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    posted a message on IGN Spoilers - Nicol Bolas, Dragon God, Deliver Unto Evil, The Elderspell
    Why are people going mental over the elder spell? Am I the only one who thinks that this will see approximately 0% constructed play?

    It's extremely narrow and in almost best case scenario it reads "destroy target planeswalker". How often do you see yourself facing more than 1 walker? And even if all stars align and hell freezes and you get to cast it against 2-3 walkers AND it resolves, that means that a) all walkers have been activated at least 1 time b) 1-2 walkers have been activated several times over several turns, gaining their controller an accumulated advantage. Is resolving elder spell really gonna turn the tides at that point?
    Posted in: The Rumor Mill
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    posted a message on [Idea] Grand Architect
    Yeah I lost a lot of money on that deal. Frown

    It wasn't me who suggested the Trophy Mage into Crucible tech. But I kind of like it. Tron and Scapeshift are notoriously bad matchups and that would definitely help sealing the deal. I do think if you were to include the combo that you probably want 4 GQs or 3 GQs + 1 Tech Edge or something to that extend. My gut tells me that Treasure Mage probably still is the best of the mages but I still think it's worth exploring. If you include a Vedalken Shackles as well, you already have something for almost every matchup to fetch.
    Posted in: Deck Creation (Modern)
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    posted a message on [Idea] Grand Architect
    Ace1: thanks for the link. It seems about right from my experience. Have you tested it yet? I'm not as excited about it as I was in the beginning. It's awesome with a Vial in play but a bit clunky without it.

    streetMage: Smuggler's Copter to me is still awesome. I'm pretty sure that I've won as many games with it on turn 2 as I have with Superion. The scenario you describe doesn't happen a lot to me. Don't know if you've been unlucky and drawn it at a bad time or that you're simply not used to have it in your deck and don't play optimally. When you have it in your deck, you try to hold back excessive lands and creatures with small impact so that you have something to loot away when it gets going. Having something that helps you draw into gas in the mid-game when you need to close the game to me has been extremely valuable. At worst it's a 3/3 flier which can help chip away your opponents life total when you have a standoff on the ground.

    Right now I'm switching between these decks with pretty good results. I haven't joined a league yet so they haven't really been tested but so far I like how they play out:





    Spell Queller has been great at stopping Anger of the Gods + friends. It's also a decent deck to put it in with all the tax effects, making it hard to kill it in time. Lodestone makes it slightly hard to cast at times, but the nonbo isn't as bad as it might seem. Especially with Vial in the deck.

    The second list is my favorite. I haven't played it as much but there's some raw potential here with tons of synergy. I can run a full set of Thopter/Sword without it being too painful to draw redundant copies since I have Disciple and Copter to loot them away. Disciple/Copter also help draw into the combo and Grand Architect can make a ton of mana with the combo in play giving you an early kick-start (and by kick-start I mean you go infinite). Thopter Foundry also gives the deck a sac outlet which pairs well with Hangarback.
    Posted in: Deck Creation (Modern)
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    posted a message on [Idea] Grand Architect
    Cool Smile

    I don't know the math but 20 artifacts seems to be working. Whenever I mess around with the artifact ratio it seems to fizzle more than what is optimal. But yeah let me know what you think. I still think that the card is sweet. I've started to add equipment now, getting those hits in is a lot easier with more fliers.
    Posted in: Deck Creation (Modern)
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    posted a message on [Idea] Grand Architect
    Hello again.

    I've been away from the scene for a while but after seeing the spoilers I'm quite excited for the future of this deck. Mainly Skysovereign, Consul Flagship, which I think could be a huge upgrade for this deck.

    1) It has flying. At one point I played around with Wingcrafter to break stand offs which seemed to happen a lot with this deck with the lack of removal. It having evasion also makes Swords playable.
    2) It costs 5. 5 is often what 7 is to Tron and there aren't any good 5-drops outside of Batterskull.
    3) It affects the board. Not being able to affect the board dirrectly was what turned me off about this deck in the beginning since you gave problematic creatures like Bob, Young Pyro and Lord of Atlantis a free pass to spin out of control.

    The gearhulks also seem kinda sweet. Mainly the black, green and white one. I'm mostly leaning towards the white one as a sideboard tech against elves and such, since I've always been a big fan of the UW version with Thalia. Toolcraft Exemplar also seems decent in that vein. It isn't blue but it still fuels Chief Engineer, it doesn't block well but it's a good pilot for the Flagship.

    So yeah, I'm really looking forward for this expansion. It might be my casual MtG comeback Smile

    Posted in: Deck Creation (Modern)
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    posted a message on Oath of the Gatewatch in Modern - Spoiler Discussion
    Quote from Lantern »
    Overwhelming Denial is a counter counterspell. Thats how it makes the most sense to me. If you force the second spell to interact with your opponent then youre probably doing it wrong. Doing it as a second spell naturally (lets say you are casting a combo card, and they interact with it, you can cast this. Or you counter their spell after interacting again.

    Im still not sold on it, but its a nice tool.


    In that case, it's just a worse Dispel. If you need to resolve something the "can't be countered" aspect of it becomes moot (they can just let it resolve and throw another counterspell at the combo piece).
    Posted in: Modern
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    posted a message on I think I accidentally invented a new tier 2 deck
    Quote from Am Shegar »
    Well, to be honest, hypergeometric distribution is a thing, and it does decribe the odds of drawing correct cards from a deck - kind of(you need to factor in proper combinations, i.e ratio of creatures to buffs and to lands), but that's a long story.


    I know what hypergeometric distribution is. But bringing it up is just a silly way of justifying a build when the issue isn't the pump/protection/fatty ratio but the quality of the individual cards, as sated 100 times already, hence the dead horse.
    Posted in: Deck Creation (Modern)
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    posted a message on Koth's Post
    The problem with the burn plan is that you don't have any aggression to support it. It's gonna be hard to burn your opponent out before he kills you with Prime Time etc. One thing you could do is to tune the deck to be more aggressive with stuff like Ensoul Artifact + Mox Opal + other mana rocks to help you run out a fast Tezzeret, Agent of Bolas and then start animating artifacts.

    As for controlling options, Spellskite is the first card I'd be looking to include. It does so much work against so many linear strategies + it protects your combo against Kolaghan's Command. Blood Moon would be the second card I'd be looking at. It slows down Tron, hoses Amulet Bloom and randomly screws over some 3-color decks. Vedalken Shackles is also worth considering. It's a nice combo with Trading Post (steal something and sac it to Post) and Chalice of the Void could be worth testing too. I don't know how well positioned it is right now but at worst you can play it fo x=0 and cycle it with Post.
    Posted in: Deck Creation (Modern)
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    posted a message on PVDDR's CFB article about Modern
    I don't mind any of the cards (except maybe Boil and Choke) though I understand where people are coming from. Losing to Blood Moon isn't fun but it's just one of those things in Magic ...(like losing to Liliana for instance) I do however feel it's a bit unfair that both Blood Moon and Choke is in the format at the same time. As a blue mage I've had problems constructing mana bases that beat both cards before. Trying to beat both cards makes it more likely that you'll stumble one way or the other. So I would't mind a Choke ban but I think Blood Moon is somewhat fair in that it polices greedy mana bases all around the specter (we basically have Legacy mana without Wasteland) and degenerate strategies like Tron and Amulet. Choke and Boil however represents color hosing from old times. They don't attack certain degenerate strategies but attack fair decks without greedy mana bases out of the blue (no pun intended).
    Posted in: Modern
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