I think both Molderhulk and Midnight reaper are possibilities. Hulk is basically a farseek from our graveyard without drawbacks on a 6/6 zombie. I don't know if it's a 4 of since it's not something you want to discard/dredge/sacrifice but it's definitely good.
Reaper only feels OK since it's three mana but it could be a late game accelerant. When you start to slow down you can start flinging bloodghasts/gravecrawlers at them for card value but it requires creatures to die in order to gain value. It also is not something you want to discard/dredge/sacrifice.
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Sep 4, 2018Posted in: Aggro & Tempo
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards ]
4x Insolent neonate
4x Stitcher's supplier
2x lotleth troll
2x Flamewake Phoenix
2x Prized Amalgam
3x Golgari Thug
1x Stinkweed Imp
4x Faithless Looting
2x Cathartic Reunion
1x Gnaw to the bone
1x Life from the loam
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 3x Inquisition of Kozilek
2x Ancient grudge
2x Murderous cut
2x Ghost quarter
1x Liliana, the last hope
1x Erebos, god of the dead
1x Gnaw to the bone
Land base is kinda a cluster so I'm going to omit it from the decklist. I'll optimise it once I've got my creatures/spells down .
Sep 2, 2018Posted in: Aggro & Tempo
Wow, exactly what I was looking for. Thanks!
What do you think about the viablity of Liliana, the last hope. First ability is a darkblast, second ability is a slightly worse corpse churn.
Sep 2, 2018Looking to get back into playing this deck but I'm not as much a fan of the 0-mana bridge version. Does anybody play a slightly slower version that has a little more interaction similar to the traditional dredge we used to play?Posted in: Aggro & Tempo
Sep 13, 2017The new hate land feels really good if you dont want to run loam with ghost quarter. I've always struggled with losing a land drop but with this one you get your land back and its only 2 to activate do you can stop tron before they get it online.Posted in: Aggro & Tempo
Aug 15, 2017After playing the deck quite a bit for the first time in months I agree that we need some kind of removal/disruption. I dont think it should be at the level of mid-range decks though. Im thinking back to about two years ago when i used to play three mainboard decays and a flex removal (lightning axe/murderous cut) just enough to let us push through our deck and just enough to temporarily disrupt combos allowing us to win. I have found so many mat ch es were just straight loss to easily disrupted combo's or a single card like spreading seas.Posted in: Aggro & Tempo
Aug 4, 2017Posted in: Aggro & TempoQuote from omnivision6 »I played that weird white enchantment deck a few times as well. We just win by pushing through damage then pulsing the phyrexian unlife. Path will be Path. The deck Im also having trouble against is the vizier CoCo combo deck. Ill control the mana dorks and keep removal up for the combo pieces. Then random CoCo gets them the win.
That deck has always been my worst matchup since back when it was melira pod. They just always seem to have blockers available and gain chip amounts of life to stall into some pump mechanic or combo win. Erebos, god of the dead has actually been a great card in this matchup. I play it as a one of but when it lands I usually win. It also is great in matchups that play a later game and try to regain life (jund/tron) as it doesn't let them recover their life. It also acts as a giant beater that is indestructible and if necessary (path) you can turn it off (sac/destroy your own creatures). It can be recovered with thug so it isn't 100% dead in the yard and its activated ability can be a dredge trigger if you want them or need to cycle.
I also would recommend 2 Darkblast somewhere in your 75. Mows down the dorks and usually can buy you a lot of time, as well as having the ability to kill most of your stuff to dodge removal. It is also great in a lot of other matchups (ELVES, merfolk, soul sisters).
I have added Damnation in hopes of helping against decks that thrive off of mid-range creatures like CoCo decks but I haven't been to a tournament in months so I can't speak for it.
Jun 30, 2017Posted in: Aggro & Tempo
A lot of the cards lately have felt either too weak or win-more. This card is absolutely great in decks that can utilize their graveyard, let alone our deck which plays the graveyard. On it's own it is extremely powerful but with something like Loam it can go nuts. I also wouldn't be opposed to bumping my land count up if it is needed to consistently play it.
May 21, 2017Posted in: Modern
That's incredibly narrow minded. I know a lot of people who would rather play fringe decks rather than Tier1 because it brings new styles of play to the format. Just because you don't enjoy it doesn't mean everyone won't.
Competitive indoor soccer? So you are competing at the top level of soccer using an old t-shirt and some thrift store cleats? No, this would be the equivalent of casual kitchen table or local game store. Neither of these require you to spend thousands of dollars on a deck. People who play league competitively spend thousands of dollars on headphones, computers, and various other accessories.
This is like saying "You can drive to work without a Porsche, but what if that's my favorite car? I can't buy it because of how expensive it is." There are plenty of cars that are enjoyable to drive that aren't sports cars. Building your own deck is like adding things to the car you have to make you enjoy it more.
There are plenty of people that play home brews and for home brews I mean casual kitchen table play. You can find perfectly competitive inexpensive decks here ON THIS FORUM. Developing competitive has tons of inexpensive decks that play great. I have tried a half dozen various decks off of it that cost me about ~100-~200 in trade.
The deck I play I payed >$300 for and I enjoy it more than any tier 1 decks I've tried.
The game in itself is really what you make of it. If you feel that you can only enjoy something by spending a lot of money then you're going to struggle enjoying anything in your life, magic or otherwise. The best advice I can give you is to buy the staple cards for the deck over time. Whenever the cards get reprinted pick them up or whenever you have extra money grab a couple of pieces. You won't have your deck overnight but it is fun to build over time and your patience will save you a lot of money. I built my first deck in late high school and bought the core cards that were absolutely necessary to play the deck, then slowly worked on the sideboard and lands as reprints became available. No, in the first month or two you probably won't be winning a majority of your games but you it allows you to get used to playing the deck and by the time you have all the little parts pulled together you will be proficient and knowledgeable about what you are playing.
May 21, 2017Posted in: Modern
Mtg is definitely more expensive.
Can you not play standard or modern without paying a couple hundreds dollars for a deck? It's competitive modern, I'm not nitpicking at All? You are nit picking more than I am. There are plenty of brew worthy decks that are > $300 and easily playable at a competive local level. > $300 beats console and pc on the spot. As for other hobbies pretty much any hobby taken to a competitive level blows magic out of the water. Gaming, sports, even hobbies such as models/model trains.
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