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  • posted a message on [Primer] Living End
    Hey nice we're back in tier 2
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    It appears that running a wolf run or a dryad arbor is not necessary or helpful now.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    I was starting to lose hope and then the final reveal blew me away, time to start plotting.

    I don't think i'll try to drop the fulminator land hate package unless hard combo starts putting up results, also if you drop all the land cyclers it may be wise going up a few lands, perhaps to 22? Maybe the regular cycling will be enough as is with so many 1 cycles now?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    I agree, it is worth considering drake haven (Particularly as a game 2 sideboard option) and curator with a blue splash, and regardless of the rest of the set this deck is getting a significant albeit small boost.



    Also with a blue splash it is possible to include cards like spiketail drakeling and mulldrifter, this is worth considering i'd wager.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    I do not believe living end should run any copies of As Foretold, sure we can take advantage of having a living end dead in our hand but because of the cascade package there will be nothing castable at 1 or 2 time counters besides that, and our creatures are massively overcosted in general. If you want to cheat a dead draw living end I am a fan of the 1 of Kari Zev's Expertise.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    I don't particularly think that cycling on non creatures is going to give this deck anything, unless the cycling causes a strong 2 mana card to be 3 mana for "Balance" reasons. There may be an aftermath card or two that could give us more playable answers.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    Quote from ErhnamDjinn »
    how do you player around decks with graveyard removal? I think it can survive a card like a

    Relic of Progenitus , but how do you work around stuff like rest in peace hope to draw into your beast within?


    Two trains of thought, play conservatively with you cyclers if you have an answer in hand, or start sandbagging your worst cyclers to try to draw an answer. this deck has a fair amount of permanent hate and can play the long game reasonably well, living end is a 3 mana tutorable wrath.

    Cards that I see becoming somewhat useful due to the split card changes:
    Dead//Gone - Almost Shocks that can bounce sometimes for lethal
    Crime//Punishment - It's mass permanent removal for specific cmcs
    Rough//Tumble - Extra ways to keep the board clear, adds extra importance to faerie macabre if this gets ran.
    With White Splash
    Hide//Seek - sideboard maybe, general hate card.
    The Crime portion of Crime//Punishment can also bring back goodies I guess.
    Wear//Tear - Sideboard hate.
    Wax//Wane - More enchantment handling with white splash, Wax isn't very appealing.

    The biggest problems I see with these cards is that they don't come on bodies so I don't see them working mainboard, but they may be solid sideboard options.


    Posted in: Modern Archives - Proven
  • posted a message on [Primer] UR Zombie Emerge
    I think in general the mainboard of this deck tends to be fairly standardized, however the sideboards I see tend to be all over the place.


    Thoughts?
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    I was considering taking a leaf from UR spell's book and trying out take inventory.

    Another interesting cards to consider would be Voldaren Pariah, perhaps out of the side replacing gryffs in builds that still run scrapheap scroungers.
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    Does anyone think that the wretched gryffs are under performing? I guess they block copter profitably but generally we go wide so the evasion is less relevant. They're great in sanctum lists because they replace themselves and tutor edf up, but they die if we use them with kozilek's return.
    Posted in: Standard Archives
  • posted a message on Grixis Delver (3/2015 - 9/2015)
    Seems light on the counters, I kind of like that right now, otherwise I don't notice anything too different from that list
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver (3/2015 - 9/2015)
    Can also board in tribute to hunger or if you can make double black work Geth's Verdict can work out solidly.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver (3/2015 - 9/2015)
    Git probes are one of the most valuable cards in the deck and I would hesitate siding or cutting them, getting multiples is a bit iffy so i'd run 2 or 3, but the information you gain from seeing your opponents hand can allow you to decide whether to play threats or to hold for answers, they also cantrip and are "free": Literally everything we want in a non threat non answer card. They also allow us to play a smaller deck and hedge the math in our favor in regards to how many lands to run, without the probes running 18-19 lands is far more riskier, if you drop probes entirely i'd be willing to bet you would need to replace at least one or two with a land to compensate which reduces the number of slots you effectively gain through cutting them.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver (3/2015 - 9/2015)
    I really like vapor snag in delve heavy metas or against opponents that you can timewalk with one, you can also use them to rebuy snapcasters for more value so they're never completely dead, they're definitely a meta call if you want to put them somewhere in your 75.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver (3/2015 - 9/2015)
    To everyone that wants to cut Young Pyro or thinks that it's under performing, how do you usually handle playing it? It seems the reception on the card is extremely Bi-Polar with it being cited as both single-handedly winning games and being the worst card in the deck.
    Posted in: Modern Archives - Established
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