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  • 1

    posted a message on Jeskai Control
    Tron crushes control. The one time that I did better than 50% vs tron was when I was playing UW with 4x spreading seas, 4x field of ruin, 1x ghost quarter and 2x gideon of the trials. You either suck up the loss to tron or play a different deck.

    Against mill, people were playing one eldrazi in the sideboard.
    Posted in: Control
  • 1

    posted a message on UW Control
    Here's Larsson's article: https://www.channelfireball.com/articles/my-preparation-for-pro-tour-25th-anniversary-and-u-w-miracles/

    I was actually playing the 4 ancestral 4 snap 4 cryptic 4 terminus list, since truckis(Larsson's friend) streamed a modern challenge and got 2nd. I went on a 22-3 winning streak with it in the friendly leagues. But have since cooled down to a 62% win rate (still friendly leagues). I think I won that much because I had some sick miracle draws and I faced a lot of creature decks. But I haven't been drawing those timely terminus as much, and people are playing around it more often (no more 6 for 1s). Also terminus destroys spirits which has now went down in popularity. I've currently switched to the Lax PT list since I wanted to try something different as I wasn't getting 4 to 5 wins as much.

    I guess there are two schools of thought. Play a high Variance deck where you hope your draws line up, as modern is linear in nature (so these people advocate the terminus and/or ancestral). Play a consistent 45-50% deck have game versus everything (Nassif, heatchecker) , then increase your win percentage with white sideboard cards.

    I think UW is a good deck in general so you are not a bad person for picking either version.
    Posted in: Control
  • 2

    posted a message on UW Control
    Heat checker was streaming recently and he had a pretty impartial opinion. All versions of UW are good (it's the best blue based control deck). There's not much percentage points difference between Miracles and seas/verdict versions. Seas is better vs tron and GDS, and terminus version is worse vs GDS but better vs graveyard recursion decks. With how well both versions do, it seems like a meta call.
    Posted in: Control
  • 3

    posted a message on The State of Modern Thread (B&R 02/07/2018)
    Quote from ktkenshinx »
    Lots of ideas, lots of data to pick through. What are people interested in?

    I've seen it mentioned several times on social media that modern is too fast to care about card advantage and card quality is more important. So that's why more fair decks are playing faithless looting (Mardu and now GDS), being down a card doesn't matter as much if it gets you closer to your more impactful cards.

    Is there a way to quantify that? What's the actual average kill turn in modern? How many cards does the loser end up with when the game is over?
    Posted in: Modern Archives
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    posted a message on UW Control
    Jund only plays 1 maybe 2 terminates, so switching to a card that does not kill tasigur is not going to make jund cry.

    The problem with UW is not that path gives people extra land, or that we need additional removal spells to beat creature decks.

    The problem with UW is the linear decks who try to kill us on turn 4 (dredge, storm, hollow one, breach, bogles). We need a better unconditional counter spell and a to a lesser extent a better life gain card that you can main deck.

    Black helps against the blue based combo deck with discard, but discard sucks if you don't have a clock. If you're playing black, one of the best cards is liliana of the veil. Liliana forces you to play a more proactive game forcing your opponents to react than trying to answer all of the opponent's threats. Then you're playing less sweet instant speed cards like counters and snapcasters. Then it's like why aren't you playing jund or some shadow deck?

    If you wanted to play some UBw version, i'd go with this list Shaun McLaren tried out a month ago. And make some tweaks to it.
    Posted in: Control
  • 3

    posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Quote from darkvoidman »
    Thinking picking up the deck(pyro titi version cause i dont have the combo).My main consern is jund how good is young pyro vs jund ,and how good is titi?Also how you guys deal with veil ?

    If you want to beat jund you should play the hard control version, where you make most of their removal spells bad, and liliana's edict less of a back breaking thing. Also to hedge against jund you can main deck an entrancing melody over a clique.

    Jund has too many ways to mess with pyromancer (removal, discard it or your spells) and it's a bad top deck. Ideally you'd play pyromancer on turn 4 and kill something, double cantrip, or both.

    I've played a version of this deck where it had 3 YPs, and 3 TITIs. The non-bo of those two cards didn't come up that much. However you probably want to play one or the other not both. They're both really powerful two drops so you want to pick one and just play 4 of it so you have a better chance of drawing it.

    The way to beat liliana is to not let the jund opponent get value out of her. You don't want them to get edict value. You don't want them to plus her with no cards in their hand. You don't want to throw multiple cards away to get her off the table. Against liliana, and jund in general, you want to keep track of how you trade cards with them.

    If you're on the draw, don't slam your two drop creature on turn 2, if the opponent plays turn 3 liliana and edicts you, you just got wrecked. Then on your turn 3 you bolt the liliana, the liliana just got 2 cards, your bolt and creature. That's like the super basic obvious situation to not put yourself in.

    If you get edicted, you can get back on card parody if you had an electrolyze. In that instance you traded your 2 drop for their liliana, and cycled an electrolyze (which is card neutral).

    Also something to think about is how strong are the cards in your hand. If you are flooded, or have weak/dead cards like opt/remand blood moon, then it might be worth letting the opponent tick up the liliana so you're both trading cards. If your opponent trades their spell for your land with the liliana discard, that's a great trade for you, as you'll have better top decking equity than them. Then you can bolt/snap bolt the liliana at 6 counters, or you can bolt/electrolyze a liliana at 5 counters, and come out even on card parody.

    Jace, Cryptic, Snapcaster, electrolyze, clique, young pryomancer are the cards that can help you beat a resolved liliana.
    Posted in: Control
  • 1

    posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Here is a pretty good article about the archetype:

    https://www.massdrop.com/talk/3551/blue-moon-at-gp-phoenix?utm_source=mtg&utm_medium=influencer&utm_campaign=talkposts&utm_term=15572

    It doesn't seem like there is a consensus of the best version of this deck, 1) breach, 2) two drop creatures (YP, TITI), 3) madcap, or 4) hard control. Kiki Jiki appears to be ruled out of the conversation.

    The article advocates for the hard control version, and gives solid reasoning. However the hard control version has some bad match ups (linear aggro decks, eldrazi, bogles, and hollow one). The madcap combo is solid vs eldrazi and hollow one. Thing in the ice is good against all three of those decks.

    With that said, it seems like which version to play is more of a meta call. You can also build your sideboard to have multiple angles of attack.
    Posted in: Control
  • 1

    posted a message on Jeskai Control
    Quote from micarc »

    Any tip/suggestion (on the decklist too)

    Cut cards for two more lands if you're not playing serum visions.
    Posted in: Control
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