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  • posted a message on JULY 16TH, 2017
    Votes: entombedhydra, manycookies

    Trained Response 1UG
    Enchantment (R)
    As Trained Response enters the battlefield, name a nonland card.
    Whenever a player casts a spell that shares a name with the named card, untap all creatures you control and draw a card.
    "My grandad trained his cows to come home with a single phrase. It came in handy when we needed a beef blockade." -Darin, farmer
    Posted in: Monthly Contests Archive
  • posted a message on JULY 15TH, 2017
    Votes: entombehydra, firstturnmanaburn

    Protection From Arrows GG
    Enchantment - Aura (U)
    Enchant creature or planeswalker
    Flash
    Enchanted permanent has hexproof.
    Prevent all noncombat damage that would be dealt to enchanted permanent.
    It was point-blank, how could you've missed!?
    Posted in: Monthly Contests Archive
  • posted a message on JULY 14TH, 2017
    Votes: entombedhydra, stonerofkruphix

    Ensnaring Wood 1W
    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature can't attack or block and is a Forest land in addition to its other card types.
    Whenever a Forest you control enters the battlefield, you may return Ensnaring Wood from your graveyard to your hand.
    Yawgmoth believed Pyrulea would be an easy conquest. He thought wrong.
    Posted in: Monthly Contests Archive
  • posted a message on JULY 13TH, 2017
    Votes: manycookies, indighost

    Anzur Glory 2R
    Enchantment (R)
    Warrior, Barbarian, and Berserker creatures you control have undying.
    2B: Remove a +1/+1 counter from target creature you control.
    The Anzur pantheon care for nothing other than the eternal fight.
    Posted in: Monthly Contests Archive
  • posted a message on JULY 12TH, 2017
    Votes: soramaro, stonerofkruphix

    Veryn, God of Mending 4W(R/G)
    Legendary Creature - God (M)
    Indestructible, lifelink
    Veryn, God of Mending can't attack or block unless you gained life this turn.
    Whenever a creature or land you control enters the battlefield, you may add C to your mana pool.
    4/6
    While Otherus and the other Anzir gods focused on the happenings of the Immursturm, Valla was left to the Vasir pantheon.
    Posted in: Monthly Contests Archive
  • posted a message on JULY 11TH, 2017
    Votes: soramaro, indighost
    (white wolves and the lack thereof) part 7 of 7

    Alpha Expansionist 2W
    Creature - Wolf (C)
    When Alpha Expansionist enters the battlefield, you may tap two other untapped creatures you control. If you do, search your library for a Plains card and put it onto the battlefield tapped. Shuffle your library.
    3/1
    Posted in: Monthly Contests Archive
  • posted a message on JULY 10TH, 2017
    Votes: jamblock, voidnothing
    (white wolves and the lack thereof) part 6 of 7

    Hymn Howlers 4WW
    Creature - Wolf (U)
    Prowess
    Whenever you cast an instant or sorcery spell that targets Hymn Howlers, copy that spell. You may choose new targets for the copy.
    3/3
    With the Chorus of the Conclave dead, the Selesnya's wolfmounts attempted to fill the silence.
    Posted in: Monthly Contests Archive
  • posted a message on JULY 9TH, 2017
    Votes: stonerofkruphix, jamblock
    (white wolves and the lack thereof) part 5 of 7

    Wolf Pup 1WW
    Creature - Wolf (R)
    Whenever a source would deal damage to Wolf Pup, you may choose another creature you control. If you do, that source deals damage to the chosen creature instead and that creature deals 2 damage to that source's controller.
    1/1
    Fluffy puppy, too adorable for this world.
    Posted in: Monthly Contests Archive
  • posted a message on JULY 8TH, 2017
    Votes: entombedhydra, jamblock
    (white wolves and the lack thereof) part 4 of 7

    Beacon Howler XXWW
    Creature - Wolf (M)
    Wolf spells you control cost 1 less to cast.
    As you cast Beacon Howler, create X 2/2 green Wolf creature tokens.
    2/2
    A beastly howl reverberates across the woodlands, sending animals fleeing and chills crawling up the backs of man. Yet to the pack, the message is clear: "Welcome Home."
    Posted in: Monthly Contests Archive
  • posted a message on JULY 7TH, 2017
    Votes: stonerofkruphix, indighost
    (white wolves and the lack thereof) part 3 of 7

    Collaborating Beta 2W
    Creature - Wolf (C)
    When Collaborating Beta enters the battlefield, choose one-
    -Tap or untap target creature.
    -Put a +1/+1 counter onto another target creature you control.
    2/2
    One of the basic tenets of pack-life is teamwork.

    Posted in: Monthly Contests Archive
  • posted a message on JULY 6TH, 2017
    Votes: manycookoes, stonerofkruphix
    (white wolves and the lack thereof) part 2 of 7

    Celebrated Wolf 3W
    Creature - Wolf (U)
    Flash
    When Celebrated Wolf enters the battlefield, you may exile target attacking creature with power 2 or less.
    2/2
    While livestock centered civilizations revile wolves as pests, crop centered ones revere them as pest deterrents.
    Posted in: Monthly Contests Archive
  • posted a message on Cat Tribal Deck
    Quote from RedGauntlet »
    Zombie Avatar please.


    Please no. Zombies already have seven tribal commanders, even though none of them are actually Zombies themselves.

    ...Ugh! You know what? Nevermind!

    Zombie Avatar please.
    Posted in: The Rumor Mill
  • posted a message on Commander 2017 announcement -- Only 4 decks, based on popular tribes, not color wheel!
    Quote from Ryperior74 »

    A kamigawa spirit most likely if spirits is happening.

    But reminder it could be one from innistrad there are power house spirits in innistrad as well.

    The vorthos in me wants spirits purely for all the story characters we haven't got yet.

    If we're doing Kamigawa spirits, I want The Sisters of Flesh and Spirit, who is, to those not in the know, a fusion between Michiko Konda, Truth Seeker and That Which Was Taken.
    I'd also like to see what the Myojin of Night's Reach has been up to ever since Nicol Bolas ripped her face off back during Future Sight.

    I don't really know of any named Spirits from Innistrad other than Geist of Saint Traft.

    Ravnica had plenty of Spirits in the Ghost Quarter. Agrus Kos, Wojek Veteran and Szadek, Lord of Secrets spent the entire Dissension novel as summoned spirits.

    What I'd hope for most though is Lord Windgrace. Before he died, he cast a spell to insure that his spirit would watch over Urborg forever. I'd like to see that.
    Posted in: The Rumor Mill
  • posted a message on Commander 2017 announcement -- Only 4 decks, based on popular tribes, not color wheel!
    Deck 1: Dragon Stompy
    Deck 2: Cat Scratch Aggro (Midrange?)
    Deck 3: ?
    Deck 4: ?

    I wonder what the other two shall be. I don't like the overlap theory that it's spirits and humans (or monks), but...it'd be nice to have a spirit tribal commander from outside Kamigawa and Human tribal commander that is an actual Human.
    Monks are the least likely because they either occupy the exact same colors as the cats or would play as a spellslinger deck which means they'd have wasted the perfect opportunity for Wizard tribal in lieu of Monks.
    Humans are more likely but they are explicitly relegated to the token/weenie-aggro play style and that's still a bit too similar to the cats. Still possible though.
    Spirits...I have no reason to think Spirits will not be used. They'd probably play as a control or flicker-combo deck.
    Posted in: The Rumor Mill
  • posted a message on Cat Tribal Deck
    Quote from Empathogen »


    Someone earlier in the thread floated a pre-PW Ajani,
    which sounds like a prime idea to me.

    Lord Windgrace may also make an appearance.


    Pre-PW Ajani is fine, but Lord Windgrace is red-aligned at his core, so that's a no for this deck.
    Posted in: The Rumor Mill
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