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  • posted a message on BW Tokens sideboard
    You should cut the sorin. He's too inefficient in the deck. He costs 4 mana to make 1 token or give you half an anthem (+1/+0). The other cards in your deck are more efficient than that. And his tokens don't get boosted by honor of the pure or angel of Jubilation. Also you should have an angel or 2 in your main or board. Angel is better than hero in some match ups (pod decks and zombies).

    You might want to look into running 4 champion of the parish. Champion into gather is really strong.

    I'm not too sure about guardian's pledge. You might want to test it before you enter a real tourney with it.

    As for your sideboard cards.

    Day, and thalia are really really bad with your deck.

    As for what you'd want, 2 purge, 2 nihil spellbomb, 3-4 artifact hate cards to beat sword (and stony silence for ratchet bomb/sword). This deck folds to sword of war and peace. Timely is disgusting with your anthems so 2-3 of those. 1-2 shrine vs control. And a couple of cards vs ramp decks.

    You don't want too many reactive cards. So you're just siding out your bad cards for better ones, or ones that completely hose them like purge or timely or spellbomb. You side out the 1 drops or the 4 drops depending on the match up.

    So something like
    2 purge
    2 spellbomb
    1 o-ring
    1 divine offering
    1 stony silence
    3 timely
    2 shrine
    2 gut shot
    1 angelic destiny
    Posted in: Standard Archives
  • posted a message on [Primer] B/W Tokens
    Quote from Shadowkill
    I have to agree with the posts above me on many points especially cathar's crusade. Although it does seem odd because my list isn't a token token list (see what I did there?)

    So I figure I'll ask this them post my list: Would you guys still want to see results of my list seeing as it isn't the basic BW token deck? Sorry if you don't like the format of my deck tags I'm trying something new.



    Is doomed traveler any good in the deck? You don't have champion which gets pumped by the traveler. Doomed traveler only shines vs decks with doj, which isn't a good % of the meta. VS aggro side you side it out for cards like timely.

    Also don't all puresteel decks suck if you don't get the paladin? Flayer husk and to a lesser extent, mortar pod are awful without paladin. Intangible virtue only helps half your creatures.
    Posted in: Standard Archives
  • posted a message on [Primer] B/W Tokens
    Quote from STLZACH
    Sittin is awesome with doj and crusade.

    How can you say crusade does nothing? I'll play crusade then swing hero. It just did a lot. Sorin and elspeth drop tokens... It just did something.


    What if you have a bunch of tokens out and a day in your hand. Or what if you fiend huntered their 3 drop and need to wrath? Wrath seems very anti synergistic in the deck. You're probably better off playing Solar Flare or Junk Ramp if you want to play lingering souls and wrath. Your late game is not as good as those decks (sun titan chains, multiple grave titans, elesh norn), and you're not as fast as bw token builds with champion, 8 anthems, heroes, 4x midnight hauntings, 4x lingering souls.

    Your deck probably gets crushed by delver too.

    I just told you why sorin is bad. He costs too much for what he does. As 4 drops are concerned, hero is the best one you could put in the deck.

    Elspeth is good if you want to play 5 drops. I never said Elspeth was bad.
    Posted in: Standard Archives
  • posted a message on [Primer] B/W Tokens
    Quote from Teacher RL
    Terminus is great with desk's with Blood Artist that I have some difficult with it, and against RG agroo is great too, in my last tournament is a PRO. I think use Faith Shield against Delver because Vapor Snag, but maybe I can put here another timely and another card...

    For now I will keep 3 Vault's and 3 Angels. The other questions will be open...


    BW tokens matches up well with zombies, and crushes them post board. Take out 2 doomed travelers for 2 timely reinforcements. Take out doomed traveler/paladin for your purges. They can't really deal with your card advantage and you should be able to race them or be able to put out bigger blockers so they don't attack. Though i haven't faced anyone with the killing wave build yet.

    The only cards that should scare you in RG are sword of war and peace and bonfire. Anti artifact cards and not over extending if possible helps you win vs RG aggro.

    Timely is great,vs aggro you just take out all your doomed travelers for them.


    Quote from STLZACH
    Here's my current list, it's a bit different evidently. In testing, Cathar's Crusade was a RIDICULOUS finisher. Hero + Crusade means +3/+2 for everything each turn... at least.

    I also found that it's easy to overextend.

    Any tips for this deck would be great, it seems like with some work it could be pretty powerful.



    Your build is more of a controlling deck.

    Sorin actually blows. You pay 4 mana for a 1/1 that doesn't get boosted by half your anthems. Or You pay 4 mana for half an anthem (+1/0 vs +1/+1). Both of those are terrible deals. Though he's okay if you stick him vs a control deck. I don't think sorin will ever be good in a black white tokens deck.

    Gideon isn't that good either, he doesn't boost your team, nor does he get boosts by half your anthems. He doesn't do much when he comes into play. Might as well play hero of bladehold since you can put her out a turn faster. He's only good if he can clear blockers. That seems pretty situational for a 5 mana card, he might be good in the mirror though.

    Cathar's Crusade also has the same problem, it doesn't do anything the turn it comes into play. Hero is better. Hero is a better top deck. Hero is better on an empty board. If you play this card on turn 5, it doesn't do anything till turn 6. And even then you need some cards for it to work. You need hero out or you need creatures/tokens in hand. Hero doesn't have that problem. And if you play hero on turn 4, then attack on turns 5 and 6, you should have won anyways, you didn't need that turn 5 Cathar's Crusade. Turn 4 hero turn 5 anthem is almost just as good turn 4 hero turn 5 Cathar's Crusade.

    Fiend Hunter seems bad and slow and fragile. And you're probably never going to block with him, so he's not that good of an early drop. Might as well just run doomblade or go for the throat for cheap removal. He doesn't work with your main deck day of judgements either.

    Day seems really bad in your deck. You're playing 3 drops in fiend hunter, lingering souls, and 2 drop gather. Day works well when you're playing 5/6/7 drop creatures.

    Your deck is kind of a mess, you should read this article and this blog.

    http://magic.tcgplayer.com/db/article.asp?ID=10489
    http://modernnerddom.blogspot.com/
    Posted in: Standard Archives
  • posted a message on [Primer] B/W Tokens
    Quote from Teacher RL


    My big thoughts are:
    - Silverblade Paladin? 0/2/3 ?
    - Angel of Jubilation 3 or 4? (sometimes I screw with this mana)
    - Go for the throath or Doom Blade ?
    - Vault 2 or 3? (Change one for one plain? for the typical swamp?)
    - Gftt or DB in sideboard or this 2 spots for what ( I think in Faith's Shield?

    What are your advices?


    I think you might want to play 24 lands. You can cut a doomed traveler for it as it's the worst card in the deck.

    I haven't heard about people playing Silverblade Paladin, have you tested it?

    I'd go with 3 Angels of Jubilation. Though I'd rather main deck hero instead. Hero is better in most situations. Why don't you want to run hero?

    Gftt and doomblade depends on the meta. If there are a lot of zombies, gftt is better, but if there are more wurm coils or blade splicers, doomblade is better. You can always just hedge and play 1 db, and 1 gftt in the main.

    Vault is insane, but it doesn't really get better in multiples. I like 3.

    I don't think you need more creature removal in the sideboard. I'd replace the doomblades with oblivion rings. Swords, wurm coils, enemy anthems are pretty important to get rid of. You already have 4 main deck removal spells which is fine for the deck.

    Faith's shield sucks unless you fateful hour it. If they're spending 1 card to remove your 1 card that's a trade you should take, you're more worried about wrath's than vapor snags or doomblade. I'd choose to add a shrine of loyal legions over the terminus.

    You also might want to cut a stony silence, since you have 2 revokes. You have 5 ways to deal with artifacts. Maybe add a angelic destiny since it's great vs wolf run ramp, and this deck is weak to that archtype.

    -2 terminus / + 1 shrine, +1 divine offering
    -2 doomblade / +2 oblivion rings
    -1 stony silence / +1 angelic destiny
    Posted in: Standard Archives
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