match ups.

    I am trying to get a G/W version of this deck built for Post Theros. Using 3x Ajani, Caller of the Pride, 4x Fleecemane Lion, 4x Fiendslayer Paladin, 3x Heliod, God of the Sun and 4x Sylvan Caryatid along with 4x Gift of Orzhova and the rest of the normal green and white cards you would find in a deck like this. With Gift, Fiendslayer, and Ajani, it is very easy to activate Heliod's devotion.
    Posted in: Standard Archives
  • posted a message on [Primer] Pauper / Peasant Affinity
    I'm confused... Isn't Cranial Platting banned in pauper?
    Posted in: Established
  • posted a message on Mono-Black Zombies... Thoughts and Suggestions
    Also, with this kind of Deck, how much land should I be running? Would I do alright with 18-20 land, or is 22 where I should be at? Maybe more?
    Posted in: Standard Archives
  • posted a message on Mono-Black Zombies... Thoughts and Suggestions
    Quote from Alex Thompson
    You should take a look at a few Blood Artist as well. Seems like when I made a similar deck it was a nice 3 or 4 of to throw in there as an alternate win-con. Works wonders with gravecrawler


    I have actually been thinking about using Blood Artist. Thought about maybe replacing the 4 Butcher Ghoul with 4 Blood Artist. That way, if I had to sac a Blood Artist because of the Demonlord of Ashmouth or Bone Splinters, I would at least gain 1 life and my opponent would lose 1 life.
    Posted in: Standard Archives
  • posted a message on Mono-Black Zombies... Thoughts and Suggestions
    Quote from erialsneider
    Lashwrithe seems very good here, possibly in cooperation with Disciple of Bolas? Seems pretty broken to me. There has to be better removal than Bone Splinters, right? Is the counter on Geralf's Messenger worth that much?


    You are correct, Lashwrithe is a good card for this deck but as I said above, I am only looking to add cards that will be playable for the next year or so. Lashwrithe will be rotated out in about 2 months.

    As for the Bone Splinters. Used with a Geralf's Messenger; for one mana you destroy an opponents creature, make Geralf's Messenger stronger and opponent takes two damage. In my opinion, I think it's worth it. Any suggestions?
    Posted in: Standard Archives
  • posted a message on Mono-Black Zombies... Thoughts and Suggestions
    Here is my deck so far:

    -----------------
    Creatures
    4x Gravecrawler
    4x Diregraf Ghoul
    4x Highborn Ghoul
    4x Butcher Ghoul
    3x Geralf's Messenger
    4x Demonlord of Ashmouth

    Spells
    4x Murder
    4x Bone Splinters
    3x Ghoulcaller's Chant
    4x Altar's Reap

    22x Swamp
    -----------------

    I really like this deck, but I am also open to suggestions on what can make it better.

    I like the Demonlord's in this deck because they work so well with Gravecrawlers and the undying effect of the Butcher Ghoul's and Geralf's.

    I have been thinking about replacing the Chant's and one land with four tragic slips. A lot of things will be dying with this deck, so Tragic Slip's morbid ability would be very useful. plus, with 23 creatures, I don't know if the Chants are really needed in this deck.

    The reason I have only 3 Geralf's is simply because I only have 3. If I come across another, that will be changed to 4.

    I want this deck to be playable for the next year or so without much modifying, so I am really only looking to add cards from the current block (INN, DA, AR, M13). I don't have much money to be spending on cards throughout the year, so I would like to have a deck that I won't have to put money into for a while. Only if a card really stands out in the sets that are yet to be released.

    My sideboard isn't fully finished yet. So far I have:

    4x Cower in Fear
    2x Rise From the Grave
    1x Curse of Death's Hold

    Could use some help with the sideboard as well.

    Also, with this kind of Deck, how much land should I be running? Would I do alright with 18-20 land, or is 22 where I should be at? Maybe more?

    Lastly, what are your thoughts on using Stuffy Doll in a Zombie deck? I know they are kind of slow, but they could really help out in the late game if you aren't able to finish your opponent off early with creatures. I have 2 that I am dying to use in a deck somewhere.

    Thanks for your time, any thoughts and criticism is welcome.
    Posted in: Standard Archives
  • posted a message on Magic Online $9.99 coupon
    My plan was to use MTGO as a way to play casual games when I can't play paper MTG. So, I was only planning to play casual games.

    Thanks for the tip about M13. I might just wait till then and let DotP 2013 and MTGO free trial hold me over until then.
    Posted in: Other Formats
  • posted a message on Magic Online $9.99 coupon
    I have been debating whether or not I should create an account on MTGO for the past week now. I play paper MTG every Thursday (Casual night) and some Fridays (FNM) but have been interested in MTGO to satisfy my fix the other nights. My only problem is money. Paper MTG is expensive enough as it is and I don't want to have to basically pay double just to keep up with MTGO playing. I read somewhere that when you sign up you a given a $9.99 coupon sent to your email address that you can use in the MTGO store, and from what I've heard, $9.99 can go along way in MTGO. Do they still send those $9.99 coupons when you sign up? I have looked through the official site for MTGO and could find nothing that mentions a coupon.
    Posted in: Other Formats
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