Quote from KokoroKishin »The ramp package seems a little strange in my mind. Birds are fine, but the rest seems lackluster, mox 2 for 1's yourself, Elves shoots yourself in the foot, the petal and ritual are 1 shots that are pretty small. Rampant Growth would serve better.
Why do you say that? This deck isn't intended to grind out advantage, or even to maintain card parity. It's solely interested in exploiting the early lull in tempo from "building up" and turning that into a quick win. If I win a turn earlier, what do I care that I'm down a card or my mana was one shot? Likewise, something like Rampant Growth is very slow.
Removal and Dig packages seem solid. Tutor seems kinda meh as well, reanimator is ok, but you seem to have too much there, it's cutting into your business creatures.
That whole package IS the business creatures? It allows me to circumvent the inherent variance in a singleton format.
Protection could modify, take out Cabal for Hymn to Tourach or Ostracize/Despise/Blackmail. Another creature protection would be optimal, Sheltering Word?
What would I be hitting with any of those that I'm afraid of? I can't think of any creatures I'm terribly afraid of in this format, and Hymn doesn't garuntee I hit what would stop my kill, it might, but I'd rather pick out something that can beat me than gamble. Additional reactive protection may be better than Therapy anyway, I'll have to look for a cheaper option though, every mana sets the clock back and makes disruption more likely.
Creatures - Blight Mamba for built-regen, Whispering Specter (Glistening Oil/Phyresis for Varolz conversion?)
Expensive and slow, why would I play those when I get the same value out of an entomb or a GSZ? Phyresis/Oil is tempting if I find I need an extra berserk effect, because they do that fairly well though.
Lands are meh, too many fetches and land count is a bit low, though at a second glance, you only have 4+1 commander at . 5 fetches and only 8 cards to hit seems bad, lower the fetch or raise the basics.
Hitting all my colors is much more important than having something to grab with my fetches all the time. If I'm at the point where my fetches can't get something, I'm far too flooded already.
Overall it's pretty solid, looks similar to my old Varolz Infect EDH.
Quote from scadgrad »I would think that to play competitively, Crucible of Worlds, Wasteland and Inkmoth Nexus all want to be part of this team. I really feel that in a dual-based format, you'd be more competitive making something more similar to Tom Ross's Legacy or Modern builds. YMMV, but I would want to give myself the chance for T3 wins out of no where.
Inkmoth Nexus is already included, however Wasteland Crucible seems pretty slow in my experience with the format. I haven't been getting the opportunity to attempt to grind advantage much at all, and it certainly doesn't help the combo kill, why do you suggest it?
Responses in bold. I like some of the ideas, but a number of them are confusing to me, I'd like to hear why you think a lot of those suggestions are what I should be doing?