Ultimate Masters: MMI Review
 
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  • posted a message on Dredgevine
    Ha! The deck is incredibly similar to one I've been trying out. Haven't been able to test it competitively due to busy life but hopefully this winter I'll have time.

    My current deck is

    My deck has smaller creatures but seems to be a little faster. I also have loam, gnaw to extended my reach in games against midrange which really has hurt in the past. Thinking about cutting them to sb and bringing in my two cuts to utilize delve and give me some more removal.

    My Sideboard and landbase could use some work but not having played competitively I can't be bothered to optimize them with a constantly changing meta.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    I think both Molderhulk and Midnight reaper are possibilities. Hulk is basically a farseek from our graveyard without drawbacks on a 6/6 zombie. I don't know if it's a 4 of since it's not something you want to discard/dredge/sacrifice but it's definitely good.

    Reaper only feels OK since it's three mana but it could be a late game accelerant. When you start to slow down you can start flinging bloodghasts/gravecrawlers at them for card value but it requires creatures to die in order to gain value. It also is not something you want to discard/dredge/sacrifice.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine


    Wow, exactly what I was looking for. Thanks!

    What do you think about the viablity of Liliana, the last hope. First ability is a darkblast, second ability is a slightly worse corpse churn.

    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Looking to get back into playing this deck but I'm not as much a fan of the 0-mana bridge version. Does anybody play a slightly slower version that has a little more interaction similar to the traditional dredge we used to play?
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    The new hate land feels really good if you dont want to run loam with ghost quarter. I've always struggled with losing a land drop but with this one you get your land back and its only 2 to activate do you can stop tron before they get it online.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Glitterfang hasn't been tested but I know that awhile back we discussed Lightning berserker, it seemed really lackluster but that was in a dredge based deck. It might be more useful in this newer version.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    After playing the deck quite a bit for the first time in months I agree that we need some kind of removal/disruption. I dont think it should be at the level of mid-range decks though. Im thinking back to about two years ago when i used to play three mainboard decays and a flex removal (lightning axe/murderous cut) just enough to let us push through our deck and just enough to temporarily disrupt combos allowing us to win. I have found so many mat ch es were just straight loss to easily disrupted combo's or a single card like spreading seas.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Is anyone still playing the more strict graveyard based version?
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Isnt This deck basically just the RG vengrvine aggro deck in deck creation?
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Quote from omnivision6 »
    I played that weird white enchantment deck a few times as well. We just win by pushing through damage then pulsing the phyrexian unlife. Path will be Path. The deck Im also having trouble against is the vizier CoCo combo deck. Ill control the mana dorks and keep removal up for the combo pieces. Then random CoCo gets them the win.


    That deck has always been my worst matchup since back when it was melira pod. They just always seem to have blockers available and gain chip amounts of life to stall into some pump mechanic or combo win. Erebos, god of the dead has actually been a great card in this matchup. I play it as a one of but when it lands I usually win. It also is great in matchups that play a later game and try to regain life (jund/tron) as it doesn't let them recover their life. It also acts as a giant beater that is indestructible and if necessary (path) you can turn it off (sac/destroy your own creatures). It can be recovered with thug so it isn't 100% dead in the yard and its activated ability can be a dredge trigger if you want them or need to cycle.

    I also would recommend 2 Darkblast somewhere in your 75. Mows down the dorks and usually can buy you a lot of time, as well as having the ability to kill most of your stuff to dodge removal. It is also great in a lot of other matchups (ELVES, merfolk, soul sisters).

    I have added Damnation in hopes of helping against decks that thrive off of mid-range creatures like CoCo decks but I haven't been to a tournament in months so I can't speak for it.
    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Modern Prices Discussion
    Buy cards with some play on them, nobody makes fake cards and then puts them into a played condition to sell them.
    Posted in: Modern
  • posted a message on Dredgevine

    A lot of the cards lately have felt either too weak or win-more. This card is absolutely great in decks that can utilize their graveyard, let alone our deck which plays the graveyard. On it's own it is extremely powerful but with something like Loam it can go nuts. I also wouldn't be opposed to bumping my land count up if it is needed to consistently play it.
    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Modern Prices Discussion
    Solemnity-because whatever the Melira deck is named now needed another combo piece. Edit: What I really meant to post about- Could this push up thing in the ice or help the dark depths. Legacy deck?
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from ccc1522 »
    The reason you play magic is to play your favorite deck. I domt play magic to play some lame brew. I like playing with my favorite cards and favorite decsk. No One plays with ONLY cheap brews. No kne. Why? Bc cheap brews are not anyones favorite deck. Its that simple.
    That's incredibly narrow minded. I know a lot of people who would rather play fringe decks rather than Tier1 because it brings new styles of play to the format. Just because you don't enjoy it doesn't mean everyone won't.

    Quote from ccc1522 »
    Secondly, no that is simply not true. Competitive indoor soccer is very cheap, league of legends is cheap, RC plane competitions while costing 100-200$ and thats max price is cheaper, i mean dude i can get a car for the price of a vintage deck. I can get a turbo charger kit for my car for half the price of a legacy deck.
    Competitive indoor soccer? So you are competing at the top level of soccer using an old t-shirt and some thrift store cleats? No, this would be the equivalent of casual kitchen table or local game store. Neither of these require you to spend thousands of dollars on a deck. People who play league competitively spend thousands of dollars on headphones, computers, and various other accessories.

    Quote from ccc1522 »
    sure you dont have to play with that 12,000$ deck. But what if thats my favorite deck? I cant buy it bc of how expensive it is.
    This is like saying "You can drive to work without a Porsche, but what if that's my favorite car? I can't buy it because of how expensive it is." There are plenty of cars that are enjoyable to drive that aren't sports cars. Building your own deck is like adding things to the car you have to make you enjoy it more.

    Quote from ccc1522 »
    No one plays only home brews ppl play the game to play the cards they like and the deck they like. What you say is never the case and simply just not prudent. The point is yes sure theres cheap ways to play but to enjoy it to its fullest meaning playing a deck you like it costs alot.
    There are plenty of people that play home brews and for home brews I mean casual kitchen table play. You can find perfectly competitive inexpensive decks here ON THIS FORUM. Developing competitive has tons of inexpensive decks that play great. I have tried a half dozen various decks off of it that cost me about ~100-~200 in trade.

    Quote from ccc1522 »
    If i cant play with the cards and deck i like than i just wont play. I'm not spending 300$ for a home brew that is straining to be competitive, filled with cards that I don't really like. And ill point out that's $300 for mediocrity. So yes the game is very expensive.
    The deck I play I payed >$300 for and I enjoy it more than any tier 1 decks I've tried.

    The game in itself is really what you make of it. If you feel that you can only enjoy something by spending a lot of money then you're going to struggle enjoying anything in your life, magic or otherwise. The best advice I can give you is to buy the staple cards for the deck over time. Whenever the cards get reprinted pick them up or whenever you have extra money grab a couple of pieces. You won't have your deck overnight but it is fun to build over time and your patience will save you a lot of money. I built my first deck in late high school and bought the core cards that were absolutely necessary to play the deck, then slowly worked on the sideboard and lands as reprints became available. No, in the first month or two you probably won't be winning a majority of your games but you it allows you to get used to playing the deck and by the time you have all the little parts pulled together you will be proficient and knowledgeable about what you are playing.
    Posted in: Modern
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