"Hm... Valarin? A noble hero, bested before their time by this wretched house? Vengeance shall come, in your name I swear it! I shall use this memento to cut a swathe through this devilish plane and discover it's secrets!
The verbose planeswalker turns over the item in his hands, wondering at its past. As inspiration grips him, he prepares to move purposefully.
Starry-Eyed Hero2W
Creature - Human Knight [U]
First strike
When Starry-Eyed Hero dies, return it to the battlefield transformed. Seeking glory,...
2/2
////////// Hero's Memorial
Artifact ColorID:Colorless
Creatures you control have first strike. ...finding sorrow.
Two alternate designs for generic tap dudes. Gideon's Lawkeeper and Blinding Mage used as easy ports for a simple set like this. Functional reprint, or direct if you'd prefer.
Wall 1W
Creature - Wall [C]
Defender W: ~ gets +0/+1 until end of turn.
0/2
Wall 2W
Creature - Wall [C]
Defender
0/4
Wall 3W
Creature - Wall [C]
Defender
When ~ enters the battlefield gain (3/4) life.
0/3
A couple of walls, not really very good, I feel like I could've made something more interesting. Also, potential reprints include Angelic Wall, Benevolent Ancestor, or Wall of Hope.
Life 1W
Creature - (Human) Cleric [C]
When ~ enters the battlefield gain (3/4) life.
1/1
Life 21W
Creature - (Human/Whatever) (Cleric/Soldier) [C]
When ~ enters the battlefield gain (3/4) life.
2/1
Life 31W
Creature - (Human/Whatever) (Cleric/Soldier/Knight) [C]
When enters the battlefield gain (3/4) life.
1/4
I'm not sure how it works on smaller guys, I prefer the first option, a small creature with a big Mobilize. And then a big creature with a small Mobilize.
Now obviously, these are from interesting, but this set seems to want the simple approach. Somewhere between a coreset and expert expansion. And I struggle with Small creatures. I prefer to design Medium.
Team Front Door!
After my relaxing nap, I'll give a respectful goodbye to my lovely bedmate and make a break for it.
"Ah, delightful. I'm sure this was quite a wonderful time, but I really must be going."
With a flash of trickery, I'll attempt to make my way out.
Parlour Tricks2U
Instant
Tap target permanent and untap another target permanent. Spectacular spectacle for a gentleman magician.
Flank Sinatrot, the Classiest Horsey UBG
Legendary Creature - Centaur Scout
When Flank Sinatrot enters the battlefield, you may search your library for a card and put it into your hand.
When Flank Sinatrot leaves the battlefield, each opponent may search their library for a card and put it into their hand. "A gentlemen always shares in the bounty of his explorations!"
3/3
Sink Into StoneUR
{The art should display two or three generic soldier/goblin/citizen types sinking into brick walls and cobblestone streets.}
Instant
Target creature get's -3/-0 and can't block.
Replicate R
In an attempt to incapacitate the guards without hurting them I'll pump a little mana into the wall and get them stuck up in into it. (Replicated once to target both guards for a total expenditure of URR.)
I thought a bunch of testing was done proving that playing fetches barely thinned your deck or improved your draws at all until far, far, far later in the game?
The rate at which you should be drawing through your deck makes that point in the game come quickly. I end most games at around 20 cards left, often fewer. It's relevant here, to a far greater degree than anywhere else almost. My only problem with Wilds is sometimes I run out of targets and don't have anything to do with it. Also, it's the best manafixing land you have in four colors.
Reasonably speaking you can control the game up to the point of having a finisher that maintains control of the game. Until the point where a card like that is printed I suppose I can concede that Mono Red Control will struggle, but Base Red control could be interesting until then I suppose.
"Hm... Valarin? A noble hero, bested before their time by this wretched house? Vengeance shall come, in your name I swear it! I shall use this memento to cut a swathe through this devilish plane and discover it's secrets!
The verbose planeswalker turns over the item in his hands, wondering at its past. As inspiration grips him, he prepares to move purposefully.
Starry-Eyed Hero 2W
Creature - Human Knight [U]
First strike
When Starry-Eyed Hero dies, return it to the battlefield transformed.
Seeking glory,...
2/2
//////////
Hero's Memorial
Artifact ColorID:Colorless
Creatures you control have first strike.
...finding sorrow.
CW01, 09, 10, 11 - creature - small
Tapper 1 W
Creature - (Human/Whatever) (Cleric/Soldier/Rebel/Whatever) [C]
W, T: Tap target creature.
1/1
Tapper 2 1W
Creature - (Human/Whatever) (Cleric/Soldier/Whatever) [C]
W, t: Tap target creature.
1/2
Two alternate designs for generic tap dudes. Gideon's Lawkeeper and Blinding Mage used as easy ports for a simple set like this. Functional reprint, or direct if you'd prefer.
Wall 1 W
Creature - Wall [C]
Defender
W: ~ gets +0/+1 until end of turn.
0/2
Wall 2 W
Creature - Wall [C]
Defender
0/4
Wall 3 W
Creature - Wall [C]
Defender
When ~ enters the battlefield gain (3/4) life.
0/3
A couple of walls, not really very good, I feel like I could've made something more interesting. Also, potential reprints include Angelic Wall, Benevolent Ancestor, or Wall of Hope.
Life 1 W
Creature - (Human) Cleric [C]
When ~ enters the battlefield gain (3/4) life.
1/1
Life 2 1W
Creature - (Human/Whatever) (Cleric/Soldier) [C]
When ~ enters the battlefield gain (3/4) life.
2/1
Life 3 1W
Creature - (Human/Whatever) (Cleric/Soldier/Knight) [C]
When enters the battlefield gain (3/4) life.
1/4
In addition to Wall 3, here are some potential ETB life gain creatures. Reprint fodder includes Cathedral Sanctifier, Lone Missionary, Soul's Attendant, Temple Acolyte.
Mobilize 1 W
Creature - Human Knight
Mobilize 5 - 3WW
1/2
Mobilize 2 1W
Creature - (Soldier/Knight)
Mobilize 3 - 2W
2/1
I'm not sure how it works on smaller guys, I prefer the first option, a small creature with a big Mobilize. And then a big creature with a small Mobilize.
And in addition to that, some vanillas:
CW03 - creature - small; vanilla
Armored Warhorse, Blade of the Sixth Pride, Devoted Hero, Eager Cadet, Glory Seeker, Valiant Guard. Relevant stats, types and names changed as you please.
Now obviously, these are from interesting, but this set seems to want the simple approach. Somewhere between a coreset and expert expansion. And I struggle with Small creatures. I prefer to design Medium.
And another roll of the dice.
After my relaxing nap, I'll give a respectful goodbye to my lovely bedmate and make a break for it.
"Ah, delightful. I'm sure this was quite a wonderful time, but I really must be going."
With a flash of trickery, I'll attempt to make my way out.
Parlour Tricks 2U
Instant
Tap target permanent and untap another target permanent.
Spectacular spectacle for a gentleman magician.
Flank Sinatrot, the Classiest Horsey UBG
Legendary Creature - Centaur Scout
When Flank Sinatrot enters the battlefield, you may search your library for a card and put it into your hand.
When Flank Sinatrot leaves the battlefield, each opponent may search their library for a card and put it into their hand.
"A gentlemen always shares in the bounty of his explorations!"
3/3
Sink Into Stone UR
{The art should display two or three generic soldier/goblin/citizen types sinking into brick walls and cobblestone streets.}
Instant
Target creature get's -3/-0 and can't block.
Replicate R
In an attempt to incapacitate the guards without hurting them I'll pump a little mana into the wall and get them stuck up in into it. (Replicated once to target both guards for a total expenditure of URR.)
I'm like 90% sure Bloodrush is Channel a combat trick, not Landsarecool.ability.
The rate at which you should be drawing through your deck makes that point in the game come quickly. I end most games at around 20 cards left, often fewer. It's relevant here, to a far greater degree than anywhere else almost. My only problem with Wilds is sometimes I run out of targets and don't have anything to do with it. Also, it's the best manafixing land you have in four colors.