- MercurioBlue
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Member for 11 years, 10 months, and 26 days
Last active Sat, Sep, 3 2016 19:54:18
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Jan 5, 2014MercurioBlue posted a message on 1/3/14 Wrong Way (FNM Theros Draft 2-1)Ha, the biggest complaint I have about the LGS is that half the people at FNM are junior high kids who barely understand the rules of the game, let alone what's necessary to make a good draft deck. That night I just happened to be at the table with mostly older kids who know that gold symbol != valuable or playable.Posted in: MercurioBlue Blog
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SWEET:
Silence the Believers is as nutty as you would think. This card single handedly won me at least two games. Even if you aren't hitting bestowed/aura'd creatures, being able to instant speed exile 1-3 creatures is extremely good.
Hydra Broodmaster is also nuts. Untapping with this usually means being able to make three 3/3's, or four 4/4's.
Solidarity of Heroes works well with the green heroic creatures, as the heroic trigger resolves before the spell does, so it will turn a lowly 3/3 Centaur Battlemaster into a fearsome 9/9 with just one spell. It's also neat with green monstrous creatures or hydras.
Humbler of Mortals is a wombo-combo with Archetype of Finality. Makes alpha strikes into chump blockers, no problem at all.
Doomwake Giant is a beating. It's especially good with ways with flash enchantments or enchantment creature token producers (think of the inspired creature cycle from BNG). Doomwake Giant might actually make God-Favored General playable (dubious).
BLEARGH:
Launch the Fleets is underwhelming unless you really need a cheap mass-heroic trigger. Glimpse the Sun God is better for that, though.
The LGS charges 30 dollars for sealed. They pay out:
4-0: 12 packs (on average, sometimes more depending on number of attendees)
3-1: 6 packs
2-1-1: 2 or 3 packs
The other store charges 25 dollars for prerelease sealed (if you sign up before the day of the tournament) and 30 dollars for the weekend release sealed. I don't know if the weekend release sealed pays out more, but the prerelease sealed pays out:
4-0: 6 packs
3-1: 4 packs
2-1-1: 2 packs
Any lower records get 1 pack.
In both cases, assuming a 16 person tournament, it works out to 30 packs for 16 people, or a little less than 2 packs per person.
Nowadays, I take notes about the hands I keep/mulligan, and ask myself why I made the decision I did.
I personally wouldn't interrupt two people in middle of a game. If you want to play casual games, you can go to the store before FNM. People usually hang out before FNM to practice. If you see someone sitting at a table alone with a playmat in front of them, you can ask "Want to play a game?". Usually, people will say yes. The worst they could say, is no.
I originally started playing Magic with my high school friends during Revised, but took a break after Weatherlight. I came back to the game during the M13 prerelease (15 years later). I thought it would be weird because I was much older now, but most people were pretty laid back and approachable. My experience is that during FNM or prereleases or casual weekday tournaments (where the prizes are low), most people are there to just have fun.
When I sit down at the table with my opponent, I like to say "My name is <x>, nice to meet you". Usually, my opponent responds "I'm <y>, nice to meet you too". After that, I will ask a casual question like "When did you start playing Magic?" or "When did you start going to this store?". This is the basic way to establish rapport with your opponent.
After the match is over, you can say "good game" or "thanks for the games". If the match ended quickly, you can offer to play another game with your opponent, or if you have a trade binder with you, ask if your opponent has trades. Mutually beneficial trading is another way to establish rapport.
After playing at a store a few times, people will recognize you, and ask you if you want to play a game/do trades.
Draft
Standard
Draft
Modern
Draft
Legacy
Draft
Draft nights generally have 26-32 players, while constructed nights generally have 12-15 players.
There's also a 1K Standard tournament at Versus Games on Saturday 3/29 but I don't feel well practiced enough for a 6 round standard tournament with a possible top 8 (meh).
Online is better from the convenience perspective (not having to spend time/gas money driving to a location, being able to draft anytime you want), being able to pay for tournaments in packs won from previous events, and playing against more skilled opponents. However, I don't have as much fun when I draft online. For me, drafting online is just something to fill in the gaps when I can't play IRL.
The LGS, where people just show up before the draft time and sign up (6:00 p.m.). They sometimes wait up to 40 minutes to get a multiple of 8 (24 or 32 or 40) so that they can have eight person pods and don't need to give byes or have cross-pod pairings. This store is pretty popular, but usually drafts don't end until 9:40 or even 10:00 p.m. I think this is mainly due to people at the store not being experienced players, and usually at least one match per round goes to time.
Another store I go, requires you to call in to reserve a spot for the draft. The drafts here start sooner, because they already have eight people lined up to draft. However, on slower days/nights, when they don't have eight people who called in to draft (like Mondays-Thursdays) the delay to get eight people to draft may take up to 45 minutes anyways.
Last year I was at a standard FNM and my opponent was a young kid. He had Rith, the Awakener in the deck (not legal). I was clearly in control of the game, so I let him finish the game, then calmly called the judge over to ask my opponent to replace the card. I would not insult or berate my opponent, in any case.
Draft
Standard
Draft
Modern
Draft
Legacy
Draft
Because of this, I mainly draft. I usually go to the Standard/Modern events though. I am working on putting together a Legacy deck, though I still need the fetches/wastelands/duals for that.
The store doesn't sell any Magic singles, so the employees playing don't have the advantage of borrowing cards from the store. Regardless, the employees who play Magic all have deep collections with full playsets of any format staples, so they wouldn't need to borrow cards.
If anything, I would get bored of the local Magic scene. That's why I started traveling to different stores, even if it meant driving 40 minutes away. Interacting with new people in new environments keeps the game fresh for me.